Hollywood
Posts: 39
Joined: 12/20/2011 Status: offline
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Well, while we are it -I'd also post your thoughts on Officer Cards here. I think they are a very interesting component POTENTIALLY for the game, but I see them as mis-/under-utilized because a) they arrive too late in a game (by my experience the games don't last long enough for them to be used - and I'm talking about 1v1 multiplayer which normally take 10-15 turns to decide before one side resigns) and b) when they DO actually arrive the actual chance that you will be able to USE them is slim. So a) I'd have them arrive MUCH more quickly either through reduced requirement parameters to attain OR b) as a result of particular player ACTION. As I see it they are RANDOMLY assigned to you, why else would I get a BOMBARD card when I have no artillery in that set of HQ units or a BLITZ card when I have no armor with that commander. These cards will likely NEVER go used because they just don't make sense with that Officer and Unit composition/unit mission. So, I would suggest Vic assign these cards based on particular ACTIONS a player takes with the Officer: 1) You successfully use artillery then you will receive or are in line to receive a BOMBARD card for future use 2) You win an engagement using ARMOR then you receive a BLITZ card for future use 3) A HOLD card for successfully fighting off an attack on a CITY or Fortification etc. Some sample logic: If I use arty, then the next card I will receive will be a BOMBARD card. If I use arty and I use armor successfully, then 50/50 Bombard or Blitz. Each successful event adds to the chance table for that type of card being assigned. If that is too hard to implement, then lets just use unit composition in the HQ OOB: If you have ARMOR then you might get a BLITZ card, Arty = BOMBARD, MGs/AT Guns = HOLD, etc., Guerrillas = PILLAGE. Let's just have them make some sense so we can in turn use them. For such a major addition to the game, Officer cards are just not setup for good usage and consequently I see all the development effort mostly gone to waste. Thanks :)
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