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RE: Distant Worlds: Shadows Updated to 1.9.0.3

 
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RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 5/31/2013 12:43:20 AM   
Shadow Tiger


Posts: 61
Joined: 2/18/2012
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Just bought and downloading now. Looking forward to giving this a try now the we can do fun stuff like capture ships/stations, upgrade stations and the pirates have gone from annoying flies to something awesome.

(in reply to Buio)
Post #: 31
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/1/2013 1:06:39 AM   
Erik Rutins

 

Posts: 32881
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From: Vermont, USA
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Updates to 1.9.0.4

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Shadow Tiger)
Post #: 32
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/1/2013 1:35:24 AM   
ASHBERY76


Posts: 1969
Joined: 10/10/2001
From: England
Status: offline
Link busted.

(in reply to Erik Rutins)
Post #: 33
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/1/2013 1:39:19 AM   
Erik Rutins

 

Posts: 32881
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From: Vermont, USA
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It just takes time to propagate to all the mirrors world-wide. Give it another try in 15-30 and it should be on the European mirror.

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to ASHBERY76)
Post #: 34
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/2/2013 2:11:44 PM   
Kayoz


Posts: 1393
Joined: 12/20/2010
From: Timbuktu
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quote:

ORIGINAL: Erik Rutins
Full Change List for 1.9.0.4 from 1.9.0.3:

OTHER
- can now toggle auto/manual retrofit for private base designs (i.e. mining stations) in designs screen


Not fixed in 1.9.0.4

< Message edited by Kayoz -- 6/2/2013 2:12:29 PM >


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(in reply to Erik Rutins)
Post #: 35
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/2/2013 4:23:00 PM   
Erik Rutins

 

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Not at all or still not working in some more subtle way?

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Post #: 36
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/2/2013 5:04:13 PM   
TrooperCooper

 

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Joined: 1/29/2013
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It works to switch it by clicking it in the design main window (the list with all designs). But when you open the design (where you can actually modify a single design), the drop-down menu ("Default Retrofit Stance") is still greyed out and cant be changed.

(in reply to Erik Rutins)
Post #: 37
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/3/2013 8:38:41 AM   
Kayoz


Posts: 1393
Joined: 12/20/2010
From: Timbuktu
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quote:

ORIGINAL: Erik Rutins

Not at all or still not working in some more subtle way?

Still unable to toggle auto-retrofit setting for the specified designs.

quote:

ORIGINAL: TrooperCooper


It works to switch it by clicking it in the design main window (the list with all designs). But when you open the design (where you can actually modify a single design), the drop-down menu ("Default Retrofit Stance") is still greyed out and cant be changed.


Yes, this is the case. I didn't know you could toggle with the main design window. Toggling should be possible with both methods.

< Message edited by Kayoz -- 6/3/2013 8:41:11 AM >


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(in reply to Erik Rutins)
Post #: 38
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/3/2013 8:43:24 AM   
Kayoz


Posts: 1393
Joined: 12/20/2010
From: Timbuktu
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quote:

ORIGINAL: Erik Rutins
Full Change List for 1.9.0.4 from 1.9.0.3:
BUG FIXES
- fixed bug where design templates that specify phaser weapons would instead sometimes produce designs with pulse blasters or rail guns (even when phasers available)

Not fixed. Description of problem and uploaded save demonstrating issue here.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to Erik Rutins)
Post #: 39
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/3/2013 9:52:11 AM   
Kayoz


Posts: 1393
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From: Timbuktu
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Why two threads for 1.9.0.4?

Link in tech support:
http://www.matrixgames.com/forums/tm.asp?m=3331949

Link here:
http://www.matrixgames.com/forums/tm.asp?m=3332321

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Post #: 40
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/6/2013 5:41:23 PM   
Andrew Loveridge


Posts: 576
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Updated to 1.9.0.5

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Post #: 41
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/6/2013 6:36:25 PM   
Buio


Posts: 246
Joined: 11/21/2012
Status: offline
Thanks, good to see continued fast updates.

(in reply to Andrew Loveridge)
Post #: 42
RE: Distant Worlds: Shadows Updated to 1.9.0.4 - 6/6/2013 6:50:20 PM   
Lucian

 

Posts: 186
Joined: 12/1/2012
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Love the fix-list for 1.9.0.5, that's a very long list of extremely annoying problems fixed. Thanks to the team for listening to fan feedback and making the changes so quickly. Well done! :)

(in reply to Buio)
Post #: 43
RE: Distant Worlds: Shadows Updated to 1.9.0.5 - 6/6/2013 9:20:11 PM   
Strat_84

 

Posts: 78
Joined: 12/8/2011
Status: offline
quote:

Full Change List for 1.9.0.5 from 1.9.0.4:

[...]
PIRATES
- pirate protection agreement costs better matched to empire cashflow (i.e. ability to pay)


Mmmhhh, I think there's a serious problem with that one. With 1.9.0.4 pirates used to rape me and my wallet, it was insane but nothing surprising, I wasn't supposed to be anything but a cash cow for them.

Since I've installed 1.9.0.5 in less than half an hour I've had 2 pirate factions proposing to PAY ME for a truce, that doesn't make any sense !

(in reply to Erik Rutins)
Post #: 44
RE: Distant Worlds: Shadows Updated to 1.9.0.5 - 6/6/2013 9:47:03 PM   
elmo3

 

Posts: 4870
Joined: 1/22/2002
Status: online
Download is failing right now. Unable to open FTP file.

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(in reply to Strat_84)
Post #: 45
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/7/2013 12:22:27 AM   
Azuran


Posts: 28
Joined: 6/3/2013
Status: offline
quote:

BOARDING AND CAPTURE
- captured bases at colonies of other empires will now self-destruct


Oh boy, the game just became more exciting.

(in reply to Buio)
Post #: 46
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/7/2013 2:01:57 AM   
Tanaka


Posts: 2689
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Azuran

quote:

BOARDING AND CAPTURE
- captured bases at colonies of other empires will now self-destruct


Oh boy, the game just became more exciting.


Er does this mean there is no longer a reason for base capture?

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Post #: 47
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/7/2013 2:30:26 AM   
FerretStyle

 

Posts: 155
Joined: 3/30/2010
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Will a .4 game loaded into .5 benefit from these particular crash fixes?
(In the middle of a game that's been going on for 250 years and having a lot of crashes...)

(in reply to Tanaka)
Post #: 48
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/7/2013 9:28:20 AM   
Bingeling

 

Posts: 3651
Joined: 8/12/2010
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As long as your crashes are among those that are fixed, sure it will help.

(in reply to FerretStyle)
Post #: 49
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/7/2013 10:14:09 AM   
Mansen


Posts: 347
Joined: 5/3/2013
Status: offline

quote:

ORIGINAL: FerretStyle

Will a .4 game loaded into .5 benefit from these particular crash fixes?
(In the middle of a game that's been going on for 250 years and having a lot of crashes...)


Impossible to answer with any guarantee - if any of the fixed crashes happen to due a chain of events that can be put into a savegame, it might still cause them.

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(in reply to FerretStyle)
Post #: 50
RE: Distant Worlds: Shadows Updated to 1.9.0.6 - 6/14/2013 8:31:49 PM   
Andrew Loveridge


Posts: 576
Joined: 7/20/2009
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Now updated to 1.9.0.6

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Post #: 51
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 8:57:51 PM   
Azuran


Posts: 28
Joined: 6/3/2013
Status: offline
You made my day!

I had the following error when I updated from 1.9.04 to 1.9.05 when I would click Start New Game:

error:system.argumentexception: datagridviewcomboboxcell value is not valid.


Updating to Microsoft Framework 4.5 and 1.9.06 fixed this error. I am quite happy, I was going crazy. :)

-Windows 7 64bit

< Message edited by Azuran -- 6/14/2013 8:58:52 PM >

(in reply to Buio)
Post #: 52
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 9:11:43 PM   
DeadlyShoe


Posts: 179
Joined: 6/2/2013
Status: offline
Great looking patch!

Thanks guys :)

(in reply to Azuran)
Post #: 53
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 9:17:07 PM   
Cauldyth

 

Posts: 494
Joined: 6/27/2010
Status: online
Oh man, you guys just made my weekend. Great that armour was fixed, but also:

quote:

- AI ship design process no longer creates unbuildable new designs (too large)


Thank you!!

quote:

- altered "Random" proximity setting in Game Startup to distribute starting empires *EVENLY* across the galaxy


YEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!

(in reply to Buio)
Post #: 54
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 9:31:08 PM   
Bingeling

 

Posts: 3651
Joined: 8/12/2010
Status: offline
1.9.0.6 has a sweet list of fixes

(in reply to Cauldyth)
Post #: 55
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 9:33:50 PM   
joeyeti


Posts: 247
Joined: 2/28/2012
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Does someone have a screenshot of that Pirate mission window enhancement?

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Joe

(in reply to Bingeling)
Post #: 56
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 9:44:19 PM   
TrooperCooper

 

Posts: 80
Joined: 1/29/2013
Status: offline

0.6 sounds awesome. Thanks for the hard work! :-)

(in reply to joeyeti)
Post #: 57
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/14/2013 11:33:36 PM   
Larsenex


Posts: 258
Joined: 12/31/2010
Status: offline
Great Job guys!

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(in reply to TrooperCooper)
Post #: 58
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/15/2013 6:31:57 AM   
tevans6220

 

Posts: 178
Joined: 9/3/2005
Status: offline
Might be a nice patch but at present I really don't know. I can't download the thing. The link doesn't work.

(in reply to Larsenex)
Post #: 59
RE: Distant Worlds: Shadows Updated to 1.9.0.3 - 6/15/2013 7:45:59 AM   
Bingeling

 

Posts: 3651
Joined: 8/12/2010
Status: offline
The easiest is to update from the game launcher.

If you don't get the file on download, make sure to refresh the page. It may also not hurt to ctrl-F5 to refresh it, as that should force a reload and not just a cashed copy.

(in reply to tevans6220)
Post #: 60
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