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basic question on TF

 
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basic question on TF - 5/5/2013 7:46:46 PM   
mantrain

 

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What happens when one of your ships in a TF gets damaged at sea? How do you know whether it is to be repaired at sea, or, if it should return to port? How do you order that single ship to port when the entire TF needs to complete the mission?
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RE: basic question on TF - 5/5/2013 8:07:33 PM   
Bullwinkle58


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quote:

ORIGINAL: mantrain

What happens when one of your ships in a TF gets damaged at sea? How do you know whether it is to be repaired at sea, or, if it should return to port? How do you order that single ship to port when the entire TF needs to complete the mission?


Some ships, especially larger warships, can fix some non-major damge at sea. I'm pretty sure there are random rolls involved, but not only randoms. A BB will often fix a little non-major float or some system damage while in transit home or to a shipyard. An xAK almost never does. Damage can also get worse whiile in transit. Float damage increasing is often a function of the amount of system damage.

Every player has limits to how much damage they will put up with in at-sea ships. Often the tacticfal situation forces the decision and amount of risk the player will put up with.

If a single ship needs to go back, make a new TF from the existing TF. Maybe include escorts, maybe not if you can't afford it. There's a button for forming new TFs in the TF screen. You can always re-jigger even healthy ships into new configurations or missions while at sea.

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RE: basic question on TF - 5/5/2013 10:19:32 PM   
jmalter

 

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If a ship gets heavily damaged in combat, the game might automatically form an EscortTF, putting the damaged ship(s) & an undamaged DD-type (if available) and setting them to return to the original TF's home port. Survival of these damaged ships is greatly increased by manually switching the EscortTF's speed from Mission to Cruise.

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RE: basic question on TF - 5/6/2013 3:22:09 PM   
czert2

 

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quote:

ORIGINAL: jmalter

If a ship gets heavily damaged in combat, the game might automatically form an EscortTF, putting the damaged ship(s) & an undamaged DD-type (if available) and setting them to return to the original TF's home port. Survival of these damaged ships is greatly increased by manually switching the EscortTF's speed from Mission to Cruise.


And rerouting them to nearest port, id damage in any are is bigger than 50 (or even at fire)- risk of ship sinking at port (even lvl1) is smaller than on open seas. Good stategy is leave ship at arived port until you are sure that it will take no aditional damage en-route (no fires and stuctural/flood damage more than 60 IIRC - for each category, engines only affect speed of ship ).
Once ship arived at port put it imediatly on pier side repair for faster repairs, you can allways put it back to readines so she can sail again (after 3-days delay), after emergency repairs are done so she can safely sail to bigger port for complete repairs. ¨
And remeber any major damage bigger than 5 can be repaired only at shipyards (less than 5 can be repaired at any port bigger/equal than 7).

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RE: basic question on TF - 5/6/2013 3:30:11 PM   
Bullwinkle58


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quote:

ORIGINAL: czert2


quote:

ORIGINAL: jmalter

If a ship gets heavily damaged in combat, the game might automatically form an EscortTF, putting the damaged ship(s) & an undamaged DD-type (if available) and setting them to return to the original TF's home port. Survival of these damaged ships is greatly increased by manually switching the EscortTF's speed from Mission to Cruise.


And rerouting them to nearest port, id damage in any are is bigger than 50 (or even at fire)- risk of ship sinking at port (even lvl1) is smaller than on open seas. Good stategy is leave ship at arived port until you are sure that it will take no aditional damage en-route (no fires and stuctural/flood damage more than 60 IIRC - for each category, engines only affect speed of ship ).
Once ship arived at port put it imediatly on pier side repair for faster repairs, you can allways put it back to readines so she can sail again (after 3-days delay), after emergency repairs are done so she can safely sail to bigger port for complete repairs. ¨
And remeber any major damage bigger than 5 can be repaired only at shipyards (less than 5 can be repaired at any port bigger/equal than 7).


This advice, like everything in the game, might be good, might not. If you are in a high enemy air-superiority zone putting that ship at the nearest island, at the pier, might be ensuring you lose it. Everything in this game "depends." You have to make command judgements. If I'm at a very forward area where the "parking" island has no air defense, and I have an xAK with 60 system and 25 float damge, I'm probably taking the chance to send it farther to the rear. If it has those stats plus 30 Fires I'm probably parking it at the nearest island no matter what.

Blanket statements get one in trouble.


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RE: basic question on TF - 5/6/2013 3:38:55 PM   
Zigurat666


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And as Jap,be very very careful with fires!! I lost 3 capital ships in my last game because of medium fires (20-30) which burnt out of control even after 2 of them made it to a size 3 port. You need at least a SIZE 4 if you are seriously going to try to stop a fire on a Jap boat!





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RE: basic question on TF - 5/6/2013 6:54:20 PM   
jmalter

 

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quote:

ORIGINAL: czert2
And rerouting them to nearest port, id damage in any are is bigger than 50 (or even at fire)- risk of ship sinking at port (even lvl1) is smaller than on open seas. Good stategy is leave ship at arived port until you are sure that it will take no aditional damage en-route (no fires and stuctural/flood damage more than 60 IIRC - for each category, engines only affect speed of ship ).
Once ship arived at port put it imediatly on pier side repair for faster repairs, you can allways put it back to readines so she can sail again (after 3-days delay), after emergency repairs are done so she can safely sail to bigger port for complete repairs. ¨

Before leaving the temporary port, take a look at the ship's captain - a high Naval skill (combined w/ the crew-rating) will help the ship cope w/ non-major damage that might accrue as it transits back to a shipyard.

(in reply to czert2)
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