Matrix Games Forums

Buzz Aldrins Space Program Manager is now available!Space Program Manager gets mini-site and Twitch SessionBuzz Aldrin: Ask Me Anything (AMA) on redditDeal of the week Fantasy Kommander: Eukarion WarsSpace Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CV unlimited torpedoes bug? [no Docup]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> CV unlimited torpedoes bug? [no Docup] Page: [1]
Login
Message << Older Topic   Newer Topic >>
CV unlimited torpedoes bug? [no Docup] - 4/6/2013 9:42:34 AM   
koniu

 

Posts: 2243
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
Game version Beta 1.7.11.22a


I have MKB in middle of Indian Ocean.
Last turn TB from it attack enemy cargo ships using torpedoes.
they should use at lest 32 TT. But when o go to carriers they still showing full load of torpedoes
Maybe it is only GUI problem and inside game code numbers are right?


Combat reports
Morning Air attack on TF, near Diego Garcia at 17,77

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 12

No Japanese losses

Allied Ships
xAK Ettrickbank, Torpedo hits 3, and is sunk

Aircraft Attacking:
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

and

Afternoon Air attack on TF, near Diego Garcia at 16,73

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 5,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 30
A6M5 Zero x 8
B5N2 Kate x 21

Japanese aircraft losses
B5N2 Kate: 1 destroyed by flak

Allied Ships
xAK Gorgon, Torpedo hits 3, and is sunk
xAK Autolycus
xAK Scottish Chief, Torpedo hits 1, on fire, heavy damage
xAK Queda, Torpedo hits 2, and is sunk

Aircraft Attacking:
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo







I have tree more CVE in THAN TF but they are not TT equipped

Attachment (1)

< Message edited by koniu -- 4/7/2013 10:17:18 AM >


_____________________________

"Only the Dead Have Seen the End of War"
Post #: 1
RE: CV torpedoes usage [np docup] - 4/6/2013 9:44:11 AM   
koniu

 

Posts: 2243
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
And save



Attachment (1)

_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 2
RE: CV torpedoes usage [np docup] - 4/6/2013 11:54:25 AM   
koniu

 

Posts: 2243
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
Save from day before combat

Attachment (1)

_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 3
RE: CV torpedoes usage [np docup] - 4/7/2013 4:18:19 PM   
General Patton


Posts: 1316
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
MichaelM; I am experencing the same issue. Am running the april 1st beta. And before the 4/1 beta download was not showing this issue. What happened is ingame on 3/17/42, 2 US carriers launched two raids on IJN ships in the same day with all of the Devastators onboard. Two raids with all planes should have left me with 6 torpedo loadouts left on each CV. But I had the full 36 at the next orders phase. Hope this helps with determining the issue. And of course your great work on this Beta is loved by all.
Cheers

(in reply to koniu)
Post #: 4
RE: CV torpedoes usage [np docup] - 4/8/2013 12:08:04 AM   
kevin_hx


Posts: 138
Joined: 1/20/2008
From: China
Status: offline
CV unlimited torpedoes is great!

_____________________________

Welcome to visit my Naval blog

(in reply to General Patton)
Post #: 5
RE: CV torpedoes usage [np docup] - 4/8/2013 12:45:44 AM   
General Patton


Posts: 1316
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Yes it is, but not very realistic.
CHEERS

(in reply to kevin_hx)
Post #: 6
RE: CV torpedoes usage [np docup] - 4/8/2013 4:14:06 AM   
n01487477


Posts: 4719
Joined: 2/21/2006
Status: offline
Im on a later beta and everthing is fine.

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to General Patton)
Post #: 7
RE: CV torpedoes usage [np docup] - 4/8/2013 5:22:32 AM   
koniu

 

Posts: 2243
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
I run few turns of Coral Sea scenario under 22a beta
Torpedoes where used properly. I start to think it is code glitch. Something that happen once every 10000 turns under very special circumstances.

I hope michaelm will find time to look at that. I know he is very busy man.


PS. I will try to run that turn from post 1 under official patch. I am not sure if this is passable but i will try and i will see what will happen.



< Message edited by koniu -- 4/8/2013 5:30:45 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to n01487477)
Post #: 8
RE: CV torpedoes usage [np docup] - 4/8/2013 7:51:13 PM   
General Patton


Posts: 1316
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
I just set my CV's to port for upgrades. will see what happens after that
Cheers

(in reply to koniu)
Post #: 9
RE: CV torpedoes usage [np docup] - 4/26/2013 8:07:25 AM   
michaelm


Posts: 9299
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
There is an issue when torpedo planes fly from ships without a slot for torpedo ordnance. They consume the normal air ordnance but use torpedoes. Shouldn't.

_____________________________

Michael

(in reply to General Patton)
Post #: 10
RE: CV torpedoes usage [np docup] - 4/26/2013 10:00:56 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
Status: offline
Michael,

Thanks for all the ongoing support!!! WOW!



_____________________________

Pax

(in reply to michaelm)
Post #: 11
RE: CV torpedoes usage [np docup] - 4/26/2013 8:22:38 PM   
General Patton


Posts: 1316
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
haven't been able to duplicate. every time my CV's move to intercept the IJN there gone by the time my CV's arrive. would have been a big carrier battle too. The IJN had 4 CV's, 3 CVL's and a few CVE's. oh well.
Cheers

(in reply to PaxMondo)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> CV unlimited torpedoes bug? [no Docup] Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078