Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Small crucial questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Small crucial questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Small crucial questions - 5/24/2013 3:11:52 AM   
Gargoil

 

Posts: 379
Joined: 1/6/2008
Status: offline
Age of Shadows -

1) What must you research, discover, or explore to be allowed to start researching Warp Bubble?
2) Why did my constructor run out of resourse building a Gas Mining station when there was plenty at my Spaceport it left from and it had plenty of cargo space? I unfortunately did not check if it was full when it left, but it should have been.
3) What should be built as the #1, #2, and #3 priorities starting off as an empire in pre-warp era?
Post #: 1
RE: Small crucial questions - 5/24/2013 3:15:03 AM   
Erik Rutins

 

Posts: 32552
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Gargoil
1) What must you research, discover, or explore to be allowed to start researching Warp Bubble?


Build explorers, explore your system thoroughly.

quote:

2) Why did my constructor run out of resourse building a Gas Mining station when there was plenty at my Spaceport it left from and it had plenty of cargo space? I unfortunately did not check if it was full when it left, but it should have been.


If you saw a shortage message, it may be temporary. If you have stock of the missing resources in your spaceport, a freighter should pick some up and head to the constructor so that it can continue.

quote:

3) What should be built as the #1, #2, and #3 priorities starting off as an empire in pre-warp era?


Some may prefer a different order, but for me it's, Medium or Large Space Port, Energy Research Station, 2 Explorer Ships, Construction Ship as the top four.

Regards,

- Erik




_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gargoil)
Post #: 2
RE: Small crucial questions - 5/24/2013 3:34:37 AM   
dostillevi

 

Posts: 215
Joined: 8/31/2012
Status: offline
I'll second Erik on that build order.. Energy research is very important. Also be careful building too much with few defenses. Pirates love to blow up a few research installations and hey why not your shipyard too while they're at it.

(in reply to Erik Rutins)
Post #: 3
RE: Small crucial questions - 5/24/2013 3:47:26 AM   
Spacecadet

 

Posts: 1310
Joined: 4/18/2010
Status: online
I generally start with a small Spaceport, as they're quicker to build (smaller) and then immediately upgrade it.

This way you have Research and Construction options available to you quicker, and you can use while the upgrade (Retrofit) is going on.

For #2, you'll get a message of which resources are stalling construction.
If you check your Spaceport/Colony resources, if you now have a stock of those resourcese, stop your Constructor and then order it to "Repair" what you were working on.
Your Constructor will go get those resources (generally) quicker than waiting for a Freighter :)

#3 really depends on your situation and whether research bonuses are immediately available - can vary quite a bit with experience.



_____________________________

CPU: Intel 2700K
RAM: 16 GB
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to dostillevi)
Post #: 4
RE: Small crucial questions - 5/24/2013 7:50:19 AM   
Pocus


Posts: 684
Joined: 9/22/2004
Status: offline
Question, I think SSP can upgrade to MSP then to LSP, how can I do that?

_____________________________

AGEOD Team - Lead Developer
Check our historical strategy games on the American Civil War, the Roman Republic, Frederick the Great, War of American Independence and others!

(in reply to Spacecadet)
Post #: 5
RE: Small crucial questions - 5/24/2013 9:16:54 AM   
Mansen


Posts: 245
Joined: 5/3/2013
Status: offline
A tip can be to try and steal some progress into the first hyperdrive tech from pirates - It's typically 65-80% (There's a risk of capture) but you can really save some time there. :)

_____________________________

Currently Working On:
Star Wars Races
X-Universe Conversion (Early Stages)
Firestorm Armada (Early Stages)

(in reply to Pocus)
Post #: 6
RE: Small crucial questions - 5/24/2013 9:28:43 AM   
Resan

 

Posts: 84
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Pocus

Question, I think SSP can upgrade to MSP then to LSP, how can I do that?


you should get the option through the right click menu.

(in reply to Pocus)
Post #: 7
RE: Small crucial questions - 5/24/2013 9:49:26 AM   
Bingeling

 

Posts: 3100
Joined: 8/12/2010
Status: offline
quote:

ORIGINAL: Spacecadet

For #2, you'll get a message of which resources are stalling construction.
If you check your Spaceport/Colony resources, if you now have a stock of those resourcese, stop your Constructor and then order it to "Repair" what you were working on.
Your Constructor will go get those resources (generally) quicker than waiting for a Freighter :)

It is quite easy to see if it is quicker to interrupt the constructor.

Select the constructor. Enable civilian travel vectors. Any freighter heading for the constructor will have a red travel vector. As long as he is not in a system (either near the freighter or where it will pick up the goods), the red vectors should be easy enough to spot if you scroll around a bit.

This image is form my AAR, the stuck constructor is in that system on the left. No reason for panicked action when I can check that the constructor needs the same amount of chromium that is carried by the freighter.



I bet that freighter will deliver the chromium much faster than the constructor can fetch it. This should also be true if you see the freighter heading for the spaceport where it will pick it up.

(in reply to Spacecadet)
Post #: 8
RE: Small crucial questions - 5/24/2013 2:39:31 PM   
Gargoil

 

Posts: 379
Joined: 1/6/2008
Status: offline
Thank you all for some very good information.

Spacecadet - I did use the repair method to get the constructor to finish the gas mine.

Erik - I did not think to look if the Warp Bubble opened for research after completing the exploration of my home system. It is possible that I still have one explorer still headed to the farthest planet there.

The thing that I still am confused about is my first constructor left to build my first mine and that left a spaceport that had plenty of resources for the full build and the constructor had plenty of cargo space for a full build. Yet it ran out of cargo with 28 components unbuilt on the gas mine. Makes no sense, unless it left the spaceport without picking up the cargo it needed?


(in reply to Gargoil)
Post #: 9
RE: Small crucial questions - 5/24/2013 2:50:23 PM   
Bingeling

 

Posts: 3100
Joined: 8/12/2010
Status: offline
If it is the very first mine, it is strange if the constructor lacks stuff.
Check that the cargo at the spaceport is owned by you. And if you have built a whole lot of ships, you can of course have run out of something, but that would be a whole freaking lot of builds required.

(in reply to Gargoil)
Post #: 10
RE: Small crucial questions - 5/24/2013 3:01:06 PM   
Gargoil

 

Posts: 379
Joined: 1/6/2008
Status: offline

quote:

ORIGINAL: Bingeling

If it is the very first mine, it is strange if the constructor lacks stuff.
Check that the cargo at the spaceport is owned by you. And if you have built a whole lot of ships, you can of course have run out of something, but that would be a whole freaking lot of builds required.


The constructor was my very first built ship (it was my first built anything actually ). There was very little queued. There are 2 things a did that may have had something to do with it. First, I sent the constructor to build a gas mine to a gas giant that I had not explored yet. The second thing was the constructor actually left from the planet BEFORE the spaceport was built. Do constructors need to pick up from a spaceport? Or can they pick up from a planets cargo? This may have cause my problem.

(in reply to Bingeling)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Small crucial questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098