Hmmm... small point, AC range/10 is hexes for range.
Agree, of course, that "supply" number is really support units allowed by type. Support units range from field labor to special AFVs or specialized infantry groups. Personally, I like to get specific support units assigned to combat units to pin down what support is comitted.
TOE is important as it controls the maximum possible strength of a combat token. But, there's a lot of issues in using TOE to create super units, e.g., strengthen some, weaken others. It takes time to see TOE variance realized.
I play balanced forces and seek combat all along the fronts. In a short game I use 100% uniformly, but longer game, 75% to create strategic reserves.
Would like to hear other approaches. Any?
< Message edited by rrbill -- 4/18/2013 3:22:17 PM >