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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes

 
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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 12:34:41 AM   
jack54


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Here is the German counter with modern cross in-game, I did it quick with cross symbol from the same folder.




Attachment (1)

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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 12:38:40 AM   
Capn Darwin


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Nice! More fun with counters!

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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 12:41:36 AM   
jack54


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Here is the 'Modern Cross' German counter in a zip file attached below.

It goes in Flashpoint Campaigns Red Storm\ Modules\FPRS\data\WGerman.(Back up the original with the same name)

Edit: when starting a scenario, in the options menu, select update silhouettes/ backgrounds.

Attachment (1)

< Message edited by jack54 -- 2/21/2014 3:10:34 AM >


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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 1:56:53 AM   
**budd**


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Jack, i cant seem to get the backround working on the counters. The weird thing is i moved the original and it still shows in game. Any idea's? Pics below




Attachment (1)

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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Post #: 34
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 1:58:30 AM   
Capn Darwin


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Budd, in the menu options is a setting to update sils and background. Click it and all should be good.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

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Post #: 35
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 2:05:03 AM   
jack54


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Oops I forgot to mention updating the silhouettes and backgrounds. I think it may have to be done with each new scenario that starts...saves seem to hold new image.

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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 2:08:49 AM   
**budd**


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Bingo.....U da man Capn.....thx.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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Post #: 37
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 2:10:07 AM   
**budd**


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Question? will JSGME work with this game?

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 38
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 2:13:05 AM   
**budd**


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First off thx for the mod. Yea when i restarted i had to update again, no biggy really.
quote:

ORIGINAL: jack54

Oops I forgot to mention updating the silhouettes and backgrounds. I think it may have to be done with each new scenario that starts...saves seem to hold new image.






Attachment (1)

< Message edited by **budd** -- 2/21/2014 3:15:01 AM >


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to jack54)
Post #: 39
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/21/2014 2:46:05 AM   
Capn Darwin


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The sil and background images are saved in the scenario files. That allows you make a scenario with custom art and hand it out and not have to worry about packaging art files.

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2.04 update in progress , working on Mod Guide 4.

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On Target Simulations Developer,
and resident Rocket Scientist

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Post #: 40
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 4:18:29 PM   
wodin


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Good work Jacks, great counter background.

As for coloured silhouettes..I much prefer the all black thats in game. The AFV's etc I think are too small for colour and looses definition.

What would be cool but isn't possible is have the actual regiment\brigade symbol on the counter aswell.

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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 4:49:55 PM   
Capn Darwin


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Wodin, Charles did that in the Fun with Counters thread. Small badges in the upper left corner.

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2.04 update in progress , working on Mod Guide 4.

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and resident Rocket Scientist

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Post #: 42
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 6:20:27 PM   
wodin


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WIll check it out.

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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 7:26:57 PM   
cbelva

 

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A scenario designer could do that for any scenario he is making since the counters are saved with the scenario file. The only problem, all units must have the same patch. If you have more than one formation, it would be a problem.

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Post #: 44
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 11:31:25 PM   
The Plodder


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quote:

ORIGINAL: **budd**

Question? will JSGME work with this game?


Yep. Works with no problems.

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Post #: 45
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/26/2014 11:34:35 PM   
**budd**


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thx, thats should make swapping in and out easier.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 46
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/27/2014 12:31:16 AM   
**budd**


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How did you get it to work? I'm sure its a nesting problem, i've tried several folder structures without success. I have JSGME installed in the main directory with the mods folder and dropped the maps and counters mods in mod folder. I have tried them 1,2,3 folders deep without success. Any direction would be appreciated.

quote:

ORIGINAL: The Plodder


quote:

ORIGINAL: **budd**

Question? will JSGME work with this game?


Yep. Works with no problems.



_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to The Plodder)
Post #: 47
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/27/2014 2:32:17 AM   
The Plodder


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I'm away from my home computer atm. I'll show you my folder structure when I get home.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to **budd**)
Post #: 48
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/27/2014 2:36:15 AM   
**budd**


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Thank you, i've tried for a couple of hours now with different folder structures and no dice. I've looked at other games JSGME folder structure to try to duplicate but no luck so far. I'm trying to load the various map mods and the counters.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to The Plodder)
Post #: 49
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/27/2014 4:50:56 AM   
The Plodder


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Here's my structure to use JSGME. I have the MODS folder directly off the root game folder.I've got two mods in the folder, MapMod and Vehicle Silhouettes. Both are working in-game. The Blank mod is just a dummy with the folder structures in place so all I do to create a new mod is copy the blank and place the mod files in the correct sub-folders.




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< Message edited by The Plodder -- 2/27/2014 5:53:46 AM >


_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to **budd**)
Post #: 50
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/27/2014 10:57:04 PM   
**budd**


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Have it installed like that, its the folder structure inside the MODS folder i'm wondering about.How many folders until you get to the modded files. I must be missing something simple, i still cant get it to work and i've tried quite a few structures. i have it working on 6 other games.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to The Plodder)
Post #: 51
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 2/28/2014 3:09:05 AM   
The Plodder


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Joined: 7/28/2003
From: New Zealand
Status: online
It all depends in the folder structure where the files to be modded are. You have to follow the file folder structure as if you are in the root folder. Map files, for example, reside in Flashpoint Campaigns Red Storm\Modules\FPRS\Maps so in your MODS folder create a ModdedMaps folder then within that folder create the folder structure: Modules\FPRS\Maps and place the modded map files in Maps.

If you look at the screenshot above you'll see I've followed the folder structure for both MapMod and Vehicle Silhouettes.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to **budd**)
Post #: 52
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 3/1/2014 1:26:35 AM   
**budd**


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I should of thought of that,duh......Thanks alot, appreciate the help.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to The Plodder)
Post #: 53
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes - 3/1/2014 6:53:31 AM   
The Plodder


Posts: 710
Joined: 7/28/2003
From: New Zealand
Status: online
no worries.

_____________________________

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

(in reply to **budd**)
Post #: 54
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