Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer Corps
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

logistics and rail repair questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> logistics and rail repair questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
logistics and rail repair questions - 4/17/2013 1:58:50 AM   
Strike502


Posts: 32
Joined: 8/18/2011
Status: offline
I've owned this game for about a year and I'm having some problems understanding what level to set my supplies for Corps and construction units.


1) You can set supply from 1 to 9. So, what's the best level for these units while on the offensive and what for defense. And, do you even bother with the highest or lowest numbers?


2) Will setting the supply for construction units at 8 or 9 make them repair more track per turn?


3) How do I find the combat radius of my air units so I can figure out how many hexes away from the front lines I can put them.


I am currently playing against the AI as Germany.

_____________________________

Army: A body of men assembled to rectify the mistakes of the diplomats. – Josephus Daniels

Avatar: 25th Infantry Division "Tropic Lighting"
Post #: 1
RE: logistics and rail repair questions - 4/18/2013 12:32:37 AM   
Pelton

 

Posts: 5720
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Strike502

I've owned this game for about a year and I'm having some problems understanding what level to set my supplies for Corps and construction units.


1) You can set supply from 1 to 9. So, what's the best level for these units while on the offensive and what for defense. And, do you even bother with the highest or lowest numbers?


2) Will setting the supply for construction units at 8 or 9 make them repair more track per turn?


3) How do I find the combat radius of my air units so I can figure out how many hexes away from the front lines I can put them.


I am currently playing against the AI as Germany.


1. I have never seen anyone bother, but I can see how that needs some looking into.

2. NO

3. I put fighters 5 hexes back and bombers a few hexes behind that. As Germany you do not want to spread your air power around much

_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=afmyypGyfng&list=PLrY4H4gWWBircAjo

(in reply to Strike502)
Post #: 2
RE: logistics and rail repair questions - 4/18/2013 9:31:27 AM   
Von Weber

 

Posts: 146
Joined: 11/30/2012
Status: offline
quote:

1) You can set supply from 1 to 9. So, what's the best level for these units while on the offensive and what for defense. And, do you even bother with the highest or lowest numbers?

I think it is not supply level but support unit level for HQ, meaning how much of them of different kind would be attached automatically to HQ.You can not change supply rate anywhere, you can adjust your TOE, putting it to 50%.This will not let reinforcements come to your unit as a result less troops less supply needed.And supply usually depends on many factors.

< Message edited by Von Weber -- 4/18/2013 9:34:38 AM >

(in reply to Pelton)
Post #: 3
RE: logistics and rail repair questions - 4/18/2013 3:17:59 PM   
rrbill

 

Posts: 535
Joined: 10/5/2009
Status: offline
Hmmm... small point, AC range/10 is hexes for range.

Agree, of course, that "supply" number is really support units allowed by type. Support units range from field labor to special AFVs or specialized infantry groups. Personally, I like to get specific support units assigned to combat units to pin down what support is comitted.

TOE is important as it controls the maximum possible strength of a combat token. But, there's a lot of issues in using TOE to create super units, e.g., strengthen some, weaken others. It takes time to see TOE variance realized.

I play balanced forces and seek combat all along the fronts. In a short game I use 100% uniformly, but longer game, 75% to create strategic reserves.

Would like to hear other approaches. Any?

< Message edited by rrbill -- 4/18/2013 3:22:17 PM >

(in reply to Von Weber)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> logistics and rail repair questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078