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Shadows Compatible Mod List

 
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Shadows Compatible Mod List - 5/29/2013 5:59:44 PM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
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Please post here if your mod is compatible with shadows along with a link and a one sentence description.

Mods compatible with Shadows:


Human Revolution by Antiscamp

[REL] V1.3 - Arcatus Actual Resources by Arcatus (confirmed compatible by user)

All alerts silent + Green messages by Buio

Reduced Volume and Other Bits By Darkspire

Distant Worlds Extended Shadows 3.0.2 Released 38 Races by Haree78

Supplemental Systems Mod by historyis
3400 system names, fully compatible with both Tampa_gamer and the original systems file.

Star Trek Kirk Era by Igard
BETA

ExplosionsV20Light by Jon Micheelsen confirmed compatible by user
Replaces explosions

Distant Worlds XPanded (X-Universe) 1.0 by Mansen and JustOneGuy

Real Star Names by Osito
Replaces default systems name file with over 1,500 real star names

[REL] *UPDATED! Royal Navy Edition updated to Legends by Shark7

Sirian's Character Icon Mod by Sirian

Sirian's EVE Component Mod by Sirian

Sirian's Messages Mod by Sirian

Sirian's Resources Mod (Update v1.1) by Sirian

Character Image Resource Pack (Human) v1.00 by Tampa_Gamer
A resource pack of 70 historical/current human character images and statistics to combine into your own custom mod

Character Symbol Mod v1.02 by Tampa_Gamer
replaces character card symbols

Revised Systems.txt v1.00 by Tampa_Gamer
replaces default systems name file with 1,500 easy/unique names

Sound Effects Mod v1.00 by Tampa_Gamer
replaces 40 default sound effects

Prothean Cycle Mod by Tyrador

Compatible but missing functionality

Ardilus Combat Audio Pack by Ardilus
Missing new tractor beam and graviton beam sounds.

Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012 by Martian
Mostly compatible with some missing icons, but you MUST overwrite the planet shadow included here with the version provided with Shadows!

Sirian's Ship Mod by Sirian
Missing replacements for the new shipsets but otherwise compatible.

Upcoming Mods:

Star Trek - The Picard Era by Igard

Star Wars - Alderaan by rjord
Set two years prior to the Battle of Yavin.

< Message edited by dostillevi -- 10/28/2013 2:03:55 AM >
Post #: 1
RE: Shadows Compatible Mods - 5/29/2013 6:03:16 PM   
Mansen


Posts: 245
Joined: 5/3/2013
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Distant Worlds - Xpanded (X-Universe) Races

(This thread should be stickied and Moderator moderated - Help to community help you, mods )

< Message edited by Mansen -- 6/2/2013 11:41:23 PM >


_____________________________

Currently Working On:
Star Wars Races
X-Universe Conversion (Early Stages)
Firestorm Armada (Early Stages)

(in reply to dostillevi)
Post #: 2
RE: Shadows Compatible Mods - 5/29/2013 6:16:24 PM   
Tampa_Gamer


Posts: 125
Joined: 12/27/2010
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dostillevi - you and I must have been drinking the same Kool-Aid for a brief minute there - I just posted something along similar lines but will cut/paste into here as well

edit-

Character Symbol Mod v1.02 Shadows compatible - replaces character card symbols

Revised Systems.txt v1.00 Shadows compatible - replaces default systems name file with 1,500 easy/unique names

_____________________________

FWIW, my DW Mods: Sound Effects
Character Symbols

(in reply to Mansen)
Post #: 3
RE: Shadows Compatible Mods - 5/29/2013 6:20:32 PM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
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Hahah I see your post! I was just in the process of adding your mods to the list I have too. Someone requested a list over in the general forums and I figured why not?

(in reply to Tampa_Gamer)
Post #: 4
RE: Shadows Compatible Mods - 5/29/2013 7:17:35 PM   
TanC

 

Posts: 57
Joined: 5/8/2013
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Nice, let's get an updated Mod list. Hopefully this one is better curated than the last one.

(in reply to dostillevi)
Post #: 5
RE: Shadows Compatible Mods - 5/29/2013 8:16:26 PM   
rjord

 

Posts: 78
Joined: 5/13/2013
Status: offline
Star Wars - Alderaan

can be added to the list of upcoming mods and is working and currently being developed in Shadows. With a little luck it will be available soon.

Star Wars - Alderaan : set two years prior to the Battle of Yavin

http://www.matrixgames.com/forums/tm.asp?m=3324714

(in reply to TanC)
Post #: 6
RE: Shadows Compatible Mods - 5/29/2013 8:46:48 PM   
Antiscamp


Posts: 288
Joined: 5/14/2012
Status: offline
Human Revolution has been made compatible with Shadows.

_____________________________

My Distant Worlds Shadows Pirate Let's Play - The Red Witch Clan
Win8, i5-3350P (Quad @ 3.10GHz), 16GB RAM, AMD Radeon HD 8760 (2GB) res1920x1080

(in reply to rjord)
Post #: 7
RE: Shadows Compatible Mods - 5/30/2013 12:41:21 PM   
TanC

 

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Joined: 5/8/2013
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Oh, do remember to keep the latest copy of all the mods from the authors' post as backup just to make sure the mods are preserved for the future just in case the authors do not return to update the mods/posts.

(in reply to Antiscamp)
Post #: 8
RE: Shadows Compatible Mods - 5/31/2013 6:32:20 AM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
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I'll try. Its not a high priority at the moment since Shadows is so new, but maybe it'd be possible to find a hosting service that will be around a while, like a dropbox or something.

(in reply to TanC)
Post #: 9
RE: Shadows Compatible Mods - 5/31/2013 7:18:57 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: offline
Here we go. I installed and tried Shadows yesterday and can confirm that:

Fully Compatible
Sirian's Resource Mod is fully compatible with Shadows

Compatible, but missing Shadow specific stuff
Sirian's EVE Component Mod is compatible with Shadows, but there are a few icons missing at the moment. I have started creating those icons but am not fully satisfied with the result.

Sirian's Character Icon Mod is compatible with Shadows but there is one icon missing, the ship captain icon. It will be added as soon as possible.

Sirian's Ship Mod is apparently cmpatible with Shadows but I admit I haven't checked all the ships. There are 4 additional ship families in Shadows, these will still show their original graphics.

Incompatible
Sirian's Troop Icon Mod is not compatible with Shadows and should not be used. It won't ruin anything as it is added to the Customization folder, but the results will not be very pretty.


---------------

I also use Martian's GEM mod and can confirm that

- the icons are working, but there are some new icons
- the planets (plus cloud overlays) are working
- the planet scenic images are working
- the ruins are working
- the race icons are working

There is an issue with the planet shadow image, you will have to backup and use the D:\Matrix Games\Distant Worlds\images\environment\overlays\shadow\shading.png file from shadows. There is an explanation in Martian's GEM thread I think.

_____________________________

Visit Sirian's Mods

(in reply to dostillevi)
Post #: 10
RE: Shadows Compatible Mods - 5/31/2013 7:25:17 AM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
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Sounds good. I believe your ship mod should be fully compatible! I yanked some of the infected ships from Space Pirates and Zombies, maybe those could fill in the missing holes? I haven't had time to process them into shipsets yet though. Also got screen grabs of most of the ships in Nexus: The Jupiter Project which should amount to at least 3 shipsets, if the quality ends up being good enough (not sure yet).

(in reply to Sirian)
Post #: 11
RE: Shadows Compatible Mods - 6/2/2013 10:12:35 PM   
Mansen


Posts: 245
Joined: 5/3/2013
Status: offline
You can move Distant Worlds Xpanded up to the released mods section.

http://www.matrixgames.com/forums/tm.asp?m=3332256

_____________________________

Currently Working On:
Star Wars Races
X-Universe Conversion (Early Stages)
Firestorm Armada (Early Stages)

(in reply to dostillevi)
Post #: 12
RE: Shadows Compatible Mods - 6/2/2013 10:34:41 PM   
JustOneGuy

 

Posts: 9
Joined: 8/19/2012
Status: offline

(in reply to Mansen)
Post #: 13
RE: Shadows Compatible Mods - 6/3/2013 12:09:20 AM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
Hey, which GEM icons are missing? Maybe we can make some replacements.

(in reply to Sirian)
Post #: 14
RE: Shadows Compatible Mods - 6/3/2013 3:22:55 AM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
Status: offline
@AstroCat Try asking around in that thread, I haven't used GEMS with Shadows yet myself.

@Mansen Gladly! That was very fast from announcement to release, and really nice work on it too! I doubt you'll find much in the way of artwork for the troops for these races, so stealing bits and pieces from the existing troop icons is probably the way to go. I'll dig into your files and see how things are balanced as soon as I have a chance (later this week?). I wish pirate ships didn't count against the shipset limit.. I wonder if there's a way to trick the game into thinking there are only 50 folders when there are in fact more.. hmm.. will have to think more on this!

(in reply to AstroCat)
Post #: 15
RE: Shadows Compatible Mods - 6/3/2013 9:45:04 AM   
Tyrador


Posts: 145
Joined: 1/29/2012
Status: offline
Upcoming Shadows compatible mod: Prothean Cycle Mod http://www.matrixgames.com/forums/tm.asp?m=3152095

_____________________________


Check it out on: http://www.matrixgames.com/forums/tm.asp?m=3152095&mpage=1&key=

(in reply to dostillevi)
Post #: 16
RE: Shadows Compatible Mod List - 6/3/2013 1:27:40 PM   
Osito

 

Posts: 334
Joined: 5/9/2013
Status: offline
My real star names mod is compatible with Shadows. You may not want to post it, given the similarity with Tampa_Gamer's mod, but mine steers clear of fictional names, sticking purely to real star names including all the "Delta Obscuritus" type names which Tampa sensibly avoided. I also took no prisoners with the North American tongue :-)

http://www.matrixgames.com/forums/tm.asp?m=3322531
Replaces default systems name file with over 1,500 real star names

Osito

< Message edited by Osito -- 6/3/2013 1:47:38 PM >

(in reply to dostillevi)
Post #: 17
RE: Shadows Compatible Mod List - 6/3/2013 1:57:29 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
Great thread!

The Star Trek - Picard Era mod is in production. How long it will take, I can't really say yet.

Link - http://www.matrixgames.com/forums/tm.asp?m=2497781

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Osito)
Post #: 18
RE: Shadows Compatible Mod List - 6/3/2013 3:08:41 PM   
necaradan666

 

Posts: 140
Joined: 5/28/2012
Status: offline
Upcoming mods? Why not wait til they are done and released. I've seen so many threads like this with prospective authors that never ever get around to releasing their mod.
Regardless of whether you've already got a portfolio of mods to show you'll actually get it done why clog up a thread like this with mods that don't exist yet... it's far from conductive to providing accurate information.

(in reply to Igard)
Post #: 19
RE: Shadows Compatible Mod List - 6/3/2013 7:55:36 PM   
Azuran

 

Posts: 26
Joined: 6/3/2013
Status: offline
Sirian's Component Mod works in Shadows.

(in reply to necaradan666)
Post #: 20
RE: Shadows Compatible Mod List - 6/3/2013 8:50:13 PM   
Mansen


Posts: 245
Joined: 5/3/2013
Status: offline
quote:

ORIGINAL: Azuran

Sirian's Component Mod works in Shadows.


quote:

Missing a few of the new icons but otherwise compatible.






_____________________________

Currently Working On:
Star Wars Races
X-Universe Conversion (Early Stages)
Firestorm Armada (Early Stages)

(in reply to Azuran)
Post #: 21
RE: Shadows Compatible Mod List - 6/3/2013 10:59:31 PM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
Status: offline
@Osito I will certainly include your mod. I'm trying to make a comprehensive list, similar to what you would find over at the X3 modding forums if you happen to play that game, and there's no reason to exclude a mod simply because another is similar. When I have a number of mods listed here I'll split them into categories, but for now there are few enough that I don't feel this is necessary.

@necaradan666 We have a very small modding community here and I would like to, for now anyway, include any upcoming mods that authors would like to promote. Obviously there should be some substance here to support the imminent release of the mod, but since we are so small and there are so few mods I think highlighting them here may keep promising mods from sliding off the front page into oblivion. I am only mentioning upcoming mods whose authors have posted in this thread, so I wouldn't worry about things getting too crowded.

< Message edited by dostillevi -- 6/3/2013 11:01:22 PM >

(in reply to Mansen)
Post #: 22
RE: Shadows Compatible Mod List - 6/5/2013 1:50:51 AM   
necaradan666

 

Posts: 140
Joined: 5/28/2012
Status: offline
Yeah you're right, I guess it is a pretty small community here.

(in reply to dostillevi)
Post #: 23
RE: Shadows Compatible Mod List - 6/5/2013 7:46:34 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: offline
Just wanted to add, Sirian's Character Icon Mod got its 2 missing character icons added and is now fully Shadows compatible.

Regards, Sirian

_____________________________

Visit Sirian's Mods

(in reply to necaradan666)
Post #: 24
RE: Shadows Compatible Mod List - 6/6/2013 8:34:12 PM   
Buio


Posts: 169
Joined: 11/21/2012
Status: offline
Ardilus Combat Audio Pack works fine with Shadows.
http://www.matrixgames.com/forums/tm.asp?m=3241748

But Shadows has four new sounds that it doesn't update as far as I know. The two tractor beam sounds and the two graviton beam sounds.

The pack is a different take on combat sounds. You might like it, or prefer default. Recommend using Darkspire's updated version with adjusted volume levels (it's a post further below in the topic).

(in reply to Sirian)
Post #: 25
RE: Shadows Compatible Mod List - 6/13/2013 7:43:20 AM   
Azuran

 

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Joined: 6/3/2013
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I hope with Shadows their might be a community mod.

(in reply to Buio)
Post #: 26
RE: Shadows Compatible Mod List - 6/13/2013 8:53:46 AM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
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I'm not exactly sure what you refer to as a community mod?

(in reply to Azuran)
Post #: 27
RE: Shadows Compatible Mod List - 6/13/2013 9:31:40 AM   
Darkspire


Posts: 1585
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: dostillevi

I'm not exactly sure what you refer to as a community mod?


From my understanding, one that is created by the community, everyone involved provides resources, generally there is list that is made, a master plan as it were, a list of folks in the theme group, creators and testers, all the things needed for the theme. Folks then state which part they are going to complete, for example, ships, races, troops for graphics, then the text files, biases, races, policy, design templates, systems, designs etc. With the amount of work that has been put in around here on non theme parts for DW, like planets, UI etc it could also encompass a secondary overwrite mod. Last decent one I saw was back with NWN and that was moons ago, there a great idea but do take a fair bit of organizing, easy access to the files currently being worked on so that testers can take the current revision and give feedback, an FTP dump from someone in the group with password access to avoid any 'problems', best done with a small group of dedicated individuals, no more than 6-8 and a small group of like minded testers who can give good feedback on any problems. An overall individual forum thread to give direction and feedback for the theme which should only be used for the theme creators and testers and a secondary one for overall updates, questions, ideas etc from the community. Folks are always ready to say, 'I will do that' but it is following up the words, hence the dedicated individuals. You would also have to take into account that folks have real life priorities and things can be a little slow, but if done right they tend to be the showcase theme / mod for the game, like Haree78's Extended theme is at present.

Darkspire

_____________________________

Darkspires's File Repository

Dual Core E4500 2.20GHz - GeForce 8800GT (1gb) - XP 32bit 4gb with a 3gb twist and a shaking of PAE

(in reply to dostillevi)
Post #: 28
RE: Shadows Compatible Mod List - 6/13/2013 9:43:05 AM   
Darkspire


Posts: 1585
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From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Buio

Ardilus Combat Audio Pack works fine with Shadows.
http://www.matrixgames.com/forums/tm.asp?m=3241748

But Shadows has four new sounds that it doesn't update as far as I know. The two tractor beam sounds and the two graviton beam sounds.

The pack is a different take on combat sounds. You might like it, or prefer default. Recommend using Darkspire's updated version with adjusted volume levels (it's a post further below in the topic).



I had forgotten all about that one, there are a few other threads kicking about with edited sounds from me, I might make a post and stick them all in one place.

Darkspire

_____________________________

Darkspires's File Repository

Dual Core E4500 2.20GHz - GeForce 8800GT (1gb) - XP 32bit 4gb with a 3gb twist and a shaking of PAE

(in reply to Buio)
Post #: 29
RE: Shadows Compatible Mod List - 6/13/2013 12:34:52 PM   
Tampa_Gamer


Posts: 125
Joined: 12/27/2010
Status: offline
Just a quick update, my two other mods for Legends listed below are both compatible with Shadows but I am currently working on updates for both of them to incorporate some new functionality found in Shadows and waiting for the Shadows modding guide to complete them. In the meantime, here are the links:


Sound Effects Mod v1.00 Shadows compatible - replaces 40 default sound effects

Character Image Resource Pack (Human) v1.00 Shadows compatible - a resource pack of 70 historical/current human character images and statistics to combine into your own custom mod


_____________________________

FWIW, my DW Mods: Sound Effects
Character Symbols

(in reply to Darkspire)
Post #: 30
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