For a more in-depth view of what you will get, in the scenarios, we need to start with the Flash Point Campaigns: Red Storm storyline. I created the story line for WWIII. In this version, you get the first week of the war. In that first week NATO is reeling. NATO aircraft had always been considered one of it's biggest force multipliers. The Warsaw Pact has always been fully aware of that.
Enter chemical strikes on NATO hard-top airfields and logistical centers. Modern jet aircraft normally require long, hard topped, runways to operate from. These are fixed locations known to both sides. The first thing the Soviets would do, IMO, is to take those resources away from NATO; for at least a short period of time. Absolutely in the opening days of the offensive. All NATO hard-topped airfields would be hit with chemical weapons to deny them the use of the fields.
They would also hit logistical centers with chemical weapons. The resulting chaos would be extreme. Most NATO countries limited the size of their armed forces. To do this they hired a large number of civilian workers. No area was more heavily populated with civilian workers than the logistics centers. These were also near large population centers. Chemical attacks against these facilities would strike at civilians with little to no protection against chemical warfare. Many would be killed and more would flee the areas around the centers.
Add those two factors up and you get very few NATO air missions the opening days of the conflict.
To make matters worse, from a CAS point of view, is that the aircraft that do manage to get airborne are going to be headed to Warsaw Pact airfields, to disrupt their air operations.
What that means in game terms, with the scenarios and campaigns, is that you will see more Warsaw Pact aircraft making appearances in the scenarios/campaigns than you do NATO planes. If you are on the opposing side you won't be happy to see any CAS show up. They can be very costly to your plans.
I hope this sheds some light onto the aircraft aspect of FPC:RS. They are in there, in droves, but they a part of the tactical ground game and reflect the overall view I have of how the Cold War gone HOT would have looked.
< Message edited by Mad Russian -- 9/30/2013 2:56:55 PM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.