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improving to ship repair ai

 
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improving to ship repair ai - 4/21/2013 2:27:04 PM   
czert2

 

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1. search for nearest port for damaged ship - it is realy nice that torpeoded ship is moving to port 9/10 15 hexes away (with speed of 2 hex per turn ) instead of chosing port 5 6 hexes away. IMO it not only increse chance of beging atacked by enemy, but chance that ship will sunk while still under way.
2. a) if ship have certain damage (say over 70 combined damage) it is automaticaly put pierside repair, and if it have any major damage it is put in shipyard repair (if posible and capacity allow it).
b) ship is automaticaly put in pierside repair if time to repair ship in basic mode is longer say than 60 days. And in case that port will be overwhelmed with ships in pierside/shipyard repair then some of them will be send to nearest port for pierside/shipyard repair (say max 10 hexes away and if no enemy poted in area).
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RE: improving to ship repair ai - 4/21/2013 4:16:56 PM   
czert2

 

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3. ship on fire in port - is here bonus for firefigting ? if not why ? IRL port have ships which aid in firefigting and burning ship can use crew from non-burning ships in port.

(in reply to czert2)
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RE: improving to ship repair ai - 4/21/2013 5:46:38 PM   
Bullwinkle58


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quote:

ORIGINAL: czert2

1. search for nearest port for damaged ship - it is realy nice that torpeoded ship is moving to port 9/10 15 hexes away (with speed of 2 hex per turn ) instead of chosing port 5 6 hexes away. IMO it not only increse chance of beging atacked by enemy, but chance that ship will sunk while still under way.
2. a) if ship have certain damage (say over 70 combined damage) it is automaticaly put pierside repair, and if it have any major damage it is put in shipyard repair (if posible and capacity allow it).
b) ship is automaticaly put in pierside repair if time to repair ship in basic mode is longer say than 60 days. And in case that port will be overwhelmed with ships in pierside/shipyard repair then some of them will be send to nearest port for pierside/shipyard repair (say max 10 hexes away and if no enemy poted in area).


This isn't that kind of game. Every time you automate something you break something else.

Once you are more familiar with the info screens and how to quickly sort them you will find managing ship damage, destinations, and repair modes to only take a few minutes at most per turn. I for one never want the code to decide how crowded to make my pierside space.

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The Moose

(in reply to czert2)
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RE: improving to ship repair ai - 4/21/2013 5:47:35 PM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: czert2

3. ship on fire in port - is here bonus for firefigting ? if not why ? IRL port have ships which aid in firefigting and burning ship can use crew from non-burning ships in port.


There is a bonus, but it is under the hood and not visible or disclosed. There are also random dice rolls involved in fires and their behavior.

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The Moose

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RE: improving to ship repair ai - 4/21/2013 8:23:07 PM   
topeverest

 

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The port will lend support to fire fighting on a ship disbanded in a port proportional to the level of the port. What this means is that ships on fire which make larger ports are much more likely to survive.

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Andy M

(in reply to Bullwinkle58)
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RE: improving to ship repair ai - 4/21/2013 9:43:47 PM   
czert2

 

Posts: 442
Joined: 2/10/2013
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: czert2

1. search for nearest port for damaged ship - it is realy nice that torpeoded ship is moving to port 9/10 15 hexes away (with speed of 2 hex per turn ) instead of chosing port 5 6 hexes away. IMO it not only increse chance of beging atacked by enemy, but chance that ship will sunk while still under way.
2. a) if ship have certain damage (say over 70 combined damage) it is automaticaly put pierside repair, and if it have any major damage it is put in shipyard repair (if posible and capacity allow it).
b) ship is automaticaly put in pierside repair if time to repair ship in basic mode is longer say than 60 days. And in case that port will be overwhelmed with ships in pierside/shipyard repair then some of them will be send to nearest port for pierside/shipyard repair (say max 10 hexes away and if no enemy poted in area).


This isn't that kind of game. Every time you automate something you break something else.

Once you are more familiar with the info screens and how to quickly sort them you will find managing ship damage, destinations, and repair modes to only take a few minutes at most per turn. I for one never want the code to decide how crowded to make my pierside space.

Well, i have no troubles with micro-managion ship repairs and moving to nearest ports, but this is mainly for enemy ai :). Yes i play against ai. And the more time that enemy ships waste repairing in redine mode instead of shipyard/pirside it make game little easier for me. Well since i play as japan i need every advantage :).

(in reply to Bullwinkle58)
Post #: 6
RE: improving to ship repair ai - 4/21/2013 10:21:44 PM   
Bullwinkle58


Posts: 8622
Joined: 2/24/2009
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quote:

ORIGINAL: topeverest

The port will lend support to fire fighting on a ship disbanded in a port proportional to the level of the port. What this means is that ships on fire which make larger ports are much more likely to survive.


I know that. But the exact mechanism has never been disclosed to my knowledge.

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The Moose

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RE: improving to ship repair ai - 4/23/2013 12:55:56 PM   
czert2

 

Posts: 442
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and one another small improvment - whn you cerate barges Tf from pool and then you want sen them back to pool after use, pls add buton to send all barges back to pool, clicking one by one is realy annoing.

(in reply to Bullwinkle58)
Post #: 8
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