I don't really know anything about business models etc, so haven't had anything at all to say on all this, especially since I'm a fan and will no doubt buy everything connected anyway. But I'm also a closet flightsimmer, and have spent a lot of money on Eagle Dynamics products. I bought KA50 and A10C before they developed this model (with DCS world), then had to go through a tortuous update process (and pay) to get onto their new model. Considering the amount I'd already paid, that was ridiculous. And I blow hot and cold with the products, mainly because the AI needs some serious work (though I've yet to down the AI P51 from my own P51, I do suspect that the AI is in a different world, somewhat...). But I do think their present model - for newcomers - is fantastic in terms of luring people in. Floyd is right. You get a lot for nothing, basically - enough to ensure you can really test the product and really do want more. The equivalent for CO would be giving away the engine plus one scenario for free (no time limits, no limits at all, in fact - though maybe do not include the scenmaker, mapmaker etc as these will enable people who can do things with them to enjoy too much to ever need to buy anything). Then charge for scenario packs. If DCS is anything to go by you can do this for all the BFTB scenarios too, for newcomers - ie divide them up to sell. For what it's worth - even though the game's USP is its AI and that's in the engine - I think you should concentrate really on deriving money from selling scenario packs, and I don't think they need to be huge. You could have broken COTA into 4, I think, for instance, and charged half the suggested price for each, and that would probably work better to attract people (even though it's the same at the end of the day if you buy all 4 as if you'd bought only 2 at your present price suggestions). For most people, especially coming new to it, it's the scenarios that look like the content, not the engine. And if you see a game with lots of different scenarios ranging over many different theatres then I think that's more likely to attract. If there are really big engine changes (as when DCS moved onto version'2', for example) then charge for them also, but only the same amount as for the scenario packs. I would think the cheaper the items people have to buy (or the cheaper they look) the more they are likely to buy and you could achieve that by releasing much smaller scenario packs more often for much less money each time. The romance and sell is in the scenarios, the theatre etc, not in the engine (even though that's the core of it, and the USP). I think - though like I said, I haven't a clue really.
I'd pay for 'tutorial' videos, but only if the price was sensible, by which I mean very cheap. They're not in the same category as scenario packs for me, or manuals even. $2 a vid would see me snapping it up. $5 would see me pausing. $10 and I'd say - nah, I can play the game and learn....
< Message edited by phoenix -- 5/15/2013 8:08:51 PM >