Rasputitsa
Posts: 2359
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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quote:
ORIGINAL: Numdydar Why don't they go into the Western Med where my planes can't reach. The furthest Sea Area I can get is near Tunisa. So anywhere West of there they will be safe. I do not have any planes on Sardinia as I have enough trouble keeping NA and Crete supplied In my current game, you are further on in this situation than me, Malta is still in the AI Allied hands and it is not too surprising that the AI would keep sending fleets into the Central Mediterranean, but if after Malta falls the AI keeps making Kamikazee attacks, losing huge numbers of ships then perhaps something needs to be adjusted. Gary said that an adjustment had been made to stop the AI sending ships into sea zones against air superiority. So three points, firstly, has that adjustment been applied to 1.04, secondly, how is air superiority measured in this case, as the air superiority display feature you can select is based on fighter coverage, but the damage to ships is being done by bombers and thirdly, how long is the AI strategic memory. The AI may withdraw fleets in the face of superior air power, but for how long, for me in the Med, they keep coming back, take more loses, then withdraw again. This may not be a bad strategy at this stage of the game (if costly), but if the AI is going to do this mindlessly (I know, it's only the AI), regardless of of any strategic gain, then it's not so good. Side issue, there are islands off the coast of Turkey, which are in Italian ownership from the start, which is historical, but when I re-based an air unit here, there was no supply. An AI Allied carrier fleet came into the Eastern Med and hit the air unit, which could not reply, so the AI is thinking. There is no port on the islands, only one landing hex (176,151), I put CA fleets in all the adjacent sea zones, but didn't get any 'alternative supply', eventually had to disband the remains of the air unit, which couldn't be moved, nor supplied. It's not the air unit supply bug, as I put the fix in and this effect is still there with 1.04 installed. I could not land a ground unit on the only landing hex (no port), which means that the enemy can land on your island, but you can't, so another issue, why can't we land ground units on landing hexes in friendly owned territory. If you have a loaded amphibious fleet you should be able to disembark on landing beaches in territory that has always been owned by a friendly nation, not just those where control has changed to a friendly nation. The Allies have the same problem with the British owned and controlled Channel Islands (no port, just a landing hex), you can land a friendly airborne unit, but not an amphibious landing. So it looks like airborne landings are working better than amphibious landings.
< Message edited by Rasputitsa -- 4/17/2013 6:22:43 PM >
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