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Cant merge

 
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Cant merge - 5/19/2013 4:02:13 PM   
noel60

 

Posts: 101
Joined: 6/18/2007
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Am Im missing something?I read the manual on merging.Same type unit,ect.But havnt been able to.Havnt been able to split one either.Where is ths merge and split icons?
Post #: 1
RE: Cant merge - 5/19/2013 4:29:50 PM   
gwgardner

 

Posts: 3196
Joined: 4/7/2006
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1) it costs PPs to split, don't know about merge; so you have to have enough PPs
2) look for the V shaped symbol over in the left-hand info box when you click on a unit.

(in reply to noel60)
Post #: 2
RE: Cant merge - 5/19/2013 7:33:58 PM   
baloo7777


Posts: 216
Joined: 5/18/2009
From: eastern CT
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I tried merging French armored units in a recent GC, and what happened is I had to place the units adjacent to the unit they are merging with (same type unit and in supply). The unit receiving the new troops gets stronger (only a limited % increase), and the other unit gets weaker by that % of strength. BUT, neither unit gets removed or strengthened very much, at least with my experience. I gave up trying to consolidate the French troops. I have split units on many occasions, but it costs a lot of PP's to do it.

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RE: Cant merge - 5/19/2013 8:48:13 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: baloo7777
I tried merging French armored units in a recent GC, and what happened is I had to place the units adjacent to the unit they are merging with (same type unit and in supply). The unit receiving the new troops gets stronger (only a limited % increase), and the other unit gets weaker by that % of strength. BUT, neither unit gets removed or strengthened very much, at least with my experience. I gave up trying to consolidate the French troops. I have split units on many occasions, but it costs a lot of PP's to do it.


This subject has been discussed at the end of this thread :

http://www.matrixgames.com/forums/tm.asp?m=3324752

You can reduce the cost of splitting, if you wish to use a modified scenario 'consts.ini' file.


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"We have to go from where we are, not from where we would like to be" - me

(in reply to baloo7777)
Post #: 4
RE: Cant merge - 5/20/2013 12:09:58 AM   
baloo7777


Posts: 216
Joined: 5/18/2009
From: eastern CT
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Thanks! I checked out the thread. Against the AI I already use some of the mods you have suggested in these forums (rail repair for one), and I think I will add this one too! However, in PBEM I am stuck with the system as it is, and must learn to use it accordingly. When I commented on merging units, I was only stating what my experience had been.

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JRR

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Post #: 5
RE: Cant merge - 5/20/2013 7:30:01 AM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
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quote:

ORIGINAL: baloo7777
Thanks! I checked out the thread. Against the AI I already use some of the mods you have suggested in these forums (rail repair for one), and I think I will add this one too! However, in PBEM I am stuck with the system as it is, and must learn to use it accordingly. When I commented on merging units, I was only stating what my experience had been.


It is a problem that the mods and adjustments you can use to get a better game against the AI are not easily applied to PBEM, because you may never know what mods your opponent may be using. The point was made some time ago that the flexibility in the game is good for modding, but could compromise the integrity of files in PBEM games.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

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Post #: 6
RE: Cant merge - 5/21/2013 12:18:09 AM   
baloo7777


Posts: 216
Joined: 5/18/2009
From: eastern CT
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quote:

ORIGINAL: Rasputitsa



quote:

It is a problem that the mods and adjustments you can use to get a better game against the AI are not easily applied to PBEM, because you may never know what mods your opponent may be using. The point was made some time ago that the flexibility in the game is good for modding, but could compromise the integrity of files in PBEM games.


I am still glad that the game is able to be adjusted with mods, though. And playing the game with PBEM PvP is just too much fun to worry about anything else. It would be nice if a mod like what was offered for CEAW came out for TOF officially, putting together the many good suggestions on the forum (with the ability to toggle on/off the different options). But even so, this is a great game as it is now, and 1.4 helped immensely IMHO. Please keep posting your mods with your reasoning behind them, as I for one enjoy mulling them over!

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JRR

(in reply to Rasputitsa)
Post #: 7
RE: Cant merge - 5/21/2013 1:53:13 AM   
noel60

 

Posts: 101
Joined: 6/18/2007
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Just takes reading the manual closer,I didnt see those icons.Love the game so far.Just starting to get the hang of it.

(in reply to baloo7777)
Post #: 8
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