Learning about FPC:RS Unit Counters
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- CapnDarwin
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Learning about FPC:RS Unit Counters
Today's installment. The Red Storm Unit Counter and its information.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
- CapnDarwin
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Additional Counter Information
Number of Active Runner - This is the number of vehicles and/or squads in the unit. This number is accurate for your forces and a bit fuzzier for the enemy.
Movement Class - Right now we have (T)rack, (W)heeled, (L)eg, (J)et, (R)otor, (N)one.
Movement Direction - The red or black triangle points to the hex of travel direction the unit is going to. It will be either at the top or bottom of the counter or in the corners to show the six directions.
Unit Orders - The letter represents to current orders state of the unit. (A)ssault, Deliberate (M)ove, Hasty Move (2), (R)est and Refit, (S)reen, (H)old, and (E)ngineering.
The rest is pretty straight forward.
Enjoy!
Movement Class - Right now we have (T)rack, (W)heeled, (L)eg, (J)et, (R)otor, (N)one.
Movement Direction - The red or black triangle points to the hex of travel direction the unit is going to. It will be either at the top or bottom of the counter or in the corners to show the six directions.
Unit Orders - The letter represents to current orders state of the unit. (A)ssault, Deliberate (M)ove, Hasty Move (2), (R)est and Refit, (S)reen, (H)old, and (E)ngineering.
The rest is pretty straight forward.
Enjoy!
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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RE: Learning about FPC:RS Unit Counters
I gather from this thread and other screenshots that vehicles and helicopters are represented on the counters by silhouettes and that infantry and command units use NATO style symbols.
Which approach do you take for towed and crew served weapons such as artillery pieces, mortars and anti-tank guided weapons teams ? Also, as I understand air strikes are included in the game, do fixed wing aircraft have their own counters? If not is there a special case for Harrier jump jets being treated as a helicopter gunships style units, with similar counters , with enhanced movement allowance and capacities?
Really looking forward to this one
Ian
Which approach do you take for towed and crew served weapons such as artillery pieces, mortars and anti-tank guided weapons teams ? Also, as I understand air strikes are included in the game, do fixed wing aircraft have their own counters? If not is there a special case for Harrier jump jets being treated as a helicopter gunships style units, with similar counters , with enhanced movement allowance and capacities?
Really looking forward to this one
Ian
- Mad Russian
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RE: Learning about FPC:RS Unit Counters
Here is what a fixed wing aircraft counter looks like along with the information screen for the unit.
Good Hunting.
MR
Good Hunting.
MR
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The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Learning about FPC:RS Unit Counters
And yes the aircraft's incon appears on the map as it conducts its attack.
Charles Belva
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- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
I will post examples of each this evening. As for the Harrier and similar VTOL aircraft, for now they are used as fixed wing with and do air strikes as other aircraft.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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RE: Learning about FPC:RS Unit Counters
Many thanks for the prompt reply, particularly looking forward to seeing the towed artillery and weapons counters.
All the best
Ian
All the best
Ian
- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
Okay Here are the examples. As you can see, crew served show the weapon silhouette and Infantry with special weapons have NATO icons for the infantry type and the special weapon being used.
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OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
When both infantry and crewed weapons are on the move the silhouette changes to the transporter (APC or Truck).
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Learning about FPC:RS Unit Counters
Can Heli's hover?
- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
If they are not moving (NOE) then yes, they are in a hover state and spend some part of the time popping up looking and shooting bad guys.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Learning about FPC:RS Unit Counters
I assume the color inset square around the counter represents a unit with losses or not up to full strength?
I like the counter art!
I like the counter art!
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Jeffrey Sinclair, "Infection", Babylon 5
- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
OldSarge, That is the currently selected unit(s). The number in the lower left will tell you the number of active runners.
And thanks. We think it gives the right amount of info without overkill.
And thanks. We think it gives the right amount of info without overkill.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Learning about FPC:RS Unit Counters
Do you mind me using your Unit counter as an Avatar? I really like the look[:)]
Avatar: Me borrowing Albert Ball's Nieuport 17
Counter from Bloody April by Terry Simo (GMT)
Counter from Bloody April by Terry Simo (GMT)
- CapnDarwin
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RE: Learning about FPC:RS Unit Counters
Jack54,
No. Go right ahead. [8D]
No. Go right ahead. [8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
RE: Learning about FPC:RS Unit Counters
I don’t mean to draw constant comparisons between the “original” game and the upcoming release (I clearly get it is not FPG2), however I must say that the new counter styles and the maps themselves are as aesthetically pleasing as the first game.
It is clear that those involved in these efforts have talent and passion for the trade and I really hope the community supports them by purchasing the products. Although I am by a long shot a Steam purchaser and gamer, I frequently hit up Matrix for titles such as these that are not really available elsewhere.
I have yet to be disappointed.
[&o]
It is clear that those involved in these efforts have talent and passion for the trade and I really hope the community supports them by purchasing the products. Although I am by a long shot a Steam purchaser and gamer, I frequently hit up Matrix for titles such as these that are not really available elsewhere.
I have yet to be disappointed.
[&o]
RE: Learning about FPC:RS Unit Counters
Well, you are going to compare the two games and that is just natural. There are some similarities between the two games because they have the same designers. The most common similarity is the layout and the look of the main game screen. However, as you start playing the game, you will realize that the similarities ends soon after that. There are a lot of differences under the hood. I am excited about the flexibility of this engine. As this game evolves, I believe the original FPG will become a distance memory.
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
- Mad Russian
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RE: Learning about FPC:RS Unit Counters
The differences in the way the four nations armies fight is an eye opening experience. That change will be immediately noticable to anyone who played through the FPG scenarios.
There are no game play similarities that I know of. [X(] [:D]
Good Hunting.
MR
There are no game play similarities that I know of. [X(] [:D]
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Learning about FPC:RS Unit Counters
ORIGINAL: cbelva
As this game evolves, I believe the original FPG will become a distance memory.
I hope so! I had a 'bad' experience with FPG.
I've been looking forward to a good modern combat wargame for the longest time. So far FPC seems to be on point - at least what the devs tell us.
RE: Learning about FPC:RS Unit Counters
From what I see here FPC:RS should be a great game, however FPG is a great game in its own right. Much the same as the original HTTR is still enjoyable to play even though it has been eclipsed by BFTB.