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3D/Sound *ducks*

 
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3D/Sound *ducks* - 4/14/2013 10:41:17 PM   
lart

 

Posts: 12
Joined: 8/12/2012
Status: offline
Ignoring the valid focus of the game I wanted to ask, whether you plan to incorporate any kind of representation of the units/platforms in the game (still images,(live) unit viewer)?
Then ignoring all the effort it would take, adding some kind of unit representation combined with i.e. radio chatter would add quite well to the game imho.
If not would adding an API be an option so users can provide gfx/sound resources?
Post #: 1
RE: 3D/Sound *ducks* - 4/15/2013 7:09:04 AM   
Sunburn


Posts: 4719
Joined: 7/31/2005
Status: online
Hello,

Users can add platform images that will be visible in the DB viewer. Here is an example from one of our beta testers:



Radio chatter is undesirable for a number of reasons, one being that in non-trivial scale operations it is much more confusing than helping you (run a Falcon-4 campaign at accelerated time and you'll immediately see why).

We plan for sound effects to be customizable.

Thanks!

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(in reply to lart)
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RE: 3D/Sound *ducks* - 4/15/2013 6:19:14 PM   
lart

 

Posts: 12
Joined: 8/12/2012
Status: offline
quote:

Hello,

Users can add platform images that will be visible in the DB viewer. Here is an example from one of our beta testers


The picture looks great. Thank you.
Concerning the radio chatter I was more thinking of something like Janes Fleet Command, where only a selected/active unit may respond to actions.
Anyway, will buy anyway.

(in reply to Sunburn)
Post #: 3
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