I really enjoy these discussions on the rules.
The CW can align Greece if France (29 hexes distant) and the USSR (29 hexes distant) decline to align Greece.
If there is more than one eligible major power, offer the minor to the major power whose capital city is closest to the minor’s capital (any home country in the case of the Commonwealth). If it declines, offer it to the next closest, and so on.
First: your deployment in Albania means the Italians have only about 15 combat factors to attack the Greeks, who have a 12 factor defense with the MTN alone in the mountains. It is far to few to make a successful attack on Greece, even with 4 additional Bulgarian factors. The Rumanians are lagging one impulse behind and can also only field about 5 factors. This gives you a 2-1 at most (and if the CW gets 2 INF into Greece, the situation gets even worse).
I did not attack with the units in Albania.
Second: in a land impulse, you are not allowed to make any naval moves (you think otherwise) and have an unlimited number of land moves...
Who said I chose a Land action (please see my post #323 on the AI for MWiF-Italy thread)?
A Land action gives unlimited land moves, unlimited land attacks, and 1x Ground support missions but no Naval movement.
A Combined action gives 2 land moves, 1 land attack (just enough), 3x Ground support missions and 1 Naval movement.
Both have unlimited shore bombardment.
Third: during a three impulses long attack in N/D 1939 in the Med, it is folly to think you will have nice weather all along. Statistics show you have a 50% opportunity for rain, storm or snow appearing each impulse. Don't expect the weather to be fair, it won't be.
Were dealing with an invasion on impulse 2 not impulse 3.
Fourth: of course the Italians fly the NAV. I want to make sure as the allies that they have to do that to get the units in Albania in supply. It prevents the Italian air force from ground striking the Greeks or to port attack the French fleet in the surprise impulse, because they have only 1 air activity in a land impulse. Moving those CL into Italian waters is only to get this done. I see it as an aggressive defensive action.
As the allies, I don't expect the Italians to stay out of supply in Albania. No sir, I want to force the Italians into actions, which I want them to do as the allies. That way, I control certain actions and won't get surprised by any Italian moves or am able to soften the effects of a surprise impulse by Italy against a possible DoW by Italy on either (or all) of France, Commonwealth or Greece.
1) If the French SCS are not around after I fight my way through the CW is not an enemy and has no effect on supply.
2) Albania would be in supply and there would be no need to fly the NAV.
3) I could just as easily have used the NAV to port strike the French fleet in port.
4) So what if Albania is not in supply I'm not going to attack with them.
And finally: what is the grand strategy of the Axis? That has to be top priority. Most players start to kill Poland and France. That's an easy decision to make. But after that you've got three options:
- Close the MED, followed by a Sea Lion or a 1942/1943 Barbarossa
- Close the MED (Operation Sunflower)
Include Increase production.
Just as well, subs can't move in the same naval move as ships.
Correct (keep me honest Paul!)
"Each group of units you move is called a task force. A task force can contain any number of surface naval units or any number of SUBs. You can’t have surface naval units and SUBs in the same task force".
You can only move two units with an Italian Combined. Best divs would still be '2' factor units. Two of those halved for invading gives two factors, tripled to 6 at most with shore bombardment and ground support. Defense is 1 plus 1 for the city, minus 1 for Surprise. For 2D10 the City defensive mod cancels the notional mod. Attack would be a +12. Probability of success is 88%, because any result where you lose more than one unit is a failure.
Correct You can only move two units with an Italian Combined action.
"Embarking and transporting land or aircraft units does not count against limits on the activities of land or aircraft units."
"Each unit which invades counts as 1 land move. Each invasion counts as 1 land attack."
Correct "Invading MAR units have their normal combat factors. Halve the combat factors of other invading units".
Correct "Each unit which invades counts as 1 land move. Each invasion counts as 1 land attack".
But a 2-3 INF division and a 1-3 INF division rounds up to the same value as 2x 2-3 INF divisions.
(2 / 0.5 = 1) + (2 / 0.5 = 1) = 2.
(2 / 0.5 = 1) + (1 / 0.5 = 0.5) = 1.5 rounded up to 2.
You build divisions in the usual way (see 13.6.5 Building units). Alternatively, you can break down a face-up corps or army that isn’t in an enemy ZOC into divisions at the start of the production step. Each corps or army breaks down into 1 division of the same type and 1 INF or MOT division (your choice). SS corps break down into 1 equivalent SS division and 1 SS or normal INF or MOT division.
When you break down a corps or army, you can select any divisions from your force pools but their total combat factors can’t exceed half (rounding up) those of the corps or army you break down.
If there aren’t enough divisions in your force pools to break down a corps or army, you can remove them from anywhere on the maps to make up the shortfall.
So a 3-3 INF or 4-4 INF would break down into 2x 1-3 infantry divisions.
In order to get a 2-3 INF division the corps to be broken down would have to have at least 5 attack factors (5 / 2 = 3).
The only 3 land units available to the Italians in 1939 would be:
Rome MIL (5-3) (res) (this unit is not available until war is declared)
Rome MOT (5-4)
Alpini MTN (5-4) (1939)
So you would need to get the Rome MOT (5-4) break it down in mainland Italy at set up into 1x (1-4) MOT division and 1x (2-3) INF division.
The (1-4) MOT division would have to be moved due to stacking limitations.
The (1-3) INF division would be moved into the same port as the (2-3) INF division.
Then using a Combined action on the second Axis impulse Italy can DoW France and Greece. And Invade Athens if a land unit is not there.
1x (2-3) INF division (2 / 0.5 = 1) and 1x (1-3) INF division (1 / 0.5 = 0.5) = 1.5 rounded up to 2.
Ground support 1x LND (2 or 3 doubled for surprise to 4 or 6 reduced to 2 for combat factors in the invasion) = 2
Shore bombardment = 2
The odds would be 6 to 1 for +12.
Clear city hex = -1.
Surprise impulse = +1.
2d10 chart rolls 14 (2+12) to 32 (20+12)
Using the Assault column (which should be defenders choice)
Invasion fails: 20% (2d10 rolls of: 2,3,4, and 6) (2d10 chart values: 14,15,16, and 19)
Invasion succeeds: 80% (chance of loosing 1x (1-3) INF division 12%)
Since there has been a question on the weather it sounds like a good time to discuss rule 22.1 Intelligence (option 63).
24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945
Intelligence points: The USSR (2), Germany (2), Italy (2), Japan (1)
Nov/Dec 1939. Italy, the USA and the USSR are neutral and can’t attempt to gain intelligence points.
1x BP would give Germany 1x Intelligence operation (2x dice rolls or 1x multiple).
If Germanys dice rolls are higher than the CW, France, and China.
Germany could spend intelligence points and "Secretly roll the next weather roll (or examine the next one if already rolled)".
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)