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Crash after warp drive is researched

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Crash after warp drive is researched Page: [1]
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Crash after warp drive is researched - 5/28/2013 10:48:39 PM   
ArchMike

 

Posts: 21
Joined: 8/25/2012
Status: offline
Hi,

I play a game with a theme (and a few changed files in the game) on 1.9.0.2 Shadows version.
Shortly after discovering warp drive, my game crashes.
The game does not crash 100 % of the time, about 2/3.

Here is the crash txt: Error Code GxHab

Distant Worlds - Crash Dump - 1.9.0.2

15:52:43 28 mai 2013


System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à DistantWorlds.Types.Empire.ProcessColonyTroops(Habitat colony, Troop strongestEmpireTroop, Double troopStrengthNeutralizationAmount, Double troopSizeRegenerationAmount, Double troopRecruitmentAmount, Double totalIncome, Double shipMaintenance, Double tribute, Double facilityMaintenance, Double minAgentSpending, Double minShipSpending, Boolean atWar, StellarObjectList defendColonies, Boolean performRecruitment)
à DistantWorlds.Types.Habitat.ProcessColonyTroops(Double timePassed)
à DistantWorlds.Types.Habitat.DoTasks(DateTime time)
à DistantWorlds.Main.s2BWb9bbEI(DateTime , Int64 , BuiltObjectList , Boolean )
à DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

I uploaded a zip file containing my mod and my save game as "crash after warpdrive - Archmike 2013-05-28"

Thank you for this awesome game !

< Message edited by ArchMike -- 5/28/2013 11:57:51 PM >
Post #: 1
RE: Crash after warp drive is researched - 5/29/2013 5:02:23 AM   
elliotg


Posts: 3180
Joined: 9/10/2007
Status: offline
Thanks for that report and savegame.

This crash is fixed in the next update

BTW: great mod!

Elliot


< Message edited by elliotg -- 5/29/2013 7:13:12 AM >

(in reply to ArchMike)
Post #: 2
RE: Crash after warp drive is researched - 5/29/2013 12:10:17 PM   
ArchMike

 

Posts: 21
Joined: 8/25/2012
Status: offline
Thanks a lot !

(in reply to elliotg)
Post #: 3
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