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Nuke from orbit help

 
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Nuke from orbit help - 5/14/2013 8:41:24 AM   
feygan

 

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Quick question about orbital bombardment, does it destroy wonder buildings? Up until now I have avoided this option on the Shakturi home world due to some very nice wonders I would like, but they have built up too many troop before my invasion force was ready and now I see no other option.
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RE: Nuke from orbit help - 5/14/2013 8:49:19 AM   
Kayoz


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Nope. Buildings remain.

Nuke 'em till they glow.

_____________________________

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RE: Nuke from orbit help - 5/14/2013 12:34:18 PM   
Osito


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Hey, how do you nuke 'em when they have planetary shields? Is there a nuke that goes through shields? Is there a way to peel away shields? I've tried nuking through the shields, but the population remains unaffected.

(in reply to Kayoz)
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RE: Nuke from orbit help - 5/14/2013 6:16:03 PM   
Modest

 

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When planet have shields You have only two options (as far as I know). One is to muster a great army and invade. Second is to send a spy with mission to sabotage planetary structure, and hope that he will succed in doing so, and that he will sabotage shield generator.

(in reply to Osito)
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RE: Nuke from orbit help - 5/14/2013 7:59:38 PM   
Kayoz


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quote:

ORIGINAL: Osito

Hey, how do you nuke 'em when they have planetary shields? Is there a nuke that goes through shields? Is there a way to peel away shields? I've tried nuking through the shields, but the population remains unaffected.

Hrmm - seems that at max tech level, nukes indeed do not work against a shielded planet. The biggest, baddest nukes have absolutely zero effect. I wonder if this applies at all tech level? Is the effectiveness of planetary shields changed by one's shield tech level? If this is the case, it might be an oversight on Erik's part (balance issue - you can only blow up or invade shielded end-game planets).

I was wrong. Modest and you are correct. The only way to take out the Shak (or Guardian) shielded worlds and keep the wonders, does indeed seem to be to hit them with the troop invasion from heck.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

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RE: Nuke from orbit help - 5/14/2013 8:03:16 PM   
Kayoz


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quote:

ORIGINAL: Modest
Second is to send a spy with mission to sabotage planetary structure, and hope that he will succed in doing so, and that he will sabotage shield generator.

I don't recall seeing any intelligence missions giving one the option to destroy installations. You can only sabotage bases, afaik.

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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

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RE: Nuke from orbit help - 5/14/2013 10:46:16 PM   
ASHBERY76


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Shields should leak slightly based on bombard tech.I dislike that this cheap shield building would totally stop advanced tech.

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RE: Nuke from orbit help - 5/14/2013 11:32:15 PM   
Bingeling

 

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Not sure, but I think special troops target the defensive structures (including shields) in Shadows. Haven't Erik written about that somewhere?

(Yes, I am a tester for Shadows, but I am not a finesse kind of guy...)

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RE: Nuke from orbit help - 5/15/2013 8:20:23 AM   
Kayoz


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quote:

ORIGINAL: Bingeling

Not sure, but I think special troops target the defensive structures (including shields) in Shadows. Haven't Erik written about that somewhere?

(Yes, I am a tester for Shadows, but I am not a finesse kind of guy...)

Might I ask that you raise the issue with Shadows development? Having planets completely immune to bombardment seems absurd.

If you have 50 capital ships dropping the the biggest bombs in the game onto the planet, surely it's not unreasonable to expect that they have SOME effect.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to Bingeling)
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RE: Nuke from orbit help - 5/15/2013 10:25:52 AM   
Modest

 

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quote:

I don't recall seeing any intelligence missions giving one the option to destroy installations. You can only sabotage bases, afaik.

It is very possible that I remembered it wrong, and You can't do anything about those shields (and other planetary instalations) by sending spy... And the more I thing about it, the more I am sure I was indeed remembering it wrong. And that means it is time for me to play it again! Also I do remember to look for those low quality swamp planets... Maybe I will be lucky to find one for You Kayoz.

I also agree that planetary shields should not have 100% defence against bombardment. At least not forever. BUT! But how about bombarding with railguns? Aren't they supposed to ignore shields to certian %? Will it apply to planetary shields? Personally I never ever used railguns as I preffer longer range and better mobility for my ships... But I do know that advanced railguns may bombard planets. I am just not sure about planetary shield issue in this case...

(in reply to Kayoz)
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RE: Nuke from orbit help - 5/15/2013 3:08:09 PM   
ScottenChi

 

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I think this mechanic needs to be changed, too. It's near impossible to take out an enemy homeworld.

(in reply to Modest)
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RE: Nuke from orbit help - 5/15/2013 10:01:32 PM   
feygan

 

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Definitely unfortunate I cannot drop the bomb. Now it leaves me with only two options, either blow up the planet and loose all those wonders from the galaxy forever. Or ship almost every troop from all planets leaving me open to invasion, with the speed the Shakturi build troops I get drawn into a tedious slog of keeping a fleet in system to deal with ships (even more tedious as they build them with lightning speed), while I conquer half the galaxy just so I have enough troop generation to invade with.

(in reply to ScottenChi)
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RE: Nuke from orbit help - 5/15/2013 10:23:04 PM   
Erik Rutins

 

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In Shadows you would indeed use Special Forces to solve this problem - send in some Special Forces first or along with an invasion and they should disable these kinds of facilities, which would then allow bombardment. Previous to that, the only way was a full ground invasion for a shielded planet. Planetary Shields are currently impervious to bombardment (but not to planet destroyers).

Design-wise, the amount of power a planet can generate far exceeds what a ship in orbit has, that was the logic behind the strength of the planetary shield. I agree that in the long run it would be nice to make this less binary.

As a side note, espionage cannot directly target the shield (something else we should add in the future) but it can try to incite a rebellion on the colony. If it succeeds, the rebellion could damage the shield, so there is an indirect way to potentially do this through espionage, though that's unlikely to work on the Shakturi.

Regards,

- Erik


< Message edited by Erik Rutins -- 5/15/2013 10:24:42 PM >


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RE: Nuke from orbit help - 5/15/2013 10:49:26 PM   
ASHBERY76


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Why would you need to bombard if you are invading with an army anyway.
I am not keen about abusing SF to get the shield down when I know the AI will not do the same.

The game needs some long term mechanics issues sorted in the updates imo.

(in reply to Erik Rutins)
Post #: 14
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