In this photo;
Did you hand place the fields and forests?
Yes, every graphic is hand placed and oriented on the map.
I normally start with the terrain elevations first. Add whatever water obstacles there are second. That is not set in stone and either can be done in any order. You just need the two of them done before you add the roads. After putting elevations and water obstacles I add the roads to the map. The reasoning for my creating the map in that order is for me that is the logical progression towards the toughest part of making the map; sculpting the woods around the elevations, water and roads.
Elevations are determined by the map creator. At times, as often as I can make it happen on my maps, it is actual terrain that gets taken over directly. At other times it's the most prominent feature within the 500 meter area that gets put in a hex. When I have to use prominent feature I look to see whether that feature would affect combat, movement, or LOS. If it does then I add it to the map, even though it may actually be only a small portion of the overall area of the 500 meter hex.
Water obstacles will make you adjust your game map more from the actual map than any other real life terrain feature. On the Google Earth maps the Rhine River does not come into HexDraw in scale, while in game terms it is 1000 meters across which is 2 hexes. On the actual map it only occupies one hex.
Once I have both elevations and water obstacles on the map I create the roads.
Did you also hand place the roads as overlays? I don't like how the roads in HexDraw appear..very bland, even with a good texture.
Yes, roads are hand placed to follow elevation and water obstacle terrain features. Depending if the water obstacle takes the entire hex or is a hexside obstacle depends on where my roads end up. I try to keep the road net as factual as possible. By that I mean that if the road follows a river on the north, I try to the best of my abilities to put the road to the north of the river. Where the water is bridged I try to put a bridge.
< Message edited by Mad Russian -- 5/27/2013 11:26:17 PM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.