This game, much more than FPG, shows the differences in the way the nations military's fight. There are tremendous differences in the capabilities between the combatants. The differences are at times subtle and other times they are very striking.
As one instance only, the differences between the IFV's. The BMP1 and BMP2 vs the Bradley, Warrior and Marder. All five of them are IFV's but you will have to use each of them differently. Play to their strengths and be very aware of their weaknesses.
The combat systems covered in the game are infantry, ATGM, Direct Fire Gun (tank vs tank and tank vs everything else), Direct Fire Missile, Fire and Forget Weapons, Towed and SP Artillery, Helicopter, Fixed Wing CAS, AAA, SAM, Chemical and Nuclear.
When I came on the team they gave me everything I asked for except a detailed Combat Engineer model. I was told that this is not a Combat Engineer simulator. Okay, I can live with that. You won't get it if you don't ask for it right? What we did get is one of the most amazingly easy to play games I've seen in a long time. The game is not heavy on details. You tell your men where to go to fight and they try to do what you tell them. The details are all in the game. They are mostly under the hood where you don't have to deal with all the mountains of data that goes into modern (WWII to present) combat situations. Rob and the Capn have hidden all that away. You can get it if you want it but it is not required to play the game. It's simply available for immersion if that's what you like.
< Message edited by Mad Russian -- 4/26/2013 10:28:04 PM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.