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RE: About the Fighting

 
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RE: About the Fighting - 5/10/2013 11:18:23 PM   
JohnO


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From: Colorado Springs, CO
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Not sure where to post this, but I read a book labeled ""Red Army" by Ralph Peters, an excellent book. Now I'm going to have to reread it again along with "Red Thrust". Have to dig out my "MBT" board game and also "The Third World War - Battle for Germany" again

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Post #: 61
RE: About the Fighting - 5/10/2013 11:46:00 PM   
Mad Russian


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"Red Army", "Chieftains", "Team Yankee", to name a few that are on the shelf right here. Been getting pumped up for some time now!!

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 62
RE: About the Fighting - 5/11/2013 12:27:09 AM   
Capn Darwin


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GDW's Assault series is a good board game analog and so is Lock 'n Loads World at War series. Maybe read a little Red Storm Rising by Clancy too.

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Post #: 63
RE: About the Fighting - 5/11/2013 1:50:40 AM   
Mad Russian


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From: Texas
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quote:

ORIGINAL: JohnO

Not sure where to post this, but I read a book labeled ""Red Army" by Ralph Peters, an excellent book. Now I'm going to have to reread it again along with "Red Thrust". Have to dig out my "MBT" board game and also "The Third World War - Battle for Germany" again



I see you are still at Leavenworth. Maybe the guards will let you have some time for wargames.

I tried to get them to let you out on good behavior but you know how they are...

I hope life is good for you these days.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to JohnO)
Post #: 64
RE: About the Fighting - 5/11/2013 2:19:27 AM   
JohnO


Posts: 268
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From: Colorado Springs, CO
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I don't work at the prison I work at Ft Leavenworth MCTP I go out to WFX or UE which is War Fighter Exercise or Unified Endeavor exercise at military bases. We have one this coming June with the 40ID.

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Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie.

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Post #: 65
RE: About the Fighting - 5/11/2013 2:35:17 AM   
Mad Russian


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ROFL...I know where you work. Unless you changed jobs since we last talked. I was being a smart ass and inferring you were on the inside of Leavenworth.

Instead of working at MCTP...


It has been awhile since we talked though and I've slept since then...

Although I have made a few scenarios...

I was just glad to see another familiar gamer!!!

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to JohnO)
Post #: 66
RE: About the Fighting - 6/20/2013 7:10:37 PM   
Mad Russian


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One of the biggest aspects of the fighting is how the AI responds during game play.

This AI, at this time, is very aggressive. As such, it is better suited to be the attacker than the defender, which is the opposite of most games AI's.

In later expansions of the game there is talk of creating task specific AI behavior. For now, we have this one. I have created a scenario to highlight the AI's behavior and explain some of how it works.

The short story condensed version...

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 67
RE: About the Fighting - 6/20/2013 7:20:43 PM   
Mad Russian


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Here is a slice of a battle with various Victory Locations (VL) and a very fluid situation to demonstrate how the AI responds.

The AI looks at each VL in relation to friendly forces and determines which is the easiest to take. It then goes about getting it.

Helicopters cannot control VL's. They can however be a denial force. By that I mean they will go to a VL and deny the enemy the opportunity to take it without a fight. The AI uses Helo's very aggressively.

Good Hunting.

MR




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< Message edited by Mad Russian -- 6/21/2013 11:11:58 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 68
RE: About the Fighting - 6/20/2013 7:36:32 PM   
Mad Russian


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This example shows the most likely AI responses.

1) I would not expect this to happen because there are substantial American combat units between the Soviets and the 130 point VL in Reichelsheim.

2) This could easily happen because by using this route there are no American combat units near the 130 VL near the blown bridge.

3) The Soviets could continue on the south side of the river and come to either the 130 VL or the 150 VL with out American units being between them. Again I would expect it to advance on the 150 VL because it has less defenders and the points are higher.

4) This could also be one of the AI's responses because the VL points are high and there are not substantial American defenders.

This example is pretty tight but overall it shows how the AI might make moves against you. If you move the American combat units around it will redetermine what the threats vs rewards are. That includes if the enemy takes VL's away from the AI. Depending on value, threat and reward it may counter attack you to take them back. Or it may simply keep moving forward for higher value VL's.

Another thing to consider, is that the AI is not an 'all or nothing' entity. It may well make more than one movement thrust at a time. It will not normally only go all out for a single VL. Unless it is the last one or obviously the much better choice.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 6/21/2013 11:13:36 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 69
RE: About the Fighting - 6/27/2013 3:21:30 PM   
Mad Russian


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By simply clicking on a unit it will display the unit organization. To keep from having to do that with every unit on the map you can go to the TOC and check the unit roster. This shows all the units in the chain of command and their physical condition. It also shows what damage to the enemy the unit has done.

Here is an example of the roster.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 70
RE: About the Fighting - 7/3/2013 2:40:44 AM   
cbelva

 

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Here is the aftermath of a little battle fought yesterday. Hard fought on both sides.






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Post #: 71
RE: About the Fighting - 7/3/2013 8:47:58 PM   
Mad Russian


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Here is a location where everybody in this village is fighting for their lives!

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to cbelva)
Post #: 72
RE: About the Fighting - 7/3/2013 9:07:21 PM   
Mad Russian


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Here a US unit suffers a morale loss when losing a squad.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 73
RE: About the Fighting - 7/3/2013 9:09:46 PM   
Mad Russian


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Joined: 3/16/2008
From: Texas
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With that Soviet tank column moving through the village no wonder they suffered a morale loss.

Seems as though the fight for this village is from from over though with US reinforcements arriving rapidly to continue the contest.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 74
RE: About the Fighting - 9/22/2013 10:42:00 PM   
Mad Russian


Posts: 12582
Joined: 3/16/2008
From: Texas
Status: offline
Abrams Ridge in the campaign.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 75
RE: About the Fighting - 9/22/2013 11:02:37 PM   
mikmyk


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This game looks amazing. D and I are going to be burning a little dev time playing this.

Mike

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Post #: 76
RE: About the Fighting - 9/23/2013 2:51:19 AM   
Capn Darwin


Posts: 4519
Joined: 2/12/2005
From: Newark, OH
Status: offline
Mike,

Thanks! I plan on losing some hours to Command in a couple of weeks too after we release. Your game looks killer and very polished. Good luck with the release!

_____________________________

2.06 update is being worked on a bit more.

Visit Our Website

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to mikmyk)
Post #: 77
RE: About the Fighting - 9/23/2013 3:12:16 AM   
Mad Russian


Posts: 12582
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From: Texas
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The end result of Abrams Ridge.

It was quite a shoot out.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Capn Darwin)
Post #: 78
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