Bletchley_Geek
Posts: 2113
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: rfrizz Out of curiosity, do the units "see" based on the moderate resolution of the game maps, or are they have a view based on a more detailed map? LOS checking is done at the resolution the terrain tables (see options to experiment with different values in the MapMaker) has been set to. The resolution that you can see on the official maps was chosen as the best compromise between fidelity and speed. LOS checking, together with path finding, takes up a very significant amount of CPU time (hence the plans to adapt the engine architecture to the kind of multi-core multi-CPU setups which have become so common in the last 3? years). Obviously, this trade-off between fidelity and speed is a moving target and was sort of a least common denominator. It depends quite a bit on the kind of rig you're running the game on, so YMMV and all that :)
< Message edited by Bletchley_Geek -- 5/13/2013 1:53:28 PM >
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