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RE: Discussing All Things FPC with Screen Shots

 
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RE: Discussing All Things FPC with Screen Shots - 9/6/2013 10:47:43 AM   
Hexagon

 

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Talking about mines... game has mechanical clearing equipment??? i think in the equipment for tanks and if you can see in a tank unit a mix of regular tanks and others mounting this equipment, thanks.

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RE: Discussing All Things FPC with Screen Shots - 9/6/2013 11:49:46 AM   
Capn Darwin


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Mine clearing, like other engineering functions is abstracted. Unit hitting minefields and delayed while "engineers" clear lanes in the field (indicated by a breached minefield or obstacle marker on the map.

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Post #: 92
RE: Discussing All Things FPC with Screen Shots - 9/23/2013 10:56:58 AM   
Hexagon

 

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Something i dont ask... HQ units, when you destroy one is destroyed forever or can appear an add-hoc HQ unit small, with shorter range and less power??? or one of the units under his command can asume the HQ mission???

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Post #: 93
RE: Discussing All Things FPC with Screen Shots - 9/23/2013 12:34:32 PM   
Capn Darwin


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Right now when a HQ goes down the sub-units attach to another HQ or depending on the OB tree the next unit in the chain assumes the role after a transition time. Either way the command net is disrupted and the orders time gets larger.

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Post #: 94
RE: Discussing All Things FPC with Screen Shots - 9/23/2013 7:40:10 PM   
Hexagon

 

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Thanks for the reply, maybe in future releases add the option to play with use an unit as HQ BEFORE the superior HQ asume the role... something like WP forces need wait certain time to have the superior HQ working as local HQ and less time for NATO units, something to simulate the training to think more to obey maybe NATO units can work as local HQ at least in command role not in supply role.

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Post #: 95
RE: Discussing All Things FPC with Screen Shots - 9/23/2013 10:47:07 PM   
Capn Darwin


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Hexagon,

One thing you can do, is resubordinate your units during the orders phase if you don't like what the computer has done.

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Post #: 96
RE: Discussing All Things FPC with Screen Shots - 9/24/2013 11:13:35 AM   
Hexagon

 

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Yes but i refer to have a less "automatic" system, you know, destroy a HQ needs create some kaos and temporal "WTF WE DO NOW!!!" something to represent these key moments where lose command open enemy´s door.

In future something to represent this add another point to the game and increase the value of HQ as targets, think for example that as defender (NATO or maybe someday as Israel) you can ignore enemy combat units and center in destroy his HQs to create confusion, with low support units you can center in delay enemy without try stop a Tsunami of tanks

But as you say is now feel it clasic and funtional and can do the job nice.

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Post #: 97
RE: Discussing All Things FPC with Screen Shots - 9/25/2013 12:43:55 PM   
Capn Darwin


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Basically that is what we are doing in the game. If HQs get killed there is a delay in getting a new one established and then there is the hit in command cycle plus units attached to the lost HQ spend time without an HQ which impacts any form of recovery during the period. Bottom line: Keep your HQs safe.

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Post #: 98
RE: Discussing All Things FPC with Screen Shots - 9/28/2013 1:52:29 PM   
Mad Russian


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Putting the finishing touches on the scenarios. I was playing one of them that 'one last time' and got these results.

I thought they would interest you. The game tracks how well you did as a commander as well as each individual unit.

Here is the highest scoring US ground unit. Which in this case happens to be a MRL which was totally out of ammo at the end of the battle.

Good Hunting.

MR






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< Message edited by Mad Russian -- 9/28/2013 1:54:17 PM >


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RE: Discussing All Things FPC with Screen Shots - 9/28/2013 1:54:54 PM   
Mad Russian


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It also tracks helo units.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 100
RE: Discussing All Things FPC with Screen Shots - 9/28/2013 1:55:35 PM   
Mad Russian


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As well as air units.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 101
RE: Discussing All Things FPC with Screen Shots - 9/28/2013 1:57:11 PM   
Mad Russian


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Add all that together and you end up with a battlefield that looks like this.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 102
RE: Discussing All Things FPC with Screen Shots - 9/29/2013 11:35:29 PM   
tombo

 

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Please describe more on how the air war is fought...Air to Air, CAS, recon mission, level bombing, etc. Is air superiority calculated each turn, interdiction?

NATO depends allot on their AC to stop the red attacks.

Has is changed from FPG?

thanks.

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Post #: 103
RE: Discussing All Things FPC with Screen Shots - 9/30/2013 1:26:33 AM   
Mad Russian


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There is no air to air combat. This is a land combat game.

Close Air Support can and will attack helicopters.

The air superiority is determined by the scenario designer when he puts the CAS units in the game.

I have yet to see a level bombing attack but I know the planes are in the data base. I have had some thought about the possibility of having level bombers in the next module.

Basically, everything has changed from FPG.

Good Hunting.

MR

< Message edited by Mad Russian -- 9/30/2013 3:03:14 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 104
RE: Discussing All Things FPC with Screen Shots - 9/30/2013 1:50:42 PM   
tombo

 

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MR, Thanks...looking forward to this.
cheers.

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Post #: 105
RE: Discussing All Things FPC with Screen Shots - 9/30/2013 2:35:55 PM   
Capn Darwin


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Wow my post on air to air disappeared..

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and resident Rocket Scientist

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Post #: 106
RE: Discussing All Things FPC with Screen Shots - 9/30/2013 2:51:47 PM   
Mad Russian


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For a more in-depth view of what you will get, in the scenarios, we need to start with the Flash Point Campaigns: Red Storm storyline. I created the story line for WWIII. In this version, you get the first week of the war. In that first week NATO is reeling. NATO aircraft had always been considered one of it's biggest force multipliers. The Warsaw Pact has always been fully aware of that.

Enter chemical strikes on NATO hard-top airfields and logistical centers. Modern jet aircraft normally require long, hard topped, runways to operate from. These are fixed locations known to both sides. The first thing the Soviets would do, IMO, is to take those resources away from NATO; for at least a short period of time. Absolutely in the opening days of the offensive. All NATO hard-topped airfields would be hit with chemical weapons to deny them the use of the fields.

They would also hit logistical centers with chemical weapons. The resulting chaos would be extreme. Most NATO countries limited the size of their armed forces. To do this they hired a large number of civilian workers. No area was more heavily populated with civilian workers than the logistics centers. These were also near large population centers. Chemical attacks against these facilities would strike at civilians with little to no protection against chemical warfare. Many would be killed and more would flee the areas around the centers.

Add those two factors up and you get very few NATO air missions the opening days of the conflict.

To make matters worse, from a CAS point of view, is that the aircraft that do manage to get airborne are going to be headed to Warsaw Pact airfields, to disrupt their air operations.

What that means in game terms, with the scenarios and campaigns, is that you will see more Warsaw Pact aircraft making appearances in the scenarios/campaigns than you do NATO planes. If you are on the opposing side you won't be happy to see any CAS show up. They can be very costly to your plans.

I hope this sheds some light onto the aircraft aspect of FPC:RS. They are in there, in droves, but they a part of the tactical ground game and reflect the overall view I have of how the Cold War gone HOT would have looked.

Good Hunting.

MR

< Message edited by Mad Russian -- 9/30/2013 2:56:55 PM >


_____________________________

The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 107
RE: Discussing All Things FPC with Screen Shots - 10/4/2013 6:59:45 PM   
british exil


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I know of two certain parts of the German Autobahn that were straight and flat, very straight and flat!http://en.wikipedia.org/wiki/Highway_strip

These were to be used as runways for fighters, the side barriers could be removed within a short period, power sources were placed directly where the"tower" aould be. Are these setups also in the game, most of this information came up after the unification of the two German states.

Does the game also give the possibility to fight the NVA (GDR units) or is it NATO vs Soviet?


Mat

< Message edited by british exil -- 10/4/2013 7:03:11 PM >


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Post #: 108
RE: Discussing All Things FPC with Screen Shots - 10/4/2013 8:13:50 PM   
Capn Darwin


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Mat,

No make shift airfields in the game. All airpower (CAS) is scenario specifc and is "on call" off map. You could make a map with an airfield on it, but there is no way to place or use aircraft in that fashion.

Soviets only in the initial release. We are planning to add East German and Polish forces in the first expansion down the road along with Canadians, and the French.

_____________________________

We are working on 2.06 update. Visit our website too.

Cap'n Darwin aka Jim Snyder
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and resident Rocket Scientist

(in reply to british exil)
Post #: 109
RE: Discussing All Things FPC with Screen Shots - 10/4/2013 11:23:29 PM   
british exil


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Thanks.

Mat

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Post #: 110
RE: Discussing All Things FPC with Screen Shots - 10/5/2013 2:36:12 AM   
Mad Russian


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quote:

ORIGINAL: british exil

I know of two certain parts of the German Autobahn that were straight and flat, very straight and flat!http://en.wikipedia.org/wiki/Highway_strip

These were to be used as runways for fighters, the side barriers could be removed within a short period, power sources were placed directly where the"tower" aould be. Are these setups also in the game, most of this information came up after the unification of the two German states.

Does the game also give the possibility to fight the NVA (GDR units) or is it NATO vs Soviet?


Mat


We knew of those and so did the Russians. They knew where all those straight stretches of autobahn were. They would have been of no use after an attack.

Good Hunting.

MR

< Message edited by Mad Russian -- 10/5/2013 2:37:37 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 111
RE: Discussing All Things FPC with Screen Shots - 11/15/2013 4:32:46 PM   
Mad Russian


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When playing the campaigns now you can have core units display notification on the counter.

This is helpful when deciding who to deploy where at times. Sorry, but my guys are the one's I'm trying to keep alive.

To get the 'c' to display on the counter simply click "control+w".

You can see how the core units are easily identifiable now.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 112
RE: Discussing All Things FPC with Screen Shots - 11/26/2013 4:39:15 PM   
Mad Russian


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Looks like we found a Soviet convoy. Now for some added points to the total!

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 113
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