Anzio @ 2km - Version 2.6

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Telumar
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Location: niflheim

Anzio @ 2km - Version 2.6

Post by Telumar »

[font="Microsoft Sans Serif"]EDIT: Update 2.6.10 (Beta), 31/08/2013 - see post #2[/font]



Old 'official' version 2.6 still available at Rugged Defence:

http://www.the-strategist.net/RD/scenar ... 944-at-2km


A (extensive) list of changes:

Version 2.6
• Expanded the map both east and west two hexes to reduceing interdiction levels.
• Reworked Allied PO air support options.
• Reworked the EEV engine and ‘Sudden Death’ probabilities. EEV locations are now marked with red stars (optional map bitmap).
• Dropped the Valmonte EEV trigger area for the PO
• Added ‘Sudden Death Line’: Valmontone Gap - Campagna di Roma
• The US Rangers can no longer be divided. They are now section sized for the TOAW engine’s mechanics, but display a battalion size symbol.
• Fixed some event bugs and deployment errors.
• Set Attrition Divider to 25
• Slightly reduced Allied and German tank replacements
• Slight reduction in infantry replacements
• US 540th Engineer Regiment is now under garrison orders at Anzio and X-Ray beach.This unit was tasked with handling supply unloading,beach preparation and maintenance.
• Minor changes in US unit TO&Es
• Terrain changes in the Ardea sector based on historical aerial photography. Added more wadis and an additional road northeast of Ardea.
• New Extended Briefing. Original briefing now created with Adobe InDesign CS5.5 and exported to PDF. The new briefing is a bit more detailed. Also new section (1.3 The Battlefield), several other sections expanded, new graphics.
• Fixed a bug with the third activation of MATBF that caused that formation to instantly withdraw (delay was missing with the withdrawal event).
• In this context rearranged Allied airforce colors. MATBF third activation caused withdrawal of US Navy due to similar unit counter colors.

Version 2.0
• Reworked the Naval System.
• Reworked the Briefing.
• Reworked MapOptional2.bmp.
• Slightly changed Br 1st, US 3rd and US 45th Infantry Divisions’ objective tracks. They havebeen put slightly apart to remedy ‘choke point issues’ with Elmer at Osteriacchia and Cisterna.
• Added alternative graphics for tiles_marsh that represent irrigation canals.
• Map revision: Added more rivers that were present in the 1km/hex version. Lateral road south of Moletta creek, lateral road Cisterna - Osteriaccia. Placenames: corrected misspellings, added river names and some mountains, changed some place name styles.
• Set 36th Combat Eng Regt to ‘screen’ orders.
• Made 36th and 39th Combat Engineer Regiments foot movement units. This should help with the difficult terrain at the Moletta and thus add to coastal road security for the Allied PO.
• Deleted Event 368. The Allied PO will now be more aggressive during the initial storm period.
• Deleted the German divisional supply units. There were too many. Now the Germans have 3 supply units (one for 14. Armee and one for each Korps).
• The PO will have static supply units now.
• Corrected a buggy event controlling the Allied PO’s objective tracks.
• Changed 540th Combat Engineer Regiment’s objective track. The formation should now guard the Aprilia sector.
• All units now have veteran status. Variations in final proficiencies were too pronounced.
• Deleted the unit withdrawal messages in the news report, since it would have provided too much ‘free’ intelligence (e.g. TOs used) to the other player.
• Changed various unit proficiencies.
• Removed German supply point at 14/2.
• Checked the torpedo flag for the SM 79 III (again)
• Reduced Luftwaffe unit proficiencies from 75 to 70.
• Reduced German aircraft replacements.
• Added a new house rule: German naval bombers may not attack land targets in any fashion.
• Recolored German guided missile bomber and Balkan torpedo bomber unit icons and changedtheir cooperation levels to minimize effects of the PO’s unrealistic use of these units for combat support or interdiction.
• The Balkan Air TO now costs 10 VPs instead of 5.
• Corrected a bug with the Balkan Air TO
• Reduced the range of the German 21cm railroad gun as previously it could reach Allied airfields.
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am
Location: niflheim

RE: Anzio @ 2km - Version 2.6.10 UPDATE

Post by Telumar »

After recent games and AARs (at the German SI forums) and the following discussions and player feedback i have updated the 2km Anzio scenario once more. I declare it as a Beta version as it has not yet been fully tested in regard to balance and historical accuracy.

Available from dropbox: https://www.dropbox.com/s/ypy6ti5hb3lkk ... 20BETA.zip


Changelog:


Version 2.6.10


BUGFIXES:

• LW Pio Btl XXII changed from untried to veteran status.

• Fixed an issue with the Sudden Death Line in the vicinity Zagorolo - San Cesareo (radius with event was 1 hex too short)

• Set Formation Proficiency of 71. Inf.Div. to 80% (Previously the Division hat 100% Proficiency)


DESIGN CHANGES:

• The Allied Navy has been set to internal support. This means that any attack the navy is directly assigned to will suffer from cooperation penalties. This is to enforce players to use the Navy in a more realistic way, that is to conduct mere bombardments or preliminary bombardments before the actual ground battle takes place, not as a substitute for divisional artillery.

• Change in Sudden Death rules: A successfull Sudden Death check will terminate the scenario with a "End normal" event now, instead of an automatic Allied victory. This applies to the Sudden Death line and to the EEV driven checks. In most cases this will still be an Allied victory, but with increased Allied 'Force Loss Intolerance' this is no more guaranteed (see also paragraph below).

• In this context the Allied Force Loss Intolerance has been set to 200%. The change shall not only reflect how adverse the Western Allies were to losses in regard to public opinion both in the US as in Britain, but also encourage the players to play more according to the US/British 'military culture'. It is hoped that this prevents unhistorical 'gaming' VI Corps to perform a Soviet style 'ignore all losses' offensive. The Allied player shall be encouraged to use his edge in artillery, aircraft and other mechanic/automatic weapon systems. I also strongly advise against any player agreements that limit the use of artillery in any fashion (the so-called red-orange-green honour rule).

• Dropped the EEV timer option. Instead, both in human vs. human games and in games vs. the PO, the EEV drops over time as the Germans get stronger. The EEV will automatically fall by 4 points until turn 20, but no more. Note that there is a slight variation on when the EEV drops will occur.

• New house rule: In the case the Germans get driven away from the western map edge south of the Tiber river the Allied player must guard the northwestern "road exits" (0/10 and adjacent two road hexes) with a minimal force of 1 battalion plus two line companies.

• The Sudden Death Line at the northwestern map edge has been taken back one hex behind the Tiber river.

• A battalion of 362. Inf.Div. will be deployed on the northern bank of the Tiber river if the Allies approach Rome. The units will be in static mode so that they can entrench, but not move. They will change to garrison mode on turn 45 and be finally released on turn 58.
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