Barbarosa 41 revised
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- larryfulkerson
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Barbarosa 41 revised
I kinda wanted to play FITE but I don't want to spend all the time that scenario takes to play it. I'm coming from some recent
experience w/ War in the East and wanted to see if I could tweak the Barbarosa 41 scenario to give it more supply for
the Axis side. I made some changes to the OOB by giving some RR engineers to the AA units and the engineers. They can repair
rail faster that way. So this will be a playtest of the changes I made to the scenario. It may prove to be interesting.
Here's the opening setup. I'm hoping I can be at Riga by turn two. Let's see if I can do that.
experience w/ War in the East and wanted to see if I could tweak the Barbarosa 41 scenario to give it more supply for
the Axis side. I made some changes to the OOB by giving some RR engineers to the AA units and the engineers. They can repair
rail faster that way. So this will be a playtest of the changes I made to the scenario. It may prove to be interesting.
Here's the opening setup. I'm hoping I can be at Riga by turn two. Let's see if I can do that.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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- Joined: Sat Apr 16, 2005 9:06 pm
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RE: Barbarosa 41 revised
I gave some Rail Repair crews to the HQ units so they can fix the rail a little faster.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
These are the missions that are assigned to the aircraft so far:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
This "movie" is to contrast the opening positions w/ the positions in turn 1 after one round of movement. Combat is the next thing to do.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's the changes due to movement in round one a little further south from the above image:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
And the changes due to movement in round 1 in the southmost area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
- Posts: 41193
- Joined: Sat Apr 16, 2005 9:06 pm
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RE: Barbarosa 41 revised
Here's the changes due to combat in the northernmost area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
- Posts: 41193
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RE: Barbarosa 41 revised
Here's the changes due to combat in the middle area in round one turn one:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
And the change due to combat in the southernmost area in round one:
EDIT: 80% of turn one is left after round one's combat phase.
EDIT: 80% of turn one is left after round one's combat phase.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's the results after round two in the northernmost area.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's the result of round two in the middle area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's the "after" shot compared w/ "before" round two:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's the round THREE changes in the northernmost area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
- Posts: 41193
- Joined: Sat Apr 16, 2005 9:06 pm
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RE: Barbarosa 41 revised
Here's the changes due to round three in the middle area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Round three changes in the southernmost area:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Here's what the front lines look like now:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
This is the front lines at the start of turn 2 ( the north area ): It appears that Elmer has been busy blowing bridges already.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
All I had to do is drive my Panzers into the city proper to capture it. Losing Minsk should bump the Soviets reinforcements down by
about 10% or so.
about 10% or so.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
Okie dokie.........I've moved everybody in turn 2 round one and now I'm ready for the combat phase. This picture is pre-combat.
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.
- larryfulkerson
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RE: Barbarosa 41 revised
This is turn two round one before and after combat:
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If you need to put warheads on foreheads who you gonna call? An FO...just one will do.