From: Bedfordshire UK
I knew about the sea zone boxes and wondered if they were accurate, but did not realize you can look at one, then recon, then check again. Never even thought of checking ports! I like the long range bomber idea. For such an easy game to learn how to play, it is amazing how much depth it can have. With the new 1.04 release, I am finding the Axis AI to be no pushover in Fall Gelb (all on normal), although at best I am probably an intermediate player. I have used a couple mods, mostly the rail repair and the recent sea zones naming, but pretty much have all countries on normal setting.
It can be quite difficult to put together what's happening at sea, which is not a bad feature, the game may show you the icon for an enemy sub, but the enemy fleets turn out to be CV,BB,CA, as well as the sub. The sea zone boxes are not necessarily accurate, there could be more than is being shown in the columns, you just don't know. Once you begin bombing and get combat reports, then you start to see the list of the enemy ships involved and the damage being inflicted.
Each turn starts fresh with FOW in place and, even within a turn, you recon for the British, but when you move to the US, FOW is back. Keeping track of what you have found by recon, over sea and land fronts, is difficult. I am using Fraps to take screen shots to save after recon, so I have a record to consult later in the turn for the next nation when FOW returns, or as a guide for the following turns. You still have to recon to spot the hidden units, before you can actually bombard, or bomb, but it helps to know where to look.
There is a huge amount of depth and control in the game, you just have to dig a bit to find it.
< Message edited by Rasputitsa -- 4/16/2013 6:24:30 AM >
"We have to go from where we are, not from where we would like to be" - me