I'm a tactical gamer.
I know a lot of the ASLers (some good friends), love its' complexity and rule porn, but I didn't.
What I liked about it, and what I think would translate well into a computer game, is its modular nature.
Endless scenarios with multiple nations. Endless unit and weapon types playing on interesting, linkable mapboards.
If the code can put this complexity under the hood and give me tactical battles that feel right, then I'm all in.
Although this game looks promising, I think I'll sit on the fence for a little while.
Long development, no editors, future content and updates?, and those cartoon story boards,...