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recapturing captured based

 
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recapturing captured based - 4/3/2013 5:58:03 AM   
guctony


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Hello. what happens if I lost a big victory point enemy base and then recapture it. Is the PP points are one of a time or I can get PP points again.

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RE: recapturing captured based - 4/3/2013 6:24:10 AM   
jmalter

 

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not PP, but VP. i'd guess that you'll receive VP for capturing the base again, even if it's a re-capture, plus you'll get add'l VP for each day you keep it (assuming you can!)

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RE: recapturing captured based - 4/3/2013 11:50:35 AM   
Cpt Sherwood

 

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VPs are calculated every turn. There are no VPs for capturing a base, you just get the VPs for the base each turn until your opponent retakes it.

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RE: recapturing captured based - 4/3/2013 12:17:05 PM   
guctony


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Then please explain me the meaning of numbers at base menu. Value to japan 650(50) value to allies 13(1)

I always think that value 650 is what you get as victory point and PP. Now it seems its only victory point. And I get 50 as PP points. Man I am still a newbee.

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

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RE: recapturing captured based - 4/3/2013 12:31:52 PM   
heibernt

 

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As far as i understand each baes gives you some vp per level of imrovements (ports and AF). The number in () is the number per level, and the number before it is total VP per this turn..

Correct me if im wrong here :)

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RE: recapturing captured based - 4/3/2013 1:39:43 PM   
Uncivil Engineer

 

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quote:

ORIGINAL: Cpt Sherwood

VPs are calculated every turn. There are no VPs for capturing a base, you just get the VPs for the base each turn until your opponent retakes it.

Not exactly -

p. 264 of manual: "Control of Base - Each base has a basic VP level for Allied ownership and one for Japanese ownership. The final victory point value that is awarded to the controlling player at the end of the game is figured by the following formula:

Basic VP # x [(current size of port) + (current size of airfield x 2)]"

A base can change hands several times during a game, but the victory points are only "awarded" at the end.

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RE: recapturing captured based - 4/3/2013 1:59:45 PM   
castor troy


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quote:

ORIGINAL: guctony

Then please explain me the meaning of numbers at base menu. Value to japan 650(50) value to allies 13(1)

I always think that value 650 is what you get as victory point and PP. Now it seems its only victory point. And I get 50 as PP points. Man I am still a newbee.



each day when the victory points are calculated, the Japanese would get 650 points for holding that base while the Allies would get 13 points for holding the base. You don't get any political points for bases.

< Message edited by castor troy -- 4/3/2013 2:04:23 PM >


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RE: recapturing captured based - 4/3/2013 2:01:24 PM   
Cpt Sherwood

 

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If you look at the intel screen I have posted, you see lines with Allied and Japanese bases held and points for them. That is the total VPs for bases for this turn. So it is presented to you each and every turn. The only time it makes any difference is on the last turn of the game and that is for determining the level of victory.




Attachment (1)

< Message edited by Cpt Sherwood -- 4/3/2013 2:05:15 PM >


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RE: recapturing captured based - 4/3/2013 2:03:12 PM   
castor troy


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quote:

ORIGINAL: Cpt Sherwood

If you look at the intel screen I have posted, you see lines with Allied and Japanese bases held and points for them. That is the total VPs for bases for this turn. So it is presented to you each and every turn. The only time it makes any difference is on the last turn of the game and that is for determining the level of victory.


which intel screen?

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RE: recapturing captured based - 4/3/2013 2:04:43 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: guctony

Then please explain me the meaning of numbers at base menu. Value to japan 650(50) value to allies 13(1)

I always think that value 650 is what you get as victory point and PP. Now it seems its only victory point. And I get 50 as PP points. Man I am still a newbee.


Every base has a base Japanese and Allied VP multiplier, that is the number in parentheses. You get no PPs for base ownership.
As stated the number of VPs for a base is:

Basic VP # x [(current size of port) + (current size of airfield x 2)]

So Brisbane ( the base in question ) has a port size of 5 and an airfield size of 4 which gives:

50 x [ ( 5 ) + ( 4 * 2 ) ] = 650 for Japan

BTW where is my next turn?

< Message edited by Cpt Sherwood -- 4/3/2013 2:09:52 PM >


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RE: recapturing captured based - 4/3/2013 2:12:40 PM   
Bullwinkle58


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quote:

ORIGINAL: Uncivil Engineer


quote:

ORIGINAL: Cpt Sherwood

VPs are calculated every turn. There are no VPs for capturing a base, you just get the VPs for the base each turn until your opponent retakes it.

Not exactly -

p. 264 of manual: "Control of Base - Each base has a basic VP level for Allied ownership and one for Japanese ownership. The final victory point value that is awarded to the controlling player at the end of the game is figured by the following formula:

Basic VP # x [(current size of port) + (current size of airfield x 2)]"

A base can change hands several times during a game, but the victory points are only "awarded" at the end.



Half true.

You have the correct formula from the manual, and every player should be familiar with it. It is a main reason to build infrastructure at your bases.

Base-related VPs are calculated every turn. They are influenced by ownership, base build state, and, at the final tally at the end of the game, supply state. Base-related VPs are added to the other sources of VPs (lost ships, planes, devices, strat damage) to arrive at a running total. The current totals can be found on the first, summary page under the 'I' key. Each player "owns" his VP stock all the time. All of the VP types are permanently awarded except those for bases. You can't un-sink a ship. However, note well that strat damage, while permanently awarded, can be re-accrued if the loser re-builds the industrial asset and it is damaged again or permanently destroyed. Bases can be re-taken and the total "swing" in VPs will occur. One side gains, the other side loses from his account.

When the VP ratios reach stated levels auto-victory occurs. If AV does not occur before the game ends in 1946 then final VPs are calculated and a victory level is assigned per the manual.

VPs and PPs are not related concepts. No PPs are awarded for capturing bases. PPs accrue at a scenario-specific rate per day, or, in some cases, are awarded for early withdrawl of air units. PP penalties are assessed if the player fails to withdraw ships or air units on time.

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RE: recapturing captured based - 4/3/2013 4:58:09 PM   
guctony


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To this day it seems i was in dark ages. Is there no other way of getting extra PP points.

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

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RE: recapturing captured based - 4/3/2013 5:05:22 PM   
HansBolter


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quote:

ORIGINAL: guctony

To this day it seems i was in dark ages. Is there no other way of getting extra PP points.


Not to my knowledge.

Allies get 50 per turn unless they are suffering penalties for failed withdrawals, many of which can be more than you receive in a turn.

Not sure how many Japan gets per turn.

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RE: recapturing captured based - 4/3/2013 5:12:40 PM   
guctony


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And then comes another knowledge question. Other then my spending does game system uses PP for some other issues. Thanks for the infos. It seems I play this game other than winning. I still dont know how to collect VP points and PP points.

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

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RE: recapturing captured based - 4/4/2013 12:51:29 AM   
dr.hal


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Besides getting the fixed number of PPs per turn in the game, there is the possibility of getting some extra PPs for disbanding an air group EARLY... when you click to disband (or is it withdraw???) the group, the popup box will ask you something like "do you want to disband/withdraw this group and get XX political point" or something like that. That's the only time I know when you can add to the base turn value of victory points obtained in a turn. In the early stages of the war this can be a help to the Allied player who is starved for each and every PP. Hal

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RE: recapturing captured based - 4/4/2013 12:14:06 PM   
castor troy


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quote:

ORIGINAL: guctony

To this day it seems i was in dark ages. Is there no other way of getting extra PP points.



the only way would be by withdrawing squadrons before they are set to withdraw. Gives you roughly two dozen points for a squadron, not really worth it IMO.

edit: what hal says

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RE: recapturing captured based - 4/5/2013 4:23:49 AM   
jmalter

 

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quote:

ORIGINAL: castor troy
the only way would be by withdrawing squadrons before they are set to withdraw. Gives you roughly two dozen points for a squadron, not really worth it IMO.

if you're desperate for PP, divide the sqn into its 3 sub-groups, then w/d each separately. you'll gain ~30-33PP instead of 21-24. don't do this if the airgroup is scheduled to return, i suspect that the game is looking for the whole group to insert into the reinforcement queue, & won't auto-reassemble the w/d ABC components.

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RE: recapturing captured based - 4/5/2013 6:26:18 AM   
guctony


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One interesting result of this discussion is that if Japans and Allies develop bases in safe places they can be huge VP bonuses at the end of the game. Also another end result is if capturing bases and destroying enemy units doesnt give PP points so To much extension at early stages of the game has secondary importance imo. Unless you can keep till the end ofthe game. Another thing is to not develope bases you surely lost for VPs.

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

(in reply to jmalter)
Post #: 18
RE: recapturing captured based - 4/5/2013 6:57:19 AM   
jmalter

 

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quote:

ORIGINAL: guctony
One interesting result of this discussion is that if Japans and Allies develop bases in safe places they can be huge VP bonuses at the end of the game.
If the Allies work all-out to build up their safe bases, they're more likely to avoid an early-war IJ auto-victory (h/t Bullwinkle)
Also another end result is if capturing bases and destroying enemy units doesnt give PP points so To much extension at early stages of the game has secondary importance imo.
you gain VP for all enemy planes, ships & LCU-components that you destroy, it's always good to kill more of the enemy than he kills of yours, especially high-value ships.
Unless you can keep till the end ofthe game. Another thing is to not develope bases you surely lost for VPs.
I agree! Construction efforts at 'doomed' bases should be limited to building Forts. It usually don't make sense to upgrade Ports & Airfields at a location that's sure to fall - why spend effort to improve facilities for the enemy to capture & use?


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