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New map for WITE

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> New map for WITE Page: [1] 2 3 4 5   next >   >>
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New map for WITE - 5/17/2013 5:46:20 PM   
Jison

 

Posts: 50
Joined: 7/1/2009
Status: offline
Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison

_____________________________

MapMod for HPS Panzer Campaigns:
http://www.hist-sdc.com/MapMod/index.htm

Post #: 1
RE: New map for WITE - 5/17/2013 6:05:28 PM   
Oberst_Klink

 

Posts: 1297
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Jison

Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison

Bloody awesome mate! I also use your PzC mods and they're brilliant, too!

Klink, Oberst

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to Jison)
Post #: 2
RE: New map for WITE - 5/17/2013 6:34:20 PM   
Peter Fisla


Posts: 785
Joined: 10/5/2001
From: Canada
Status: offline
Same here Jison, love you PzC map mods....I'm going to check this one out...looks great based on the preview shots!

(in reply to Oberst_Klink)
Post #: 3
RE: New map for WITE - 5/17/2013 7:12:11 PM   
EisenHammer


Posts: 428
Joined: 9/1/2008
Status: offline
Wow... this is awesome. Thanks for the new map it looks great.

(in reply to Peter Fisla)
Post #: 4
RE: New map for WITE - 5/17/2013 7:15:48 PM   
Red Lancer


Posts: 1588
Joined: 11/16/2005
From: UK
Status: offline
That is a serious piece of work - respect!!!!

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John
WitW Test Co-ordinator
WitE & WitW Scenario Designer

(in reply to EisenHammer)
Post #: 5
RE: New map for WITE - 5/17/2013 8:02:58 PM   
Bubi Hartmann


Posts: 188
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
I´m just downloading it, but the samples look amazing. I alsp have all your PzC Map Mods!
Thanks for the great work

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Vista, suerte y al toro!

(in reply to Red Lancer)
Post #: 6
RE: New map for WITE - 5/17/2013 8:03:02 PM   
morvael


Posts: 3772
Joined: 9/8/2006
From: Poland
Status: offline
Shock and awe.

edit: why did you make two islands out of Hel peninsula?

< Message edited by morvael -- 5/17/2013 8:35:32 PM >

(in reply to Red Lancer)
Post #: 7
RE: New map for WITE - 5/17/2013 9:30:24 PM   
mercho

 

Posts: 41
Joined: 7/6/2011
From: Germany
Status: online
Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho

(in reply to morvael)
Post #: 8
RE: New map for WITE - 5/17/2013 9:44:45 PM   
Cannonfodder


Posts: 1891
Joined: 10/22/2008
From: the Netherlands
Status: online
Very nice job, downloaded and installed

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to mercho)
Post #: 9
RE: New map for WITE - 5/17/2013 9:45:33 PM   
Emir Agic


Posts: 325
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
Status: offline
This map have artistic feel and look. I cannot imagine how much time and love went into making something like this. IMHO, it is improvement of stock map in almost every segment. Only thing from original map which I prefer more are tile sets for big cites like Leningrad, Moscow, Berlin...

This map mode also making me sad. Why? Because there are other (war)games crying for good artist. Matrix, Slitherine, HPS are you reading this thread? Hire Jison and give him whatever he wants! For me, map is one of most important factors when deciding whether to buy a wargame or not. First impression really matters and what can have more impact on a first glance than a good map?


(in reply to morvael)
Post #: 10
RE: New map for WITE - 5/18/2013 7:46:45 AM   
goranw

 

Posts: 799
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline

Hi!
This is a fantastic map!
A great work! Details interfere artistically. Fine colouring.
Must have been a lot of working-time behind it.
A real vitamine injection to the superb game.
GoranW

(in reply to Emir Agic)
Post #: 11
RE: New map for WITE - 5/18/2013 8:07:09 AM   
DerGrenadier


Posts: 73
Joined: 12/11/2011
From: Germania Superior
Status: offline
Just awesome

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(in reply to goranw)
Post #: 12
RE: New map for WITE - 5/18/2013 10:29:35 AM   
Jison

 

Posts: 50
Joined: 7/1/2009
Status: offline
Ah, I'm real glad you guys like the map!

Jison

_____________________________

MapMod for HPS Panzer Campaigns:
http://www.hist-sdc.com/MapMod/index.htm


(in reply to DerGrenadier)
Post #: 13
RE: New map for WITE - 5/18/2013 10:30:48 AM   
Jison

 

Posts: 50
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: mercho

Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho


My guess is that your 24 nogrid tga got corrupted somehow during download. Try downloading again.

Jison

_____________________________

MapMod for HPS Panzer Campaigns:
http://www.hist-sdc.com/MapMod/index.htm


(in reply to mercho)
Post #: 14
RE: New map for WITE - 5/18/2013 10:32:10 AM   
Jison

 

Posts: 50
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: morvael

Shock and awe.

edit: why did you make two islands out of Hel peninsula?


Cant say I remember why exactly, but fact is the long narrow waist's of that peninsula are perhaps 50-100 meters wide in reality so I probably thought that was too tiny to display at this scale. I'm sure there are more anomalies like that on the map if one choose to look for them.

Jison

_____________________________

MapMod for HPS Panzer Campaigns:
http://www.hist-sdc.com/MapMod/index.htm


(in reply to morvael)
Post #: 15
RE: New map for WITE - 5/18/2013 10:51:07 AM   
morvael


Posts: 3772
Joined: 9/8/2006
From: Poland
Status: offline
In-game picture, lovely:




Attachment (1)

(in reply to Jison)
Post #: 16
RE: New map for WITE - 5/18/2013 11:59:26 AM   
loki100


Posts: 787
Joined: 10/20/2012
Status: offline
this is fantastic ... thank you

(in reply to Oberst_Klink)
Post #: 17
RE: New map for WITE - 5/18/2013 3:43:18 PM   
nadia911

 

Posts: 18
Joined: 3/24/2009
Status: offline
Thanks Jison, great work

(in reply to loki100)
Post #: 18
RE: New map for WITE - 5/18/2013 3:53:45 PM   
Haplo_Patryn

 

Posts: 195
Joined: 7/2/2005
Status: offline
Awesome!!!

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Post #: 19
RE: New map for WITE - 5/18/2013 4:50:06 PM   
Flaviusx


Posts: 6314
Joined: 9/9/2009
From: Southern California
Status: offline
This is a lovely map, and the first map mod I'd actually seriously consider using over vanilla.

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WitE Alpha Tester

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Post #: 20
RE: New map for WITE - 5/18/2013 5:26:32 PM   
Erik Rutins

 

Posts: 32900
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Jison,

Very nice work. If you have the time to consider commission work for games, please contact me at erikr@matrixgames.com

Regards,

- Erik

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Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Flaviusx)
Post #: 21
RE: New map for WITE - 5/18/2013 5:27:28 PM   
warspite1


Posts: 17572
Joined: 2/2/2008
From: England
Status: offline
Beautiful

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England expects that every man will do his duty - Horatio Nelson 1805.




(in reply to loki100)
Post #: 22
RE: New map for WITE - 5/18/2013 7:25:25 PM   
DBeves

 

Posts: 393
Joined: 7/29/2002
Status: offline
quote:

ORIGINAL: Erik Rutins

Hi Jison,

Very nice work. If you have the time to consider commission work for games, please contact me at erikr@matrixgames.com

Regards,

- Erik


This is excellent - with Ians post at the wargamer about another game and this here its nice and encouraging to see Matrix taking notice of the guys out who do this amazing work ...

that map is just stunning ...

< Message edited by DBeves -- 5/18/2013 7:27:10 PM >

(in reply to Erik Rutins)
Post #: 23
RE: New map for WITE - 5/18/2013 8:04:29 PM   
ceremony

 

Posts: 5
Joined: 9/13/2011
Status: offline

quote:

ORIGINAL: Emir Agic

This map mode also making me sad. Why? Because there are other (war)games crying for good artist. Matrix, Slitherine, HPS are you reading this thread? Hire Jison and give him whatever he wants! For me, map is one of most important factors when deciding whether to buy a wargame or not. First impression really matters and what can have more impact on a first glance than a good map?

Agreed. But it shouldn't make you sad - there is clearly talent to be had out there. Developers just have to be willing to pay for it.

Jison, this map is great. It's the first modded map I have ever downloaded and decided to keep using.

(in reply to Emir Agic)
Post #: 24
RE: New map for WITE - 5/18/2013 8:06:38 PM   
morvael


Posts: 3772
Joined: 9/8/2006
From: Poland
Status: offline
Only downside - Soviet Union looks like paradise on earth :-)

(in reply to ceremony)
Post #: 25
RE: New map for WITE - 5/18/2013 11:19:17 PM   
jazman

 

Posts: 364
Joined: 1/20/2007
From: Crush Depth
Status: offline
quote:

ORIGINAL: morvael

Only downside - Soviet Union looks like paradise on earth :-)


Just like reality! Now everyone's going to want to move there!

_____________________________

BS, MS, PhD, WitP:AE, WitE

(in reply to morvael)
Post #: 26
RE: New map for WITE - 5/18/2013 11:26:21 PM   
jazman

 

Posts: 364
Joined: 1/20/2007
From: Crush Depth
Status: offline
This is an epic piece of work.

_____________________________

BS, MS, PhD, WitP:AE, WitE

(in reply to Jison)
Post #: 27
RE: New map for WITE - 5/18/2013 11:39:17 PM   
Uxbridge


Posts: 836
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Stunning! Almost consider start playing WitE again.

(in reply to jazman)
Post #: 28
RE: New map for WITE - 5/19/2013 12:09:35 AM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Thanks Jison, absolutely beautiful map.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Uxbridge)
Post #: 29
RE: New map for WITE - 5/19/2013 12:51:02 AM   
TJD

 

Posts: 244
Joined: 1/6/2008
Status: offline
Makes you realize anew just how important aesthetics can be to a game. Wonderful work and a gift. Thanks!

(in reply to Wolfe)
Post #: 30
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> New map for WITE Page: [1] 2 3 4 5   next >   >>
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