Stacking of BG's? what for?

Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
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Kanov
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Stacking of BG's? what for?

Post by Kanov »

Hi,

Forgive me if this is common knowledge but I don't own LSA so this is my first CC with "stacking" of BG's.

-What does it does? I can't choose from troops of the reserve BG
-What happens to the reserve BG and the map if the frontline BG is routed by the enemy?
-What information should I take into consideration to decide the merge of two BG's? is it something basic like merge infantry BG's with armor BG's?

Any other input about the subject would be greatly appreciated.
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Tejszd
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RE: Stacking of BG's? what for?

Post by Tejszd »

I'll let someone else answer the PiTF question about stacking but did want to let you know it is much more useful in LSA. As you asked/stated you can select units from the reserve BG and even have the reserve BG and units come onto the map from their own VL (thus you can attack from 2 directions). Not sure why this functionality was dropped/removed from this newest CC as it feels like a step backwards....
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RE: Stacking of BG's? what for?

Post by Kanov »

Thanks for the answer Tejszd.

Static BG were removed because not used in this Operation, the germans are on the ofensive etc, OK

Why remove the selection of units from reserve BG's and the ability to attack from different places?
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RE: Stacking of BG's? what for?

Post by squadleader_id »

Why? The game devs want to make sure that each release is unique and different [;)]
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RE: Stacking of BG's? what for?

Post by SteveMcClaire »

Drawing units from the reserve BG was not retained for Panthers for a number of reasons. The main reason was because most feedback indicated it was overly complicated, and didn't really justify the amount of UI complexity or confusion it created. Given that the Panthers in the Fog unit selection system is substantially different than Last Stand Arnhem, any mechanism for borrowing reserve BG troops would have had to be significantly different. It would never have been a case of 'just do it exactly like LSA'.

Stacking Battle Groups in Panthers in the Fog has several uses, even without borrowing teams in combat:

1) Friendly BGs can move through each other. If you could not stack BGs you would have to have them trade places.

2) With stacking you can have more BGs active on the map. With two BGs present on a map you can move off the map in two directions at the same time, or advance one BG and leave a second behind to secure the flank/rear. Without stacking you tended to end up with gaps in your front line whenever you were moving forward or back at the strategic level.

3) You can use 'Relieve' and 'Rest' to have one BG fight while a second one rests. You can use this technique to rotate BGs and wear down a single enemy BG by forcing constant battle.

Steve
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RE: Stacking of BG's? what for?

Post by STIENER »

thanks for the reply to the questions steve. i would have liked to see the borrowing from the reserve BG function kept in PITF. its great in LSA, so im a little disapointed there.

i have a couple of questions.....if you are forced to reatreat off a map, can you retreat back onto a map that has one friendly BG on it? in LSA i believe the map you retreated to had to be friendly controled but empty.

also....if you have 2 BG's on a map and the attacking / top BG is forced to retreat, does the reserve /bottom BG retreat too?

why on the Barenton map, on the 1st turn of the GC does the allies have 2 deploy zones, but can only deploy in the deploy zone the PC picks for you?? thats a wierd one. does this happen on other maps?
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RE: Stacking of BG's? what for?

Post by Pvt_Grunt »

3) You can use 'Relieve' and 'Rest' to have one BG fight while a second one rests. You can use this technique to rotate BGs and wear down a single enemy BG by forcing constant battle.

It's important to look closely at which BG is on top of the stack. This is the one you will fight the battle with.
I learnt this the hard way...... [:@]
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RE: Stacking of BG's? what for?

Post by SteveMcClaire »

ORIGINAL: STIENER

i have a couple of questions.....if you are forced to reatreat off a map, can you retreat back onto a map that has one friendly BG on it? in LSA i believe the map you retreated to had to be friendly controled but empty.

also....if you have 2 BG's on a map and the attacking / top BG is forced to retreat, does the reserve /bottom BG retreat too?

why on the Barenton map, on the 1st turn of the GC does the allies have 2 deploy zones, but can only deploy in the deploy zone the PC picks for you?? thats a wierd one. does this happen on other maps?

If the front line BG is forced to retreat the reserve BG also retreats.

A BG can retreat to a map with a single friendly BG already present. As long as the map is not full (2 BGs stacked) it is a valid retreat location. However, you cannot retreat to a map where an enemy BG is present.

The reserve BG always retreats first. So it's possible the reserve BG to retreat first, cause the only available retreat map to become full (2 stacked BGs) and force the front line BG to disband.

Barenton starts with two Allied BGs present, each having entered from a different entry VL. This situation can happen in play as well. As the Allied player you can use the 'Relieve' command to swap which BG is the front line / fighting BG (the one on top of the stack). This will determine which of the entry zones your forces start in. The defending player (the AI or German player) will not know which is going to be used until enemy units are spotted. When this happens due to movement (2 BGs enter a map from different directions) you need to use the 'Attack' order to indicate which BG you want to be the front line / fighting BG at the end of movement, rather than the 'Move' order.

Steve
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RE: Stacking of BG's? what for?

Post by davidss »

ORIGINAL: Steve McClaire
The defending player (the AI or German player) will not know which is going to be used until enemy units are spotted. When this happens due to movement (2 BGs enter a map from different directions) you need to use the 'Attack' order to indicate which BG you want to be the front line / fighting BG at the end of movement, rather than the 'Move' order.

Steve

didn't know that ... seems like a really good feature.

thanks
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RE: Stacking of BG's? what for?

Post by Kanov »

I guess is more realistic in the sense that why should a BG be able to deploy in another entry point across the map?

I still think having stacked BG's share units was the ideal thing since it seems I have less BG's this time around and merging them seems like a bad idea. But I understand your position about the difficulty to implement although I disagree about it being a complicated feature, difficult to understand.
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RE: Stacking of BG's? what for?

Post by kweniston »

CC is not an arcade game, deliberately so. Taking out features because they are "too difficult" for the novice player is insulting the average CC player, who enjoys realism (and bought the game for it!). Otherwise, make it optional (difficulty setting: easy/normal). So please consider returning the lost and useful features of LSA again, if not for this campaign, then for the mods that could be made with PitF.
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RE: Stacking of BG's? what for?

Post by STIENER »

id have to agree with kweniston on this.
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RE: Stacking of BG's? what for?

Post by Kanov »

Maybe it could be that all the units of the reserve BG go to the support Forcepool of the frontline BG while they're on the same map.
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RE: Stacking of BG's? what for?

Post by slbm »

ORIGINAL: Steve McClaire

Drawing units from the reserve BG was not retained for Panthers for a number of reasons. The main reason was because most feedback indicated it was overly complicated, and didn't really justify the amount of UI complexity or confusion it created.

One thing is that I couldn't disagree more about the "justification". This ability was in many cases priceless. And the biggest benefit here was not even so much about borrowing actual teams, but about being able to assault a map from different directions at the same time.

There is an issue I don't understand by the way with the new game, I actually haven't tested it yet (haven't come across such situation), can you tell me what happens if I have a contended map with my forces let's say in the east, and then bring another BG from the west? I assume that if I make the newly arrived group the active one, then my eastern locations will be left undefended for the next battle and easy to capture by the enemy... or?

Second issue is that with the new interface and team selection method it would not have to be complicated at all. You'd simply select one platoon from one BG, and another from the other. To ensure max clarity you could colour-code the teams in the roster and VLs in the map preview to make 100% clear which teams can be deployed at which locations.
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RE: Stacking of BG's? what for?

Post by STIENER »

slbm
1] i believe if you make the newly arrived BG the active one, as you suggest above, that you will have the option of deploying it in either deploy zone. your opponent will not know which deploy zone until the battle starts of course.

this is...welll...just lame...considering that in LSA, as we have already discussed, you had troops in both deploys, subject to some restrictions of course.

2] i agree.......but i think the LSA way should be put back into PITF> simple.
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RE: Stacking of BG's? what for?

Post by Kanov »

Please Steve, give us the feature of selecting troops from the reserve BG. With out it is like having a sandwich with out mayonnaise.
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RE: Stacking of BG's? what for?

Post by Kanov »

Steve, is there no chance of a BG behavior regarding borrowing of troops like in LSA in a future patch for PitF?
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RE: Stacking of BG's? what for?

Post by Tejszd »

2nd or 3rd or... the request to have reserve BG's affect unit availability, selection and deployment like in LSA.
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RE: Stacking of BG's? what for?

Post by SteveMcClaire »

ORIGINAL: Kanov
Steve, is there no chance of a BG behavior regarding borrowing of troops like in LSA in a future patch for PitF?

It is not impossible, but there are no plans for it at present.

Steve
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RE: Stacking of BG's? what for?

Post by Kanov »

Welp, see ya later!
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