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converting mods to Shadows

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> converting mods to Shadows Page: [1]
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converting mods to Shadows - 5/28/2013 10:50:21 PM   
dostillevi

 

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Joined: 8/31/2012
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I understand the modding guide is in the works.. that said, I'm impatient!

-In the race policies, there used to be a section for DesignComponent. That appears to be gone, I'm assuming replaced by the design templates. No biggie here.

-It appears that no race is set to bid on pirate attack or defend missions, and cannot accept pirate smuggling missions. I'm assuming this is by design but I'd love any insight.

-It seems at first glance that most races use the same design templates, with a few exceptions. With regard to design templates, is there a need to take ship size into account when adding components? How does the game handle a design template that calls for more components than can currently fit on a ship?

I'll update this as I come up with more questions.
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