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Unable to bombard

 
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Unable to bombard - 4/15/2013 12:23:51 AM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
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Another bug in the same game. Some planes are not allowed to bombard, they have enough AP and the weather is good. I´ve noticed the bug begins after the planes located at the right bombard the enemy artillery of the north. IMPORTANT: This is an ERM_EAI_Officer_v214 game.






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< Message edited by Jafele -- 4/15/2013 12:44:36 AM >
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RE: Unable to bombard - 4/15/2013 5:05:08 AM   
lancer

 

Posts: 633
Joined: 10/18/2005
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Hi Jafele,

If this is early in the game you may not be at war (check via F1) with the other regime in which case the AI (standard ATG) won't let you attack their units.

Cheers,
Lancer

(in reply to Jafele)
Post #: 2
RE: Unable to bombard - 4/15/2013 9:33:33 AM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Hi Lancer,

This is not the early game, I´m in war with my opponent. And the brief says: Created with the masterfile ERM_EAI_Officer_v214.at2

Maybe you released two versions based in 2.14?

(in reply to lancer)
Post #: 3
RE: Unable to bombard - 4/15/2013 9:50:47 AM   
lancer

 

Posts: 633
Joined: 10/18/2005
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Hi Jafele,

The mod doesn't go anywhere near land units or land activity. Nor does it touch a player's airforce apart from carrier based aircraft and only then if they are 'clouded in'.

Not sure what's happening here. Is there an airfield underneath the airplane unit on the left hand side of the picture? I can see an engineer in the same hex. Did he, perhaps, just build the airfield in the same turn?

Cheers,
Lancer

(in reply to Jafele)
Post #: 4
RE: Unable to bombard - 4/15/2013 10:51:33 AM   
Jafele


Posts: 430
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
The hex where the engineer is located is an airbase that was built a long time ago. Also I´ve tested it for the next turn and the bug remains the same.

(in reply to lancer)
Post #: 5
RE: Unable to bombard - 4/15/2013 10:28:20 PM   
lancer

 

Posts: 633
Joined: 10/18/2005
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Issue Resolved.

Lancer

(in reply to Jafele)
Post #: 6
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