From: Iowan in MD/DC
ASW defensive action is far more effective in shallow waters, thus I always send my TFs through shallow areas to increase the chances of an effective ASW attack. I think the risk of hitting underwater objects is insignificant in comparison to either avoiding or killing a sub. I've never run aground, knock on wood. By the way, I'm assuming that the CV air restriction is applicable to only partial land hexes, whether they are deep water or shallow, am I right about that? Hal
I would also like to know about the CV restrictions? I have Kido Butai at Cape Gloucester and I have no problem attacking Port Moresby from there..
Everything I've heard on the CV restriction says "coastal hexes", which to me means land in the hex.
I've often wondered whether reefs count, and whether some hexes actually have land in them.
I wouldn't be surprised if it just applied to shallow water hexes, but I've never really let it affect my operations - I can usually find a deep water hex with no reef/land to render my lack of clarity on the subject unimportant, or the objective is important enough to be worth the risk.
FWIW, from observation it seems to me that there needs to be land in the hex and not just shallow water. My CAP/strikes when operating between Java and Borneo, for example, don't seem to be reduced in strength.