From: Groningen, the Netherlands
I installed it yesterday, and only played a quick test, as I am currently playing different games.
It was a stupid test that I have done endless times in variations since HTTR:
In the Breakout from Joe's Bridge scenario give the on-map boss a Move order to Eindhoven with attacks enabled, maximum speed and losses, and see how he solves it.
It was much better than before: originally, after a while the staff and support units would lead the charge, now only one artillery unit and a bridge laying units were there for a short while, but otherwise it was a decent show of the AI, deploying combat battalions to take out resistance and leaving guards along the road.
It resulted in a minor defeat, but it was not a bad show.
No serious tests however. Maybe next weekend, but actually I am eagerly awaiting the COTA scenarios.