Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI and Scenario Design - Armoured Units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> AI and Scenario Design - Armoured Units Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI and Scenario Design - Armoured Units - 5/16/2013 10:16:31 PM   
dholedays

 

Posts: 48
Joined: 4/11/2013
Status: offline
I've noticed that the AI doesn't handle armoured line units at the division level very well, in that it tends to throw them right into close combat with infantry units, where they take heavy losses to rpgs or bazookas. However the AI fares much better with it's armoured line units are placed at the regiment level alongside infantry battalions.

For example, while playing around with my "Onhaye" sample scenario for the 1950 mod, the best setup that I have found for the Soviet division is to attach the Independent Tank Regiment (normally at the division level on paper) to a Strelkovaya Regiment like so:

Strelk Div HQ
    Strelk Regt HQ
		1 Strelk Bn ...
		2 Strelk Bn ...
		3 Strelk Bn ...
		Independent Tank Regt
			1 Coy
			2 Coy
			(etc)
                        (Ind Tank Regt Base?)
		(... other regiment units)
		Strelk Regt Base


What I'm not sure about is what to do with the Independent Tank Regt Base. Including it at a "battalion" level seems to make it get a lot closer to the front than it should. (Note that the force size for the Independent Tank Regt is still "brigade/regiment," it is just being placed under the command of a Strelk Regiment as if it was a battalion.) I tried placing the base alongside the Strelk Regt Base, but then it ends up having no drawing units.

Anyways I will probably keep experimenting (Started a new job recently, so I won't be able to work on my mod as much, but hopefully people will enjoy the current milestone for now). I'm mainly posting this in the hope that it might help anyone making their own scenarios.
Post #: 1
RE: AI and Scenario Design - Armoured Units - 5/16/2013 10:21:12 PM   
dholedays

 

Posts: 48
Joined: 4/11/2013
Status: offline
BTW I've also noticed that not only does the AI handle the armoured units better with the above setup but it also appeared to do a good job of keeping a good mix of armoured and infantry units when assaulting, I was pretty happy to see.

Of course I have only looked at it in one scenario though. I don't know it this will always be the case or even just be the occur more than not, without extensive testing.

(in reply to dholedays)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> AI and Scenario Design - Armoured Units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090