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Input combat results?

 
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Input combat results? - 5/12/2013 9:32:12 PM   
gcbisset

 

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I do alot of solo miniature gaming, and would like to use ATG as the campaign portion of
my wars. To do this I would need a way to bypass the normal combat resolution, or go back into the game and change the combat results to what happened on the table.

This kind of feature would make ATG a great tool for the mini wargaming community.

It also could be useful to someone who wanted to do campaigns that use another pc game as the tactical game, or who fight ATG on 2 levels, the strategic, and then a smaller scale tactical battle map.

How hard would it be to mod the combat results to do this?

This also could be accomplished by editing saved games. Is there a way to edit saved games?

Thanks,

George
Post #: 1
RE: Input combat results? - 5/12/2013 10:37:44 PM   
ernieschwitz

 

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I think there is a setting in the rulevars to execute a function at the end of combat... That might be useful...

Another thing that could be done is an action card, that would allow you to remove an enemy unit... for instance...

I am sure Vic might come up with something more interesting, but this is just off the top of my head... :)

(in reply to gcbisset)
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RE: Input combat results? - 6/20/2013 3:37:19 PM   
CSO_Talorgan


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quote:

ORIGINAL: gcbisset

I do alot of solo miniature gaming, and would like to use ATG as the campaign portion of my wars.

... or go back into the game and change the combat results to what happened on the table.

This also could be accomplished by editing saved games. Is there a way to edit saved games?


It needs an option, doesn't it:

Option #1: I am a nice honest solo wargamer who needs the relevant file left open.
Option #2: I am playing PBEM against a scoundrel who is liable to cheat ["Clang!"]

For all I know the option may already exist. Don't underestimate ATG's editor!


quote:

ORIGINAL: gcbisset

It also could be useful to someone who wanted to do campaigns that use another pc game as the tactical game, or who fight ATG on 2 levels, the strategic, and then a smaller scale tactical battle map.


Wholeheartedly agree.

I heard of a bunch of guys who refought parts of Barbarrossa using TOAW as the operational game and Combat Mission as the tactical. That must have been *fun* but they had a spare human to do the donkey work of data exchange between the operational and tactical layers. It seems that you either lose true solitude (human umpire) or you lose true fog of war (transfer the data yourself).

Close Combat, of course, has both a strat layer and MMCC III, and there was Combat Mission Campaigns, but neither of these are fully satisfactory. Transferring data between unrelated games is probably well nigh impossible.

... and yet this is IMHO the next frontier of grognard gaming. Look at the enthusiasm Combat Mission Campaigns was greeted with.

We can dream.

(in reply to gcbisset)
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RE: Input combat results? - 6/22/2013 3:54:20 PM   
gcbisset

 

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Right! Or perhaps just a message to email users "File has been edited"

Yes, I think ATG could be edited to do this, by someone who understands how, so far noone has volunteered. Its a little bit beyond me, a non programmer type.

Right, the umpire/solo gamer has to see the data, and so should probably keep it on a simple level (eliminate uints, reduce others by a %, etc).

I think there could be a function programmed for ATG that would allow you to transfer an OOB from a large campaign map to a smaller (perhaps random) tactical map, but I think we would need someone slightly skilled with ATG to do this.

(in reply to CSO_Talorgan)
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RE: Input combat results? - 5/19/2014 5:14:10 PM   
76mm


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Has anyone developed a way to do this in ATG?


(in reply to gcbisset)
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RE: Input combat results? - 5/19/2014 8:01:31 PM   
ernieschwitz

 

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quote:

ORIGINAL: 76mm
Has anyone developed a way to do this in ATG?


Gazfun is working on a napoleonic scenario, that I am helping him with, that tackles this problem, sort of. Instead of actually letting the units fight, they let them fight offgame, and then they move the units lost to a different counter, and then delete that counter via card, that reports the number of power points deleted to everyone.

Other than that I have not heard of anyone tackling this issue.

(in reply to 76mm)
Post #: 6
RE: Input combat results? - 5/20/2014 3:07:50 AM   
76mm


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Joined: 5/2/2004
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Thanks. Do you know whether this solution would allow players to fight some battles in-game (ATG) if they don't want to fight them out at the tactical level?

(in reply to ernieschwitz)
Post #: 7
RE: Input combat results? - 5/20/2014 5:02:05 AM   
ernieschwitz

 

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I would think so. But I am not sure. Depends on alot of what-ifs. For instance, do both players need to agree on not doing the battle in-game?

(in reply to 76mm)
Post #: 8
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