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RE: Map Making Steps

 
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RE: Map Making Steps - 11/12/2013 1:57:39 AM   
Mad Russian


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All that time in S. Korea can be put to good use creating maps for FPC...

Good Hunting.

MR

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RE: Map Making Steps - 11/12/2013 1:28:56 PM   
JohnO


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quote:

ORIGINAL: Mad Russian

All that time in S. Korea can be put to good use creating maps for FPC...

Good Hunting.

MR

I could, but we will start 12 hour shifts for a 24 hour exercise. Due to it being a classified exercise, no personnel laptops, no cell phones, no cameras, no books but I have cloud reader on my government laptop to read books

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RE: Map Making Steps - 11/12/2013 2:25:17 PM   
Mad Russian


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Whatever works. Could give you some ideas in the mean time.

Good Hunting.

MR

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Post #: 93
RE: Map Making Steps - 11/21/2013 1:17:45 AM   
JohnO


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What is the max size can the map be for FC:RS? I noticed at the start of this tutorial you meant 20km by 20km.

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RE: Map Making Steps - 11/21/2013 1:23:17 AM   
Mad Russian


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They can be different sizes. The normal blank I use in HexDraw is 48 columns by 31 hex rows; not square.

I'll have to check about the absolute size that can be used in the game. What happens is that the bigger the map the slower FPC runs.

Good Hunting.

MR

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 95
RE: Map Making Steps - 11/22/2013 1:40:06 AM   
Werewolf1326

 

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Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



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RE: Map Making Steps - 11/22/2013 1:58:56 AM   
Capn Darwin


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quote:

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.

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RE: Map Making Steps - 11/22/2013 2:50:43 PM   
Werewolf1326

 

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quote:

ORIGINAL: Capn Darwin


quote:

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?



Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.


Thanks...

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Post #: 98
RE: Map Making Steps - 8/23/2015 9:01:13 PM   
tebeinteresno

 

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Maybe I'd missed something, but could someone tell me where you gets a good 80s maps of Europe, especially Germany?

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Post #: 99
RE: Map Making Steps - 8/24/2015 6:40:14 AM   
harry_vdk

 

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The old sovied maps are interesing about this.
http://www.compasscaddy.com/soviet-military-maps-a-treasure-trove-for-wilderness-backpackers/

SAS.Planet is very nice as a resource of different current mapssource.
http://www.sasgis.org

Current german maps are found Digitale Topographische Karten (DTK)
http://www.geodatenzentrum.de/geodaten/gdz_rahmen.gdz_div?gdz_spr=deu&gdz_akt_zeile=5&gdz_anz_zeile=0&gdz_user_id=0


And mapstore, but they are not free of charge.
mapstor.com


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Post #: 100
RE: Map Making Steps - 8/24/2015 8:08:21 AM   
tebeinteresno

 

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But how about topographic maps?
What is best used to create maps of heights?

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Post #: 101
RE: Map Making Steps - 8/24/2015 12:21:33 PM   
Mad Russian


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Current maps are close enough elevation wise to get you started. Google Earth map view has a topo function in it. The elevations haven't changed since then of if they have it will be a slight change.

Good Hunting.

MR

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 102
RE: Map Making Steps - 8/25/2015 10:19:56 PM   
W1ll14m


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quote:

ORIGINAL: tebeinteresno

But how about topographic maps?
What is best used to create maps of heights?


If accurate elevation data is essential, download digital elevation data (DEM) for the selected location (free from http://srtm.csi.cgiar.org , for example). 90m DEM data suffices for 500m hexes.
Then use a third-party tool (such as the free QGis) and define a palette that maps (up to) 10 elevation ranges to the FCRS elevation colors. Create a bitmap, load that bitmap into the FCRS map values editor, and scan the elevation map values. It's easier said than done, though, but it is what I'm doing for the Southern Storm maps. See the illustration below.

In the FCRS 2.09 update, Rob improved the map values editor so it picks a hex's elevation based on the average elevation color rather than the minimum color in that hex. It makes the map resemble real terrain a lot more!

William





Attachment (1)

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Post #: 103
RE: Map Making Steps - 8/27/2015 12:40:28 AM   
tebeinteresno

 

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Whoa!
Thanks! Very helpful and powerful method!

so now a have a couple questions:
how do you crop map for game? Just use coordinates or another method?
Do you normalize your map width? because I see that map much wider than in maps.

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Post #: 104
RE: Map Making Steps - 8/27/2015 5:21:45 AM   
Stimpak

 

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I tried QGIS, but found it too complicated. Just sticking to making mini-maps with hexdraw for now :P

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Post #: 105
RE: Map Making Steps - 8/27/2015 9:14:17 AM   
tebeinteresno

 

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Or maybe somewhere similar data of rivers or roads? )

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Post #: 106
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