I'm looking for ideas.
Vic has indicated that the code base for the Officers add-on will remain stable for the forseeable future. After poking around the code for a few days I can see that there is a lot of scope for adding in new features which I'd like to do as a standalone option to go with my other mods (Enhanced Resources and Enhanced AI).
Any general improvement ideas would be welcome given that people have had enough time to get used to the Officers and figure out what more, if anything, they'd like.
One thing I'd like to do is to further differentiate the regimes. At present you get a special unit and a few rule tweaks. My idea is to have officers of a particular regime draw from their own regime specific deck of Action cards. So the Japanese draw from a Japanese deck rather than all Officers from all regimes drawing from a single generic source.
This is doable but I need some help with regime Action Cards. Here's how the system works at present.
There are three decks of cards. An Officer takes his first Action Card from deck 1. The second from deck 2 and the last from deck 3.
Charge / Bombard / Blitz / Hold
Training / Pillage / Fortify / Inundate / Operational Planning / Intelligence Operations
Rebels / Sabotage / Volunteers / Organise Wargames
A fair bit of thought has gone into this (Vic) as the high use cards are all in deck 1 and that's where an Officers first card will come from. They also only get one card from each deck which ensures you don't end up with huge discrepancies between Officers and they each receive a decent spread of abilities.
So given the above structure and a desire to tailor the cards to regimes I'm thinking along the lines of giving the Germans, for instance, a Blitz card but renaming it 'Blitzkreig', upping the effect and lowering the chance of the Officer getting injured. That's 'cause the Germans specalised in this type of warfare. If you're playing the German you should expect to be able to bash holes in the opposition with your Panzers.
Between snorts of Schnapps, of course.
If you were the Chinese perhaps instead of 'Charge' you could have 'Human Wave' which gives a big bonus to attacks by Militia units. Cheap and cheerful.
There is plenty of scope for brand new cards, not just variations of existing ones. Maybe the Japanese could have a card to play on level bombers giving them extra range, eg. their 'Betties'.
You get the idea.
Which is, by the way, exactly what I'm after.
Any help would be appreciated.
< Message edited by lancer -- 4/10/2013 12:27:34 PM >