ORIGINAL: Jim D Burns
Because of the draconian replacement pools, you need to think of the allied units as a glass hammer. They can hit hard, but you won't be using them again if they get broken. You simply don't have any flexibility to sustain non-historical casualties in game. That's why so many allied players play so cautiously, they simply can't afford to take looses that don't conform to a draconian production system slaved to historical loss rates.
India or Australia gets invaded and you sustain massive non-historical casualties depleting half your standing armies? Tough, you still only get what the allies got historically with no way to make up your massive losses. That's why the most aggressive Japanese players are the best Japanese players. Their play style really digs in to the critical weakness that is the allied replacement pools. Nothing good allied play can do to counter it either, it's a game design weakness.
AFBs only fight for what you Must. fight for what you must. use rested prepared troops. if you do a Sir Robin
wait till those half trained partialy equipped divisions are fully recovered and trained.on the attack a month of target prep and isolation with overwhelming strength of combined arms. 2 divisions are better than one 3 is even better.plus ARTY and Tanks. no one goes alone.
pay for the best admin skills you can get. this is undervalued by many but plays an important part in the recovery of a half disabled unit.
look at the unit. a 23 exp/17 moral unit needs to be moved to supply and rested with good leadership and admin. out of bomber range.
shoestring operations are for the LUCKY only.
there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.