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WARP SPEED

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> WARP SPEED Page: [1]
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WARP SPEED - 5/13/2013 11:14:56 PM   
unon jack

 

Posts: 5
Joined: 5/13/2013
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We had in the game war in the pac admirel add. a turn in witch the transport task force that only moved 3 hexs aturn move 9 hexes in a 1day turn.
Any one know what mite have happen.
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RE: WARP SPEED - 5/14/2013 4:08:16 AM   
Quixote


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Joined: 8/14/2008
From: Maryland
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I would suggest you be more specific here. If you can provide a screenshot (picture) of the TF you are talking about, or at least more detail (preferably a lot more detail) someone may be able to give you an answer. Without any details though, answers will only be guesses, and you probably won't get too many guesses.

(in reply to unon jack)
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RE: WARP SPEED - 5/14/2013 9:50:51 AM   
wdolson

 

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From: Near Portland, OR
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If set to mission speed it's possible the TF went to full speed for some reason. Transport TFs can go to high speed if a surface threat is detected. Combat TFs will go to full speed under some situations too.

Bill

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WitP AE - Test team lead, programmer

(in reply to Quixote)
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