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AI Improvements?

 
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All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns: Red Storm >> AI Improvements? Page: [1]
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AI Improvements? - 5/17/2013 3:15:48 PM   
MikeAP

 

Posts: 208
Joined: 3/7/2008
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Will there be AI improvements for this go around?

For example - the AI decided to drive their entire armored battalion through dense woods? Will the AI conduct their own Intelligence Preparation of the Battlefield?

Will they take terrain into effect as they array their forces?
Post #: 1
RE: AI Improvements? - 5/17/2013 3:38:55 PM   
Capn Darwin


Posts: 3714
Joined: 2/12/2005
From: Newark, OH
Status: offline
Yes, the AI has been recoded from the ground up in this new game. The AI looks at a number of factors based on the mission objectives of the forces in the scenario. It looks at mobility, visibility, cover, enemy presence, objectives and other parameters to issue and adjust orders. It has also done a good job of surprising both the devs and testers with its actions.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to MikeAP)
Post #: 2
RE: AI Improvements? - 5/26/2013 4:13:21 AM   
Mad Russian


Posts: 12182
Joined: 3/16/2008
From: Texas
Status: offline
Yeah, the AI is the normal "dumb as a box of rocks"!

Except for the times it's been kicking our butts. Otherwise, it's business as usual with the AI.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Capn Darwin)
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