Please explain how moving all your units once versus moving all your units several times a turn will not mutiply the 'turns'?
Well, my idea of a turn is the segment of an alternate sequence of players' actions. So a three (or whatever number) impulses turn wouldn't multiply the turns because after completing an partial movement impulse you keep playing and don't have to wait for the oppponent's reaction (his turn). Yet, I admit that such a turn would take a little longer than the current ones, but not necessarily much longer.
We won't be changing the game scale. Although I like the idea of having combat cause a certain cost for follow on units to move through the hex, the difficulty we face is allowing the large pockets that developed quickly during the war (within one turn) actually happen without making it too easy to happen. It some ways rules are easy to come up with, it's the interplay of these rules and how they actually play out in the game that is much more difficult to balance.
Definitely. I have the greatest respect for the work of the devs; I'm just trying to be constructive and explore potential avenues for improvement.
My initial concern, the transposition to WitW, is still valid. The Allies weren't exactly blitzkrieg specialist, and with the exception of the later months of the war, in Germany, they tended to be rather unimaginative and push back the Germans through the sheer virtue of force.
Yet, with the current system, and considering that the Allies have a very high proportion of motorized troops, we can imagine that if they manage to punch a hole and preserve just one motorized unit in reserve, however tough the German resistance, that unit could fly from Normandy to the German border in a single turn. I think for WitW the incorporation of the idea of delay is essential, and since it's just a question of logic, and that I imagine the final idea is to have a standard system for both WitE and WitW, well...
And again, the Lvov delirium that we witness now is precisely a consequence of that: the Germans can bash right into the strongest red formations and yet some Panzer units may drive as if they had had nothing but desert in front of them.
< Message edited by The Guru -- 4/9/2013 8:39:58 AM >