Learning about FPC:RS Unit Counters

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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CapnDarwin
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Learning about FPC:RS Unit Counters

Post by CapnDarwin »

Today's installment. The Red Storm Unit Counter and its information.



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Additional Counter Information

Post by CapnDarwin »

Number of Active Runner - This is the number of vehicles and/or squads in the unit. This number is accurate for your forces and a bit fuzzier for the enemy.

Movement Class - Right now we have (T)rack, (W)heeled, (L)eg, (J)et, (R)otor, (N)one.

Movement Direction - The red or black triangle points to the hex of travel direction the unit is going to. It will be either at the top or bottom of the counter or in the corners to show the six directions.

Unit Orders - The letter represents to current orders state of the unit. (A)ssault, Deliberate (M)ove, Hasty Move (2), (R)est and Refit, (S)reen, (H)old, and (E)ngineering.

The rest is pretty straight forward.

Enjoy!



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Hoplite1963
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RE: Learning about FPC:RS Unit Counters

Post by Hoplite1963 »

I gather from this thread and other screenshots that vehicles and helicopters are represented on the counters by silhouettes and that infantry and command units use NATO style symbols.

Which approach do you take for towed and crew served weapons such as artillery pieces, mortars and anti-tank guided weapons teams ? Also, as I understand air strikes are included in the game, do fixed wing aircraft have their own counters? If not is there a special case for Harrier jump jets being treated as a helicopter gunships style units, with similar counters , with enhanced movement allowance and capacities?

Really looking forward to this one

Ian
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Mad Russian
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RE: Learning about FPC:RS Unit Counters

Post by Mad Russian »

Here is what a fixed wing aircraft counter looks like along with the information screen for the unit.

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RE: Learning about FPC:RS Unit Counters

Post by cbelva »

And yes the aircraft's incon appears on the map as it conducts its attack.
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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

I will post examples of each this evening. As for the Harrier and similar VTOL aircraft, for now they are used as fixed wing with and do air strikes as other aircraft.
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RE: Learning about FPC:RS Unit Counters

Post by Hoplite1963 »

Many thanks for the prompt reply, particularly looking forward to seeing the towed artillery and weapons counters.

All the best
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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

Okay Here are the examples. As you can see, crew served show the weapon silhouette and Infantry with special weapons have NATO icons for the infantry type and the special weapon being used.



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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

When both infantry and crewed weapons are on the move the silhouette changes to the transporter (APC or Truck).
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RE: Learning about FPC:RS Unit Counters

Post by wodin »

Can Heli's hover?
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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

If they are not moving (NOE) then yes, they are in a hover state and spend some part of the time popping up looking and shooting bad guys.
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RE: Learning about FPC:RS Unit Counters

Post by OldSarge »

I assume the color inset square around the counter represents a unit with losses or not up to full strength?

I like the counter art!
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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

OldSarge, That is the currently selected unit(s). The number in the lower left will tell you the number of active runners.

And thanks. We think it gives the right amount of info without overkill.
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RE: Learning about FPC:RS Unit Counters

Post by jack54 »

Do you mind me using your Unit counter as an Avatar? I really like the look[:)]
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RE: Learning about FPC:RS Unit Counters

Post by CapnDarwin »

Jack54,

No. Go right ahead. [8D]
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RE: Learning about FPC:RS Unit Counters

Post by RangerX3X »

I don’t mean to draw constant comparisons between the “original” game and the upcoming release (I clearly get it is not FPG2), however I must say that the new counter styles and the maps themselves are as aesthetically pleasing as the first game.

It is clear that those involved in these efforts have talent and passion for the trade and I really hope the community supports them by purchasing the products. Although I am by a long shot a Steam purchaser and gamer, I frequently hit up Matrix for titles such as these that are not really available elsewhere.

I have yet to be disappointed.

[&o]
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RE: Learning about FPC:RS Unit Counters

Post by cbelva »

Well, you are going to compare the two games and that is just natural. There are some similarities between the two games because they have the same designers. The most common similarity is the layout and the look of the main game screen. However, as you start playing the game, you will realize that the similarities ends soon after that. There are a lot of differences under the hood. I am excited about the flexibility of this engine. As this game evolves, I believe the original FPG will become a distance memory.
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Mad Russian
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RE: Learning about FPC:RS Unit Counters

Post by Mad Russian »

The differences in the way the four nations armies fight is an eye opening experience. That change will be immediately noticable to anyone who played through the FPG scenarios.

There are no game play similarities that I know of. [X(] [:D]

Good Hunting.

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RE: Learning about FPC:RS Unit Counters

Post by MikeAP »

ORIGINAL: cbelva

As this game evolves, I believe the original FPG will become a distance memory.

I hope so! I had a 'bad' experience with FPG.

I've been looking forward to a good modern combat wargame for the longest time. So far FPC seems to be on point - at least what the devs tell us.
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RE: Learning about FPC:RS Unit Counters

Post by RangerX3X »

From what I see here FPC:RS should be a great game, however FPG is a great game in its own right. Much the same as the original HTTR is still enjoyable to play even though it has been eclipsed by BFTB.

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