Hi all, thanks for the info. The way I am playing is with automatic design turned on and then using the uncheck option to stop auto design update. I also set the ships to manual update. So when looking at the design screen it is manual and manual for the design and update columns.
Alas, this seems to get ignored when there are two designs of the same class (frigates and destroyers in my case) and it will pick the one that I last updated as the primary and send all of the other design off to retrofit to the design every time I accept the advisers advice to upgrade. For my Cruisers and Capital ships which have only one design for the class it works perfectly and they are never touched so it looks like a bug with having two or more designs in a single class which is a shame as what is the point of having all those weapons and not being able to create specialist fleets and units.
Is the whole upgrade process going to revamped at some stage to support what I am trying to do?
Yeah I have the same problem with 2 ship designs for the same ship type though in my case, with destroyers. I designed 4 different ship types (carrier, laser, torpedo, missile if you are interested), under Destroyers ship type.
Like you, I had auto design switched on, so that I don't have to manually redesign/upgrade each and every civilian ship with a check option for autorefit for fine control.
What I had to do, was to alternate the primary designs, then select the appropriate ships for refit. So to upgrade ship design A, select ships with design A to refit to primary design A, then select ships with design B to refit to primary design B. This will solve your problem nicely.
Later on, I hit upon the idea of using different ship types for different ship designs, which made things easier. Escort ship types for Carriers, Frigates for Lasers, Destroyers for Missiles/Torpedoes.
Of course, the only reason I could do the new idea, was because, I turned off the silly ship production automaton.
< Message edited by Plant -- 4/23/2013 3:30:26 PM >