Ran a short test no paths and with paths from June to end of August and 94,000 more men in OOB and 94,000 less in manpower pool. Also I looked at allot of infantry divisions and almost everyone is down 1 CV and some 2 CV. This is ai vs ai so the tempo is lower then H v H so thats the low end, so the effect is real.
I am doing a longer path test, but will take a day to get to Oct 43 and Jan 44 and several more to complete game.
I will run one from 11/42 to June 43 at some pt over the next week.
Grats on fix 2by3, play on!!
The manpower pool started at 500,000 ish with 1,000,000 arm pts no paths
With paths 400,000 ish manpower and 1,000,000 arm pts.
It is working, mybee not as fast as we would like, but working. I am guessing based on DV v A-games AAR that when mud hits the manpower will drop by 200000 to 300000 men. And the over all effect will be a wash with current ruleset. Yes sure things could work better, but with wite2 and witw ramping up this is what we have other then mybee a quicky to fix fuel issue and SHC 41 NM issue.
On going games really need to be rolled back to June aka turn 102, because the effect is a hit to CV.
< Message edited by Pelton -- 5/3/2013 12:42:19 PM >
Beta Tester WitW & WitE