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Any XP Issues - 4/11/2013 9:43:27 AM   
Arjuna


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From: Canberra, Australia
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As I mentioned in the Build 4.4.260 thread I am keen to find out from XP users if they have any issues with the latest beta build or not. I would like to know either way. The sooner I get this feedback the sooner we can sign off on the patch #4. Thanks.

< Message edited by Arjuna -- 4/11/2013 12:41:03 PM >


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www.panthergames.com
Post #: 1
RE: Any XP Issues - 4/12/2013 6:45:43 AM   
Arjuna


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From: Canberra, Australia
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OK so there are no users running XP then. This flies against an earlier poll we took but then I'm OK with that. I'll just assume that everything is honkey dory. Unless I hear something to the contrary by 1000 Saturday morning Canberra time ( UTC+ 10) I will go ahead with a new build 4.4.261 incorporating the two minor changes we have made to the bombardment end time and to the HHour slippage issue. I will be releasing this as a final patch #4.


_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Arjuna)
Post #: 2
RE: Any XP Issues - 4/12/2013 8:11:41 AM   
loyalcitizen


Posts: 204
Joined: 2/9/2004
Status: offline
I am using XP, but I can't download the patch except via the FTP.
No one has put it on the FTP download area, as far as I can tell.
I'd be happy to test and post in 24 hours if the patch was on the FTP.

(in reply to Arjuna)
Post #: 3
RE: Any XP Issues - 4/12/2013 8:21:39 AM   
Arjuna


Posts: 17794
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From: Canberra, Australia
Status: offline
I have emailed Erik and Andrew.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to loyalcitizen)
Post #: 4
RE: Any XP Issues - 4/12/2013 8:23:25 AM   
Bletchley_Geek


Posts: 3070
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
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The link has been for a few days in the Registered Downloads for Command Ops you can access from within Matrix site Member's Area.

(in reply to loyalcitizen)
Post #: 5
RE: Any XP Issues - 4/13/2013 12:53:58 AM   
Arjuna


Posts: 17794
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From: Canberra, Australia
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loyalcitizen,

Erik advised me that the beta is now available on FTP. How long do you need to install and test?

_____________________________

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www.panthergames.com

(in reply to Bletchley_Geek)
Post #: 6
RE: Any XP Issues - 4/13/2013 1:58:27 AM   
redwolf

 

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The members' area again refuses to let me in. It just won't accept the security code although it is obvious what it's supposed to be and I tried 6 times or so.

Standing by with my old XP notebook.

(in reply to Arjuna)
Post #: 7
RE: Any XP Issues - 4/13/2013 2:06:38 AM   
Bletchley_Geek


Posts: 3070
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
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quote:

ORIGINAL: redwolf

The members' area again refuses to let me in. It just won't accept the security code although it is obvious what it's supposed to be and I tried 6 times or so.

Standing by with my old XP notebook.


Have you checked the cookies checkbox? If you don't check that out, I get the same error as you, Redwolf.

(in reply to redwolf)
Post #: 8
RE: Any XP Issues - 4/13/2013 2:43:03 AM   
redwolf

 

Posts: 151
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quote:

ORIGINAL: Bletchley_Geek


quote:

ORIGINAL: redwolf

The members' area again refuses to let me in. It just won't accept the security code although it is obvious what it's supposed to be and I tried 6 times or so.

Standing by with my old XP notebook.


Have you checked the cookies checkbox? If you don't check that out, I get the same error as you, Redwolf.

I tried with and without.

I believe that the problem is this interesting piece of software has a problem with going out of sync wrt the image it displays and the image it expects. It's quite obvious that when re-trying there's sometimes a new image right away and sometimes it requires an explicit reload of the page to get the new image. So you end up with the software expecting a new string but the user sees the old image.

I somehow managed to get in at work but I didn't download the patch there and now I don't have it.





(in reply to Bletchley_Geek)
Post #: 9
RE: Any XP Issues - 4/13/2013 3:09:42 AM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
Hi,

I run XP but I have been on the road. I have played about 1/2 way through Hoffen and have not seen any issues other than some odd sizes of the order boxes- but I would have to read back through all of the posts to see if this is not working as expected or if there was an issue. I have not had a crash, and I save fairly often. I Odis notice that the IG of the 752 stays attached in this version, which is a problem that I have seen in previous versions when trying to move this unit as a whole and the IG, even if attached when the order is issued, gets left behind.

Anyway I will try to run some more this weekend, but I cannot run anymore this evening.



_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Arjuna)
Post #: 10
RE: Any XP Issues - 4/13/2013 3:53:07 AM   
loyalcitizen


Posts: 204
Joined: 2/9/2004
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XP Playtest Report
Just played Battle of the Roadblocks at full speed without any crashes.
-- I looped rocket and shell arty batteries together as a command with no crashes (this was a problem several builds ago, but not for the last 2).
-- I made several attacks setting my own assault time. There was lots of slippage, but most slips were under 15 minutes. When I did a full Division attack to stress test XP, there were a couple of hour-long slips that stacked up to about 3 hours late. That seems fine.
-- My only comment (doubtful due to XP) is to please have the default facing always be checked AUTO and only uncheck it if I manually do so. Too many times I set an attack and the box is suddenly unchecked and I have to either recheck the button or face the arrow in the correct direction. When I load a saved game, units that were on In-Situ Defend are all "unchecked auto" and ALWAYS with arrow straight north.

(in reply to Major SNAFU)
Post #: 11
RE: Any XP Issues - 4/13/2013 4:54:17 AM   
Arjuna


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From: Canberra, Australia
Status: offline
Thanks loyalcitizen and majorSNAFU. Most appreciated.

BTW the default facing should always be set to Auto. I have just tried various orders including attack and defend in situ and I do not see the Auto facing unchecked. Do you have a save?

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www.panthergames.com

(in reply to loyalcitizen)
Post #: 12
RE: Any XP Issues - 4/13/2013 5:50:19 AM   
Bletchley_Geek


Posts: 3070
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From: Living in the fair city of Melbourne, Australia
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quote:

ORIGINAL: Arjuna

Thanks loyalcitizen and majorSNAFU. Most appreciated.

BTW the default facing should always be set to Auto. I have just tried various orders including attack and defend in situ and I do not see the Auto facing unchecked. Do you have a save?


I asked loyalcitizen (Matt) for a saved game a few weeks back, and I couldn't get to reproduce what he was getting. When I opened his saved game, all units facings and frontages were set looking towards reasonable directions. The reason why Matt's getting that is beyond me.

(in reply to Arjuna)
Post #: 13
RE: Any XP Issues - 4/13/2013 7:42:33 AM   
dazkaz15


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Status: offline

quote:

ORIGINAL: Arjuna

Thanks loyalcitizen and majorSNAFU. Most appreciated.

BTW the default facing should always be set to Auto. I have just tried various orders including attack and defend in situ and I do not see the Auto facing unchecked. Do you have a save?


I have the same thing in my widows 7 vision.
When placing new orders to a different unit the old facing is carried forward to the now order instead of reverting to default settings.
That little problem was introduced a few patches ago now, but as it was very minor problem, and there where "bigger fish to fry" so I never bothered mentioning it.
Also It doesn't always happen, if I remember right, sometimes the default is set so it's kind of hard to put into a saved game.

(in reply to Arjuna)
Post #: 14
RE: Any XP Issues - 4/13/2013 7:53:11 AM   
dazkaz15


Posts: 1273
Joined: 12/14/2012
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quote:

ORIGINAL: Major SNAFU

Hi,

I run XP but I have been on the road. I have played about 1/2 way through Hoffen and have not seen any issues other than some odd sizes of the order boxes- but I would have to read back through all of the posts to see if this is not working as expected or if there was an issue. I have not had a crash, and I save fairly often. I Odis notice that the IG of the 752 stays attached in this version, which is a problem that I have seen in previous versions when trying to move this unit as a whole and the IG, even if attached when the order is issued, gets left behind.

Anyway I will try to run some more this weekend, but I cannot run anymore this evening.




The IG gun is a support unit, with a fairly long bombard range. The Support units tend to stay back as they just move to within their bombardment range of the move order. If you want them to move with the unit then either uncheck basing, or detach it and move it individually.
I hope this is what you mean? It was hard to give a definitive reply to the query without more information.
Daz

< Message edited by dazkaz15 -- 4/13/2013 7:58:44 AM >

(in reply to Major SNAFU)
Post #: 15
RE: Any XP Issues - 4/13/2013 2:30:13 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
I don't think this is XP Specific, because I think I saw a post about this and the current beta.

But the new default duration of the Arty is a right pain in the neck. The only way to shut them down is to pick the units, select the targeting icon and delete it. If you don't watch it like a hawk, your ammo is gone in a heartbeat.

Please set this back to the original default duration, or at least nothing more than 15-20 minutes.

You can work around this, but it is just more work on the player.

I finished Hoffen on Fast after giving some very broad orders. No crashes, but I didn't have the time to watch the battle play out so I can't speak to if there were oddities.

I have one other test I want to make, but it will have to be much later today. I was gone for 9 days straight and the Honey-Do list, kids and spouse all must take priority.



_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to dazkaz15)
Post #: 16
RE: Any XP Issues - 4/13/2013 2:41:45 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online

quote:

ORIGINAL: dazkaz15

quote:

ORIGINAL: Major SNAFU

Hi,

I run XP but I have been on the road. I have played about 1/2 way through Hoffen and have not seen any issues other than some odd sizes of the order boxes- but I would have to read back through all of the posts to see if this is not working as expected or if there was an issue. I have not had a crash, and I save fairly often. I Odis notice that the IG of the 752 stays attached in this version, which is a problem that I have seen in previous versions when trying to move this unit as a whole and the IG, even if attached when the order is issued, gets left behind.

Anyway I will try to run some more this weekend, but I cannot run anymore this evening.




The IG gun is a support unit, with a fairly long bombard range. The Support units tend to stay back as they just move to within their bombardment range of the move order. If you want them to move with the unit then either uncheck basing, or detach it and move it individually.
I hope this is what you mean? It was hard to give a definitive reply to the query without more information.
Daz



So in Hoffen, I sometimes like to move the 752 unit in the North way up and over to the upper left hand side of the map on the wooded hill and leave it there to rest until I feel the time is ripe to flank the town (sorry, don't have access to the maps to give names).

I have seen many time that when I order the 752 as an entire group, that the IG is left behind. This isn't just standing back during an attack, this is being left behind while the rest of the units moves 6+klicks and goes to ground to rest.

This is the first build that I have seen in a long time where the IG doesn't become detached and remain in the original position.

Once I noticed this, I have always made sure that this unit was attached to the main unit before issuing orders.

It may be the case that I make a subsequent command that results in this behaviour, but I cannot imagine what it would be as I usually don't touch that unit again until it has completed it relocation.

I may have some old screenshots, as I was going to write it up at one point - but I never seemed to have the time.



_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to dazkaz15)
Post #: 17
RE: Any XP Issues - 4/13/2013 2:51:37 PM   
Arjuna


Posts: 17794
Joined: 3/31/2003
From: Canberra, Australia
Status: offline

quote:

ORIGINAL: Major SNAFU

I don't think this is XP Specific, because I think I saw a post about this and the current beta.

But the new default duration of the Arty is a right pain in the neck. The only way to shut them down is to pick the units, select the targeting icon and delete it. If you don't watch it like a hawk, your ammo is gone in a heartbeat.

Please set this back to the original default duration, or at least nothing more than 15-20 minutes.

Thanks for the test. Are you sure you are using the latest build 4.4.260? It appears at the bottom right of the battlemap in the game.

I just checked by giving an arty unit a bombard order and the default duration is 11 minutes of which the first five or so was spent registering thus giving a 5 minute fire for effect bombardment.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Major SNAFU)
Post #: 18
RE: Any XP Issues - 4/13/2013 3:05:44 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
HI Dave.

I am nearly certain - But I will run a quick test right now.



_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Arjuna)
Post #: 19
RE: Any XP Issues - 4/13/2013 3:18:19 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online

quote:

ORIGINAL: Arjuna


quote:

ORIGINAL: Major SNAFU

I don't think this is XP Specific, because I think I saw a post about this and the current beta.

But the new default duration of the Arty is a right pain in the neck. The only way to shut them down is to pick the units, select the targeting icon and delete it. If you don't watch it like a hawk, your ammo is gone in a heartbeat.

Please set this back to the original default duration, or at least nothing more than 15-20 minutes.

Thanks for the test. Are you sure you are using the latest build 4.4.260? It appears at the bottom right of the battlemap in the game.

I just checked by giving an arty unit a bombard order and the default duration is 11 minutes of which the first five or so was spent registering thus giving a 5 minute fire for effect bombardment.



Okay Dave,

Here you go:






Attachment (1)

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Arjuna)
Post #: 20
RE: Any XP Issues - 4/13/2013 3:19:09 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
*sigh* only pic pic per post - be patient with me.







Attachment (1)

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Major SNAFU)
Post #: 21
RE: Any XP Issues - 4/13/2013 3:20:21 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
and now the proof. I loaded the game, selected this Arty unit and planned this fire mission. I changed nothing else.






Attachment (1)

< Message edited by Major SNAFU -- 4/13/2013 3:21:42 PM >


_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Major SNAFU)
Post #: 22
RE: Any XP Issues - 4/13/2013 6:04:11 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online
Hi Dave,

I also have a Xin7 64-bit box. The tests in the next section are with it, also confirmed to be running 4.4.260.

I loaded up a new Hoffen, didn't let the clock start, grabbed the 12cm Hvy Mtr Pl 12 Coy and plotted a fire mission.

The duration that comes up is 2 days 5 hours and 59 minutes.

If I then start the clock, let the fire mission begin, cancel it (with the clock running) and then plot a new mission (with the same unit)on another target, I see an initial duration of 2 days, 5 hours and 49 minutes.

I can repeat this ad infinitum.

I can't try with other units at the beginning because they have no ammo.

If I switch to the St. Vith demo scenario, open it, grab the 66 Ar Bn and plot a fire mission with the clock stopped, I see a duration of 3 days 23 hours 59 minutes.

If I cancel this mission with the clock now running, and plot a new fire mission I see a duration of: 3 days 23 hours and 48 minutes.

I then go back to my WinXP box and run the same St.Vith test with the following:

I see exactly the same initial results. When I plot a new fire mission with the clock ticking, it is 3 days, 23 hours and 51 minutes.

Again, I can repeat this ad infinitum.



On the WinXP box I open Joe's Bridge. Clock stopped. plot a mission with the ABTY 153 Gds Arty and I see a duration of 1 day 23 hours and 59 minutes.

cancel, plot a new mission with the clock running and see a duration of 1 day, 23 hours and 51 minutes.

So I see a consistent behaviour the is repeatable, that demonstrates a slight difference in results if the clock is running.

I am out of time right now - but I will come back latter to see if you want me to run another test.

All are on realist delay. all other settings are default. No other orders are initiated by me in any of the tests.

Both boxes are confirmed as running the latest beta.

Regards,




_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Major SNAFU)
Post #: 23
RE: Any XP Issues - 4/13/2013 6:19:29 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online

quote:

ORIGINAL: dazkaz15

quote:

ORIGINAL: Major SNAFU

Hi,

I run XP but I have been on the road. I have played about 1/2 way through Hoffen and have not seen any issues other than some odd sizes of the order boxes- but I would have to read back through all of the posts to see if this is not working as expected or if there was an issue. I have not had a crash, and I save fairly often. I Odis notice that the IG of the 752 stays attached in this version, which is a problem that I have seen in previous versions when trying to move this unit as a whole and the IG, even if attached when the order is issued, gets left behind.

Anyway I will try to run some more this weekend, but I cannot run anymore this evening.




The IG gun is a support unit, with a fairly long bombard range. The Support units tend to stay back as they just move to within their bombardment range of the move order. If you want them to move with the unit then either uncheck basing, or detach it and move it individually.
I hope this is what you mean? It was hard to give a definitive reply to the query without more information.
Daz




Here is a picture showing the end result. The gun was always attached to the HQ. I plotted the move, but left all decisions to the AI.

I don't this a gun should ever be left behind like this. A huge movement like this should always keep the attached units together, or so my thoughts are.






Attachment (1)

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to dazkaz15)
Post #: 24
RE: Any XP Issues - 4/13/2013 6:20:24 PM   
phoenix

 

Posts: 1974
Joined: 9/28/2010
Status: offline
Don't know why Dave queried this arty issue - aren't you just referring to the bug Pokerwolf first discovered, everyone has gone on about (me included), Dave aknowledged and BG fixed (for final build, I mean) - referenced in this thread - http://www.matrixgames.com/forums/tm.asp?m=3303208

Or is it something diff?

(in reply to Major SNAFU)
Post #: 25
RE: Any XP Issues - 4/13/2013 6:27:02 PM   
Major SNAFU


Posts: 524
Joined: 11/3/2005
Status: online

quote:

ORIGINAL: phoenix

Don't know why Dave queried this arty issue - aren't you just referring to the bug Pokerwolf first discovered, everyone has gone on about (me included), Dave aknowledged and BG fixed (for final build, I mean) - referenced in this thread - http://www.matrixgames.com/forums/tm.asp?m=3303208

Or is it something diff?

I think it is the same - but I did the tests to be certain.


_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to phoenix)
Post #: 26
RE: Any XP Issues - 4/13/2013 7:18:38 PM   
phoenix

 

Posts: 1974
Joined: 9/28/2010
Status: offline
Yes. Dave must be working too hard. :)

(in reply to Major SNAFU)
Post #: 27
RE: Any XP Issues - 4/13/2013 9:00:35 PM   
Txema

 

Posts: 231
Joined: 5/9/2003
From: Basque Country
Status: offline
Probably Dave is testing with the version where that bug has been already fixed by BG (Post 4.4.260)...



< Message edited by Txema -- 4/13/2013 9:01:30 PM >

(in reply to phoenix)
Post #: 28
RE: Any XP Issues - 4/14/2013 12:29:40 AM   
Arjuna


Posts: 17794
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Yes I have been working too hard. But that's the story of my life.

Why I queried the build number was to ascertain whther or not this error was occurring with the latest build (4.4.260). I can confirm that running the tutorial, selecting the 66th Arty Bn and ordering a bombard with a single click to place it and touching nothing else, results in an 11 minute duration.

So I am puzzled by this.




Attachment (1)

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Txema)
Post #: 29
RE: Any XP Issues - 4/14/2013 12:31:17 AM   
Arjuna


Posts: 17794
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Again in Hoffen.




Attachment (1)

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Arjuna)
Post #: 30
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