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RE: Map Making Steps

 
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RE: Map Making Steps - 11/12/2013 1:57:39 AM   
Mad Russian


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All that time in S. Korea can be put to good use creating maps for FPC...

Good Hunting.

MR

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Flashpoint Campaigns: Red Storm Development Team.

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Post #: 91
RE: Map Making Steps - 11/12/2013 1:28:56 PM   
JohnO


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quote:

ORIGINAL: Mad Russian

All that time in S. Korea can be put to good use creating maps for FPC...

Good Hunting.

MR

I could, but we will start 12 hour shifts for a 24 hour exercise. Due to it being a classified exercise, no personnel laptops, no cell phones, no cameras, no books but I have cloud reader on my government laptop to read books

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Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie.

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Post #: 92
RE: Map Making Steps - 11/12/2013 2:25:17 PM   
Mad Russian


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Whatever works. Could give you some ideas in the mean time.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to JohnO)
Post #: 93
RE: Map Making Steps - 11/21/2013 1:17:45 AM   
JohnO


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What is the max size can the map be for FC:RS? I noticed at the start of this tutorial you meant 20km by 20km.

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Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie.

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Post #: 94
RE: Map Making Steps - 11/21/2013 1:23:17 AM   
Mad Russian


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They can be different sizes. The normal blank I use in HexDraw is 48 columns by 31 hex rows; not square.

I'll have to check about the absolute size that can be used in the game. What happens is that the bigger the map the slower FPC runs.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to JohnO)
Post #: 95
RE: Map Making Steps - 11/22/2013 1:40:06 AM   
Werewolf1326

 

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Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



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Post #: 96
RE: Map Making Steps - 11/22/2013 1:58:56 AM   
Capn Darwin


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quote:

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.

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Working Mod Guide 4 and waiting for the Installer package to test it.

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Post #: 97
RE: Map Making Steps - 11/22/2013 2:50:43 PM   
Werewolf1326

 

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quote:

ORIGINAL: Capn Darwin


quote:

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.


Thanks...

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Lead, Follow or GET THE HELL out of the WAY!

(in reply to Capn Darwin)
Post #: 98
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