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Switching Force One and Force Two

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Switching Force One and Force Two Page: [1]
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Switching Force One and Force Two - 5/6/2013 4:42:54 PM   
HPT KUNZ

 

Posts: 172
Joined: 7/4/2002
From: near Philadelphia
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Is there a way to reverse Force One and Force Two? I am not talking about the First Force, which refers to the side that starts first, but with regards to the map Exclusion Zones.

I started a new scenario on an older map. Force One is now excluded from its own zones. There are a LOT of exclusion zones...(and a lot of units in each force). Pretty tedious to manually change them all with the map editor...
cheers
rk
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RE: Switching Force One and Force Two - 5/6/2013 5:38:15 PM   
sPzAbt653


Posts: 2766
Joined: 5/3/2007
From: east coast, usa
Status: offline
Exclusion Zones aren't Force Friendly, they are mutually exclusive.

(in reply to HPT KUNZ)
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RE: Switching Force One and Force Two - 5/6/2013 9:14:00 PM   
HPT KUNZ

 

Posts: 172
Joined: 7/4/2002
From: near Philadelphia
Status: offline
thanks for your prompt reply.
I did not realize that- I had assumed the number in the exclusion hex represented the the side that had access to the hex. But sure enough, I set up a sandbox situation and neither side could enter either a 1 or a 2 Exclusion Zone. Which leaves me wondering why they are numbered...
Thanks
rk

(in reply to sPzAbt653)
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RE: Switching Force One and Force Two - 5/6/2013 9:55:25 PM   
Curtis Lemay


Posts: 6927
Joined: 9/17/2004
From: Houston, TX
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quote:

ORIGINAL: HPT KUNZ

thanks for your prompt reply.
I did not realize that- I had assumed the number in the exclusion hex represented the the side that had access to the hex. But sure enough, I set up a sandbox situation and neither side could enter either a 1 or a 2 Exclusion Zone. Which leaves me wondering why they are numbered...
Thanks
rk


They can be removed separately by events.

(in reply to HPT KUNZ)
Post #: 4
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