Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about refitting a found ship

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question about refitting a found ship Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about refitting a found ship - 5/29/2013 7:53:36 AM   
MartialDoctor


Posts: 387
Joined: 3/7/2011
Status: offline
I recently found a damaged ship floating in my home system. After repairing it, I found it to be an truly high-tech destroyer. The only problem is, it has no warp engines... so, I went in and upgraded the design on it, adding the warp engines along with damage control, which it was also lacking.

Unfortunately, it won't give me the option to refit the ship Has anyone been in a similar situation? Is there anything you can do other than just scrapping the thing?

Edit: When I say refit the ship, I mean refit the ship to that particular design. It will allow me to refit it to my regular destroyer design.

< Message edited by MartialDoctor -- 5/29/2013 10:52:28 AM >
Post #: 1
RE: Question about refitting a found ship - 5/29/2013 7:57:05 AM   
Raap

 

Posts: 403
Joined: 1/12/2011
Status: offline
You can't really add things to a ship design...Not unless you have everything needed to make the rest of the design as well. But since you're saying it's 'high-tech', I'm assuming that means you don't?

(in reply to MartialDoctor)
Post #: 2
RE: Question about refitting a found ship - 5/29/2013 10:56:27 AM   
MartialDoctor


Posts: 387
Joined: 3/7/2011
Status: offline

quote:

ORIGINAL: Raap

You can't really add things to a ship design...Not unless you have everything needed to make the rest of the design as well. But since you're saying it's 'high-tech', I'm assuming that means you don't?


Yeah, that's what I was afraid of. That's too bad. Guess I'll have to scrap this for tech instead.

(in reply to Raap)
Post #: 3
RE: Question about refitting a found ship - 5/29/2013 12:20:50 PM   
henri51


Posts: 1153
Joined: 1/16/2009
Status: offline
Did you try to repair it with a constructor?

Henri

(in reply to MartialDoctor)
Post #: 4
RE: Question about refitting a found ship - 5/29/2013 12:33:15 PM   
BigWolf


Posts: 539
Joined: 3/31/2010
Status: offline
Yea it would be nice if we could retrofit ships containing tech we don't have (basically to add tech we do have that is missing from the ship)... but I feel this will give a major advantage to the human player as I don't see how the AI would be able to dynamically assess and pull this off themselves

_____________________________


(in reply to MartialDoctor)
Post #: 5
RE: Question about refitting a found ship - 5/29/2013 12:34:36 PM   
Mozo

 

Posts: 96
Joined: 7/28/2009
Status: offline
I found this to be a pain too. Just scrap it for the tech OR use it to guard your home system.

Mozo

(in reply to MartialDoctor)
Post #: 6
RE: Question about refitting a found ship - 5/29/2013 4:26:04 PM   
Shark7


Posts: 7857
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: MartialDoctor


quote:

ORIGINAL: Raap

You can't really add things to a ship design...Not unless you have everything needed to make the rest of the design as well. But since you're saying it's 'high-tech', I'm assuming that means you don't?


Yeah, that's what I was afraid of. That's too bad. Guess I'll have to scrap this for tech instead.


You could always put it into a fleet set to stay at planet and guard your homeworld with it. If it has more firepower than you muster at the time it would remain useful in that role until you can build bigger and better ships.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to MartialDoctor)
Post #: 7
RE: Question about refitting a found ship - 5/29/2013 5:29:49 PM   
Bebop Cola

 

Posts: 244
Joined: 5/9/2012
Status: offline
I'm somewhat fond of the idea of having system defense ships that lack hyperdrive as a valid design type even late game.

I mean, the current game balance isn't in that direction so it doesn't make sense, but at risk of defining the imaginary I'd suggest that a device capable of moving a body in excess of the speed of light would either be bulky, expensive, or both. As such, it would reasonably be cheaper to build ships either without hyperdrives or with extremely low-powered hyperdrives for strictly in-system defense work. In the interests of keeping them cheap they may not be robust enough to fend off a proper invasion fleet, but against the odd pirate attack they might be the economical decision, saving the expensive big ships for gallivanting across the galaxy.

Well, that's my imaginary galaxy anyway...

(in reply to Shark7)
Post #: 8
RE: Question about refitting a found ship - 5/29/2013 5:54:57 PM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline
I wish too this could be done, I would promptly remove the super laser of world destroyers and replace them with boarding parties, troops, repair bots...

(in reply to Bebop Cola)
Post #: 9
RE: Question about refitting a found ship - 5/29/2013 10:31:39 PM   
Mesthione

 

Posts: 31
Joined: 4/30/2013
Status: offline
The one you find in your homeworld really gives you an early-game defensive edge because it has shields and decent firepower (compared to your likely-paper-made escorts pre-warp). Just let it sit on auto in your home system until your technology catches up, it won't do much damage and won't eat up your fuel if you stick it in an orbit.

(in reply to Speeder)
Post #: 10
RE: Question about refitting a found ship - 5/30/2013 3:48:06 AM   
Shark7


Posts: 7857
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Mesthione

The one you find in your homeworld really gives you an early-game defensive edge because it has shields and decent firepower (compared to your likely-paper-made escorts pre-warp). Just let it sit on auto in your home system until your technology catches up, it won't do much damage and won't eat up your fuel if you stick it in an orbit.


And then once you can build better ships of your own, retrofit it to your own design. You never actually have to scrap them.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Mesthione)
Post #: 11
RE: Question about refitting a found ship - 5/30/2013 10:54:11 AM   
Bingeling

 

Posts: 4692
Joined: 8/12/2010
Status: offline
The intact ship in the home system, is not that much better than the early frigate. It has a shield for sure, but given the ages it takes to return "home", the normal frigates probably have shield by the time it gets there, anyways. I prefer to retire it, and it seems to return a free, early, tech (100% researched).

I generally prefer to retire all alien ships for tech, unless they happen to be incredibly amazing (in which case I may retire them because they are too amazing).

(in reply to Shark7)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Question about refitting a found ship Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.131