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RE: Discussing All Things FPC with Screen Shots

 
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RE: Discussing All Things FPC with Screen Shots - 7/5/2013 8:16:30 PM   
jack54


Posts: 680
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From: East Tennessee
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Hi again,

Sorry, I hate to be a pest but could you elaborate on the Mech. Infantry. I see that units with the transports destroyed become leg units but how are dismounted units handled?

1- Is the dismounted infantry abstracted using the same mech counter?

2- I've seen trucks during the DAR; do they unload a leg counter unit?

Thanks and all the BEST!

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mostly playing
Flashpoint Campaigns:Red Storm, Piercing Fortress Europa, RUS, Qvadriga, Drums of War, Hannibal


Avatar:FC:RS German counter

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Post #: 61
RE: Discussing All Things FPC with Screen Shots - 7/6/2013 12:31:51 AM   
Mad Russian


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Joined: 3/16/2008
From: Texas
Status: online
When the transport reach their objective the infantry is unloaded. At that time there are two targets in the hex for each squad. The vehicle and the infantry. They take losses irrespective of each other. It doesn't matter what the transporting unit is, it's treated the same.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 62
RE: Discussing All Things FPC with Screen Shots - 7/14/2013 12:23:58 AM   
Mad Russian


Posts: 12539
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Some of this terrain gets expensive. Victory Points are assigned in the editor. You can have them display on the map or hide them.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 63
RE: Discussing All Things FPC with Screen Shots - 7/23/2013 5:07:01 AM   
CrackSabbath


Posts: 51
Joined: 6/7/2004
From: Aridzona
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First off, this game looks great, and I'm really looking forward to it!

How does stacking work? I'm working my way through the DAR videos, and saw some hexes w/huge stacks (kind of like playing Jenga if this were a board game). Are there movement or combat penalties?

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Post #: 64
RE: Discussing All Things FPC with Screen Shots - 7/23/2013 11:58:54 AM   
Capn Darwin


Posts: 4380
Joined: 2/12/2005
From: Newark, OH
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CrackSabbath,

We are still in the midst of tweaking the AI movement behavior. One thing is avoiding the tall "super" stacks. They occur because of traffic movement limits per hex and have the self correcting artillery magnet clumping of targets. There are two cases for stacking. One is a number of steps maximum (which is still pretty high but we wanted the players to be able to stack up targets if they wanted) and the other is telling the AI to not go above 2 units per hex and in some cases for recon and helos only allow one in the hex.

The latest builds have really reduced the superstack issue and pathing for units is much better.

_____________________________

We are working on 2.06 update. Visit our website too.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

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Post #: 65
RE: Discussing All Things FPC with Screen Shots - 7/23/2013 3:48:21 PM   
CrackSabbath


Posts: 51
Joined: 6/7/2004
From: Aridzona
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Sounds good, and thanks for the quick response!

Again, I'm really exited about this game, & hope the beta testing is progressing well. BTW, my birthday is in early October, so it would be awesome if the game were for sale by then. Just sayin' . . .

_____________________________

Homer: [gulps] I suppose you want to probe me. Well, might as well get it over with. [unzips his pants]

Kang: [disgusted] Stop! We have reached the limits of what rectal probing can teach us.

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Post #: 66
RE: Discussing All Things FPC with Screen Shots - 7/28/2013 6:30:48 AM   
Mad Russian


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This looks like a WWI battlefield with all the artillery strikes. All this was done in 10 hours of battle time.

The minefields you see were also delivered by artillery.

Good Hunting.

MR




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< Message edited by Mad Russian -- 7/28/2013 6:31:33 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 67
RE: Discussing All Things FPC with Screen Shots - 7/28/2013 1:31:09 PM   
jday305


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Shows the flow of the battle

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RE: Discussing All Things FPC with Screen Shots - 7/28/2013 1:56:55 PM   
Mad Russian


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The TOC diary shows the flow of battle as well. As well as when the defenders open fire.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to jday305)
Post #: 69
RE: Discussing All Things FPC with Screen Shots - 8/1/2013 5:03:56 PM   
Richard III


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Looks very, very good. An improvement on the now "old" HPS Modern War titles.  Is there a Campaign Game at all, if so how is it done ?

One full long campaign where losses are carried forward  to the next battle  ( very hard to implement I realize  ) or linked Battles, or none..

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RE: Discussing All Things FPC with Screen Shots - 8/1/2013 5:14:53 PM   
Mad Russian


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Yes, we are trying to two full campaigns in the release. There will be more after that.

Linked battles - in a way. Separate scenarios with a base force that has losses carried over.

Good Hunting.

MR

< Message edited by Mad Russian -- 8/1/2013 5:16:44 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 71
RE: Discussing All Things FPC with Screen Shots - 8/3/2013 6:22:48 AM   
FlipTrac_511


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I haven't been at Matrix for years. This title has pulled me back! It looks great and I'm looking forward to it.

If I may offer a bit of constructive criticism, the color chosen to represent water is a bit overwhelming. From the shots I've been seeing with my iphone, the rivers really try to pull my eyes away from anything else in the map. Perhaps the blue is a little too neon? Just my two cents.

Keep up the good work!

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Post #: 72
RE: Discussing All Things FPC with Screen Shots - 8/3/2013 1:19:03 PM   
wodin


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There has been a discussion on the Water colour, you'll find it further down the forum somewhere ;)..it is modifiable and I expect we will see a few graphic mods done..the towns and cities are my issue with the map..everything else I can live with.



quote:

ORIGINAL: FlipTrac_511

I haven't been at Matrix for years. This title has pulled me back! It looks great and I'm looking forward to it.

If I may offer a bit of constructive criticism, the color chosen to represent water is a bit overwhelming. From the shots I've been seeing with my iphone, the rivers really try to pull my eyes away from anything else in the map. Perhaps the blue is a little too neon? Just my two cents.

Keep up the good work!


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RE: Discussing All Things FPC with Screen Shots - 8/3/2013 2:00:36 PM   
cbelva

 

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As a beta tester I have found that I don't even notice the color of the water during the game. In fact, I have grown accustomed to it. But if you don't like it, you can change the color of the water on any of the maps with the color replacer on any paint program in just a few short minutes. Besides that, you can totally change the maps and create your own terrain set. You don't even need a terrain set, you can scan just about any map, scale it to the game and use it.

The main point, once you start playing I think you won't even notice the water, except when you find the bridge you expected to use to cross it blown.

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Post #: 74
RE: Discussing All Things FPC with Screen Shots - 8/3/2013 2:39:52 PM   
Mad Russian


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quote:

ORIGINAL: FlipTrac_511

I haven't been at Matrix for years. This title has pulled me back! It looks great and I'm looking forward to it.


Welcome back!!

This game is tremendous. I say that for a variety of reasons.

First and foremost, it's a labor of love by wargamers. This is a game we like playing. The changes to the system from the original have been extensive. What I've heard is that Flash Point Germany went from being a good game, to Flash Point Campaigns being one you won't soon forget.

Second, the amount of research into a game is important to me personally. My personal preference, in a game, is one that has all the research and data collection done, but is under the hood and not intrusive on game play. That's been done with FPC.

Third, the game is very addictive. That, "Just One More Turn" has bitten the Development and Beta Teams over and over.

For me, that's all I can ask of a game. Done by the right people, the right way, with addictive game play. What else is there?

quote:


If I may offer a bit of constructive criticism, the color chosen to represent water is a bit overwhelming. From the shots I've been seeing with my iphone, the rivers really try to pull my eyes away from anything else in the map. Perhaps the blue is a little too neon? Just my two cents.

Keep up the good work!


As one of the developers your words are music to my ears. If the one thing that gamers can find issue with is the color of our water this game will be one of the best ever made. The color of the water can be changed on all the maps by anyone in under an hour for all 25 maps the game will ship with.

The blue was chosen originally to stand out so you could tell at a glance where the water is. As Charles said, after playing with it for a little while I don't even see it anymore. So, for us the blue wasn't jarring as it is just looking at it from a screen shot.

If I get some time before we ship I'll change it. If not, anyone else can in short order.


Good Hunting.

MR


< Message edited by Mad Russian -- 8/3/2013 2:41:35 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 75
RE: Discussing All Things FPC with Screen Shots - 8/5/2013 11:59:02 PM   
Jimbo123

 

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It's been a while since I have been so jazzed about a release. Probably WITE is the last title that had this much of my attention. I loved FPG and spent hours playing it. I have watched the progress and can't wait!!!!

Lots of luck and you have at least 1 unit sold!!

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Post #: 76
RE: Discussing All Things FPC with Screen Shots - 8/6/2013 12:06:28 AM   
Jimbo123

 

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FYI

Isn't August late Summer!!

Sorry can't wait!!

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Post #: 77
RE: Discussing All Things FPC with Screen Shots - 8/6/2013 1:37:18 PM   
Mad Russian


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From: Texas
Status: online
We're working as fast as we can.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Jimbo123)
Post #: 78
RE: Discussing All Things FPC with Screen Shots - 8/23/2013 10:55:36 PM   
5MechDiv

 

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it looks amazing!

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Post #: 79
RE: Discussing All Things FPC with Screen Shots - 8/24/2013 2:18:01 AM   
Capn Darwin


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From: Newark, OH
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Thanks. We are behind where we wanted to be right now getting PBEM and campaign mechanics working like we want. We will keep everyone posted.

_____________________________

We are working on 2.06 update. Visit our website too.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to 5MechDiv)
Post #: 80
RE: Discussing All Things FPC with Screen Shots - 8/25/2013 5:04:58 PM   
Mad Russian


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Welcome to the Matrix forums 5MechDiv. I'm glad you like what you see with FPC.

There are some really heavy duty gaming hours headed your way if the Development and Beta Teams have any say in it. At the moment we are spending time, "getting it right." we don't want to release anything that doesn't meet our standards in either game play (as few bugs as possible) or accuracy in how we, and others, perceive that WWIII would have played out.

It's coming soon, just a couple more issues and we are good to go!!

Good Hunting.

MR

< Message edited by Mad Russian -- 8/25/2013 5:07:33 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Discussing All Things FPC with Screen Shots - 8/25/2013 8:43:05 PM   
5MechDiv

 

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Thanks for reply guys, I spent many hours playing FPG and when I found Red Storm, so I was very happy. I remember some screenshots and infos about Middle East, but Red Storm is much more interesting for me.

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Post #: 82
RE: Discussing All Things FPC with Screen Shots - 8/27/2013 9:06:36 PM   
Mad Russian


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From: Texas
Status: online
Hell in Der Kessel!!

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to 5MechDiv)
Post #: 83
RE: Discussing All Things FPC with Screen Shots - 8/27/2013 10:35:16 PM   
Mad Russian


Posts: 12539
Joined: 3/16/2008
From: Texas
Status: online
A shot of the entire Kessel!




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 84
RE: Discussing All Things FPC with Screen Shots - 9/5/2013 7:45:48 PM   
Mad Russian


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In an earlier period action near Fulda, done by one of the Beta Team, here is the initial setup.

You can see where the Soviets have breached the border defenses on the road. They removed the mines before starting the attack.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 9/5/2013 7:51:35 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 85
RE: Discussing All Things FPC with Screen Shots - 9/5/2013 7:51:11 PM   
Mad Russian


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Using tube delivered mine fields (FASCAM)the defensive line was reestablished after allowing Soviet armored units through and trapping them against the newly laid minefields.

As you can see, the Soviets have paid a high price for this breaching operation.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 86
RE: Discussing All Things FPC with Screen Shots - 9/5/2013 8:12:17 PM   
wodin


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From: England
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Ouch..yet WOW...let them through then fire minefield behind them..excellent..Is the AI able to use this kind of clever tactic aswell?

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Post #: 87
RE: Discussing All Things FPC with Screen Shots - 9/6/2013 2:55:27 AM   
Mad Russian


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From: Texas
Status: online
Having been a Combat Engineer those are the kinds of things we would do on the field. The AI will probably not use that tactic and neither would 98% of gamers. I just happen to be one that does.

Something for the rest of you to keep in mind when we all start playing PBEM games against each other.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to wodin)
Post #: 88
RE: Discussing All Things FPC with Screen Shots - 9/6/2013 3:09:27 AM   
wodin


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OK fair enough.

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Post #: 89
RE: Discussing All Things FPC with Screen Shots - 9/6/2013 6:50:46 AM   
Mad Russian


Posts: 12539
Joined: 3/16/2008
From: Texas
Status: online
Fighting through forest lanes isn't the easiest thing in the world. It takes a battering ram to get the job done.

This attack was even more interesting as I had to do it at night.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to wodin)
Post #: 90
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