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RE: Eastern Front Axis Allied Balance

 
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RE: Eastern Front Axis Allied Balance - 4/10/2013 5:32:42 PM   
gwgardner

 

Posts: 3375
Joined: 4/7/2006
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quote:

ORIGINAL: Razz

Game balance has been fixed in the Third Reich Mod.

You should try it.


Is it up to date for 1.04?

(in reply to Razz)
Post #: 31
RE: Eastern Front Axis Allied Balance - 4/11/2013 6:53:07 AM   
battlevonwar

 

Posts: 217
Joined: 12/22/2011
Status: offline
GWG and are bogged down in some mud right now, but not sure the Russians will have the FirePower in 1942 or for any sort of Winter Offensive. We're waiting patiently to see.

This Mod sounds like a nice idea, have heard it spoken of before.

P.S. Iced 5 hexes outside of Moscow and Army Group South is now the only force moving in November, been raining and snowing since the beginning of October.

< Message edited by battlevonwar -- 4/11/2013 5:31:09 PM >

(in reply to gwgardner)
Post #: 32
RE: Eastern Front Axis Allied Balance - 4/13/2013 4:59:42 AM   
baloo7777


Posts: 238
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: gwgardner


quote:

ORIGINAL: Razz

Game balance has been fixed in the Third Reich Mod.

You should try it.


Is it up to date for 1.04?


Would like to know also?

_____________________________

JRR

(in reply to gwgardner)
Post #: 33
RE: Eastern Front Axis Allied Balance - 4/13/2013 3:07:35 PM   
shermanwar

 

Posts: 59
Joined: 2/23/2012
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So true about the AI having an INSANE advantage as USSR as far as unit building. Even on VERY HARD it creates scores of units per turn.

I usually play as Axis vs AI. Finally I had to go in to USSR as Human to "thin the heard" of its massive unit build up.

What mod would you suggest to tame USSR AI unit building?

Thanks!
Sherman

(in reply to JLPOWELL)
Post #: 34
RE: Eastern Front Axis Allied Balance - 4/13/2013 5:20:14 PM   
gwgardner

 

Posts: 3375
Joined: 4/7/2006
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make a mod for it - go into the events that create those units and tone them down. But didn't the Soviets in real life create an insane number of units?

< Message edited by gwgardner -- 4/13/2013 5:22:58 PM >

(in reply to shermanwar)
Post #: 35
RE: Eastern Front Axis Allied Balance - 4/13/2013 6:07:12 PM   
shermanwar

 

Posts: 59
Joined: 2/23/2012
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HI, cool but if you have time could you give a little guidance on moding those events to tone them down? I have moded some of the visuals of the game but never events. I also have changed some countries like making Spain more axis oriented and that took me a while to learn which column number value to change etc...

I do agree they did have a ton of units but some not well armed or equipped early on but it seems like fielding Corps with a value of 4.5 in a week or two is abit much as was commented on above. I could see it if it was corps in name only and had a strength of .8 or something (think Enemy at the Gates "When the man with the rifle is killed the man fallowing will pick it up and advance")

Thanks for any help!
Sherman

(in reply to gwgardner)
Post #: 36
RE: Eastern Front Axis Allied Balance - 4/13/2013 8:47:54 PM   
gwgardner

 

Posts: 3375
Joined: 4/7/2006
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I'm no expert on events. what I do is go through the appropriate event file, in this case the USSR, and look at the event title. If that doesn't work, to find the event, then I look at the action within the events. Like if the actions says 'create' or 'add unit' or some such.

I think there's an event tutorial file somewhere. Look here in the forum.

(in reply to shermanwar)
Post #: 37
RE: Eastern Front Axis Allied Balance - 4/14/2013 2:54:15 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
The Third Reich tones it down.


quote:

ORIGINAL: shermanwar

So true about the AI having an INSANE advantage as USSR as far as unit building. Even on VERY HARD it creates scores of units per turn.

I usually play as Axis vs AI. Finally I had to go in to USSR as Human to "thin the heard" of its massive unit build up.

What mod would you suggest to tame USSR AI unit building?

Thanks!
Sherman


(in reply to shermanwar)
Post #: 38
RE: Eastern Front Axis Allied Balance - 4/14/2013 5:03:53 PM   
Omnius


Posts: 377
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.

(in reply to Razz)
Post #: 39
RE: Eastern Front Axis Allied Balance - 4/14/2013 5:55:23 PM   
baloo7777


Posts: 238
Joined: 5/18/2009
From: eastern CT
Status: offline

quote:

ORIGINAL: Omnius

Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.

quote:

Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.



Right, it's true about the game balance having some difficulty. However, using some of the suggestions given in this forum, I have been able to tinker with the saved game files or add PP's to make a very enjoyable game experience so far (after the new 1.04 fixed my CTD's). Not good for everyone, but if you try it you might be happier with the game.

_____________________________

JRR

(in reply to Omnius)
Post #: 40
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