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Mod Tools / tables or resources

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empire in Arms the Napoleonic Wars of 1805 - 1815 >> Mod Tools / tables or resources Page: [1]
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Mod Tools / tables or resources - 5/18/2013 5:35:31 PM   
damieiro

 

Posts: 1
Joined: 5/17/2013
Status: offline
Hello!

I am playing and trying to Mod some things on Empires in Arms.

I tried de Editor tool that allows me to do many things, but i have some things that i can't do and i ask if there is some way to do these thing allthough it needs some file editing not included in the default campaing editor.

Things i would like to change, i do not find in editor and i think it should be in some kind of table and i think it could be easy to edit just now.
- Edit province list and their money and manpower values. I think there should be some internal table, but i do not know where is it. For me, this is the most important thing, because if i can mod this, then i can "adapt" any changes to this.
- Trade value of ports.
- Leader type. I do not know how to differentiate a Maritime Leader (Nelson) from others.

- National Modifiers (minor country Chart 14.1)
- Purchase costs of each unit (cavalry, infantry, militia...)

Things i do not know if there are editable.
- More "Create kingdom options" -> I really need Kingdom of Italy and other options. A Table with the nation list, and the new nation that substitutes. I do not know if the Otoman, Confederation of the Rhin and Polish are hardcoded or game uses some table to give this option=-
- Minor Country Variations (Changing starting provinces/districts for some minors). Add or remove Minor Countries..
- In broad sense, any that is on the map (city capacity, port strenght, type of terrain, name of province...) but i think this can be more difficult. Really this would need some kind of map editor and i could thing that perhaps this could never be implemented, but if the data is in some kind of table i could try to change it.

I do not know how the map is implemented or how the tables are. I think it must be with two layers

Geographical layer: Zone list: each zone has their data (type of terraing, food suply, perhaps cities or ports on that, province adjacency ... what the hell)

Political Layer: Province has N Zone List and a money and manpower value (perhaps others like guerrilla values, polish province or whatever flag). Then a Country (minor or great power) has N provinces ("natal ones"). Perhaps major powers are hardcoded or perhaps are a flag (playable country). It would be awesome to play more than 7 countries... :D. It would be awesome that each minor had a complete economy like a major (UK, France, Austria, Prussia, Russia, Otoman, Spain..)

I do not know if there is some kind of future developing of maps (it really suprised me the option in editor to choose a map, but it seems of no use just now, but perhaps it can be edited some way)

Some options i thing it would be ok as optional and it would need changing the game engine (in relationships with previous comment).
- Minors do not waste excess of money (they keep that).

Do you know if there is some info about the previous topics i ask?


Yours,

Daniel Amieiro Casal




< Message edited by damieiro -- 5/18/2013 5:47:41 PM >
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