ORIGINAL: HPT KUNZ
GD, thanks for your insight. That was the point I was making: penetration alone does not determine the anti-armour strength. Other factors (exclusive of proficiency and other ratings) evidently contribute to the the attack/defend values when translated into units. As you point out, reliability is a good example to consider.
Nevertheless, the M36 jumps out as an outlier. It is hard for me to rationalize a 2x value vs Panther. In future versions of Ardennes 1944 I will likely reduce the number assigned to the battalion. What are your thought?
I second what 'Der Meister' aka Telumar said; there are ways to tweak the values and the .eqp files. I've done (parts of it) for my Kharkov '43, and it received some good feedback. If you're already developing a new Ardennes '44, drop me a line, 'Doc'. I am not sure if I once sent you my comprehensive description of how I adjusted the values for the various squads, but I found it:
I made some tweaks with in the range of existing combat values, so don't expect some 'Wunderwaffen' on either side.
I based the tweaks on the following facts and Norm's design and intention:
The AP (Anti-Personal) values are, as per Norm:
A 10 men Rfl Sqd has a AP of 19. This is represented in the game as Light Rifle Squad - 1 x Sqd Ldr + 9 x Rfl Men. Each soldier contributes an AP value of 2, except the Sqd Ldr who's foremost task is to lead. He is represented with half
the AP value. So 1(1) + 9(2) = 19
One LMG has an AP value of 6, as we know a regular Rifle Squad in the game got a value of 25. This is represented in my .EQP as e.g. Rfl Sqd + le.MG34/42 for the Germans. Other Rifle Squads with non-specific LMGs
are simply represented with adding a (+). Hence, a Hungarian Rifle Squad WITH an LMG is called: Rifle Squad FEG 35M(+).
Now, a Heavy Rifle Squad, and I refer to Bob Cross' analysis, is NOT equipped with one HMG BUT 2 x LMG. It's reflected and shown in the AP value. Remember, Norm's HRS has an AP value of 31
19 + 6 + 6 = 31!
Talking about the HMG. Norm's AP values reflect a 12.7mm or .50 calibre weapon such as the US M2 HMG or the Soviet DShK-38 12.7mm HMG. Those calibres naturally got some AT value, in this case 2.
NOW, how did I come up with the German MG42 s.MG (HMG) value of 24? Easy. I am aware it has not the punch of the M2 HMG, but the accuracy and the rate of fire while mounted on a tripod.
I simply used the standard value for the 2 x MMG (AP=12) and voila - here's the 24. For one MG34/42 (a mix of them) is used the value 18. 1 x LMG (6) + 1 x MMG (12) = 18.
Some weapons or teams are represented with the amount of the specific weapons in parentheses. Most notably the MG34/42(1) m.MG team
I used the same philosophy for the German Motorized Rifle and Panzergrenadier, as well as Pioneer Squads, especially the AT and HEAT/Kinetic values.
An early Panzerfaust or PIAT got an AT value of 5
Late war PzF and the US Bazooka an AT value of 8
The Panzerschreck and post-WW2 Bazookas an AT value of 15.
We can assume that an AT team with an AP value of 16 got a mix of SMG and Rfl men, probably 4-6. But that's nicely represented as well.
< Message edited by Oberst_Klink -- 7/6/2013 9:40:00 AM >