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Anzio @ 2km - Version 2.6

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Anzio @ 2km - Version 2.6 Page: [1]
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Anzio @ 2km - Version 2.6 - 5/18/2013 11:43:20 PM   
Telumar


Posts: 1514
Joined: 1/3/2006
From: niflheim
Status: offline
A new update of my Anzio @ 2km scenario is now available at Rugged Defence:

http://www.the-strategist.net/RD/scenarii/the-operational-art-of-war-scenario-806-Anzio-1944-at-2km

The last "official" version was 1.1, followed by an intermediate beta release as version 2.0. The scenario version number is now 2.6. Enjoy :)


A (extensive) list of changes:

Version 2.6
• Expanded the map both east and west two hexes to reduceing interdiction levels.
• Reworked Allied PO air support options.
• Reworked the EEV engine and ‘Sudden Death’ probabilities. EEV locations are now marked with red stars (optional map bitmap).
• Dropped the Valmonte EEV trigger area for the PO
• Added ‘Sudden Death Line’: Valmontone Gap - Campagna di Roma
• The US Rangers can no longer be divided. They are now section sized for the TOAW engine’s mechanics, but display a battalion size symbol.
• Fixed some event bugs and deployment errors.
• Set Attrition Divider to 25
• Slightly reduced Allied and German tank replacements
• Slight reduction in infantry replacements
• US 540th Engineer Regiment is now under garrison orders at Anzio and X-Ray beach.This unit was tasked with handling supply unloading,beach preparation and maintenance.
• Minor changes in US unit TO&Es
• Terrain changes in the Ardea sector based on historical aerial photography. Added more wadis and an additional road northeast of Ardea.
• New Extended Briefing. Original briefing now created with Adobe InDesign CS5.5 and exported to PDF. The new briefing is a bit more detailed. Also new section (1.3 The Battlefield), several other sections expanded, new graphics.
• Fixed a bug with the third activation of MATBF that caused that formation to instantly withdraw (delay was missing with the withdrawal event).
• In this context rearranged Allied airforce colors. MATBF third activation caused withdrawal of US Navy due to similar unit counter colors.

Version 2.0
• Reworked the Naval System.
• Reworked the Briefing.
• Reworked MapOptional2.bmp.
• Slightly changed Br 1st, US 3rd and US 45th Infantry Divisions’ objective tracks. They havebeen put slightly apart to remedy ‘choke point issues’ with Elmer at Osteriacchia and Cisterna.
• Added alternative graphics for tiles_marsh that represent irrigation canals.
• Map revision: Added more rivers that were present in the 1km/hex version. Lateral road south of Moletta creek, lateral road Cisterna - Osteriaccia. Placenames: corrected misspellings, added river names and some mountains, changed some place name styles.
• Set 36th Combat Eng Regt to ‘screen’ orders.
• Made 36th and 39th Combat Engineer Regiments foot movement units. This should help with the difficult terrain at the Moletta and thus add to coastal road security for the Allied PO.
• Deleted Event 368. The Allied PO will now be more aggressive during the initial storm period.
• Deleted the German divisional supply units. There were too many. Now the Germans have 3 supply units (one for 14. Armee and one for each Korps).
• The PO will have static supply units now.
• Corrected a buggy event controlling the Allied PO’s objective tracks.
• Changed 540th Combat Engineer Regiment’s objective track. The formation should now guard the Aprilia sector.
• All units now have veteran status. Variations in final proficiencies were too pronounced.
• Deleted the unit withdrawal messages in the news report, since it would have provided too much ‘free’ intelligence (e.g. TOs used) to the other player.
• Changed various unit proficiencies.
• Removed German supply point at 14/2.
• Checked the torpedo flag for the SM 79 III (again)
• Reduced Luftwaffe unit proficiencies from 75 to 70.
• Reduced German aircraft replacements.
• Added a new house rule: German naval bombers may not attack land targets in any fashion.
• Recolored German guided missile bomber and Balkan torpedo bomber unit icons and changedtheir cooperation levels to minimize effects of the PO’s unrealistic use of these units for combat support or interdiction.
• The Balkan Air TO now costs 10 VPs instead of 5.
• Corrected a bug with the Balkan Air TO
• Reduced the range of the German 21cm railroad gun as previously it could reach Allied airfields.

< Message edited by Telumar -- 5/18/2013 11:44:34 PM >


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